Werewolf 4.3 Winter Updates ๐บ
Grey Wolf DevelopmentHey Wuffers, today we are releasing an exciting new update to the @werewolfbot! Alongside with the usual ton of bugfixes, we have three new roles for you! Find out more about them in this article. Happy Wuffing everyone! ๐บ
1.: New Roles
2.: Bugfixes
New Roles
The Troublemaker ๐คฏ
The Troublemaker is the raging teenager in town. When they start yelling, the whole village gets out of control. To gain silence, they will lynch twice that day!
The Troublemaker belongs to the village team. Once per game, at daytime, they can decide to make noise. That day, the village is going to lynch twice. If the troublemaker and the pacifist reveal the same day, you will lynch twice if the Troublemaker revealed later, but will not lynch at all if the Pacifist revealed later. Cult Conversion Ratio: 100%
The Chemist ๐จโ๐ฌ
The chemist is a quite crazy person who likes to brew potions and mess up with them. They mix two potions and force other people to choose one to drink, while the chemist will drink the other. However, while one potion is just tasting like rosebuds, the other one is going to kill you instantly. Good luck when they visit you!
The Chemist belongs to the village team as well. The first night, they cannot act because they need to brew their potions. Then, starting night 2, they can choose to visit a player at night and force them to have a drink with them. Since only one of the two potions is poisonous, it's random whether the Chemist or their host is going to die. If the Chemist used the potions and survived, they need to brew new ones the next night. The Chemist's kill chances are always 50:50, except for the Serial Killer, who is known for not letting others decide about their own life and will always kill the Chemist... Cult Conversion Ratio: 100%
The Snow Wolf ๐บโ๏ธ
The Snow Wolf ๐บโ๏ธ is a wolf that was native to the snowcapped mountains near the village. As such, they have mastered the art of controlling ice and snow. Having lived alone for a long time, the Snow Wolf prefers to operate alone. Instead of hunting with their pack at night, they can pick a separate victim to freeze, which causes them to be unable to use their night actions. However, they will still have some residue of the Snow Wolf's magic the next night, causing them to be immune to the Snow Wolf for one night.
The Snow Wolf belongs to the wolf pack. As such, they know the other wolves, and the wolves know them. However, they don't eat someone with the rest of the pack at night, but choose a player to freeze. A frozen player is unable to use any night actions that night. The Snow Wolf can of course not freeze wolves, and it is unable to freeze the same person two nights in a row. If all other wolves die, the Snow Wolf will become a normal werewolf and continue eating every night. The role can only appear together with at least one other wolf, so you will never see them in a game with less than 10 players. Cult Conversion Ratio: 0%. If the Snow Wolf decides to stay home, the newest cultist will die if the cult tries to convert them.
Bugfixes
- Your "killed" and "killed by" stats are now updated correctly if the tanner is lynched.
- You will no longer see mayors, pacifists, etc. revealing after the game ended.
- Bugs like lynching dead players, voting to convert cultists, etc. shouldn't happen anymore.
- If the last two cultists die the same night, the death messages are now sent correctly.
- If you have purchased custom gifs, you will now see an option to reset your GIFs in the /customgif menu.
- Many other fixes.
We hope you all enjoy the updates. If you do, and are able to support us financially, please donate to us. This allows us to keep our pricey servers running, and our bots alive. As a bonus, donating to us unlocks custom gif packs for the game :D (See this post for more info). Enjoy the updates and Happy Wuffing! ๐บ