The Dig Dug A Hole

The Dig Dug A Hole




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The Dig Dug A Hole
When you’re name is Ed and you dig holes
Double Dee , probably: Ed what in the sam hell are you doing
Ed: DIG A HOLE DIG A HOLE
To put ones foot in their mouth. To talk Junk about something or someone to the point of no return. Recently made popular by Jay-Z on his latest album Kingdom Come .
I'm just waitin 'till you dig a hole big enough to put your whole body in
then i'm gon' body them

Little does she know she's diggin a hole the more she keeps talking.
A phrase used to express disdain or displeasure at an individual's behavior, manner, or reputation, to the end of removing the offender , through shaming and humiliation, from a situation that might otherwise be considered tolerable .
"Everyone who generalizes is stupid!" "Now, that isn't true." "Who are you, Lord Oafish the Stupid of Idiotville !?" "Oh, go dig a hole and jump in it ." See also:
Sending someone off to dig a hole insinuating that if they don't go bury themselves soon you might have to help 'em with it.....
"This is the last time, please man...if I don't get that shit my girl's gonna leave me..."
".....I told you to stop callin' me here.....My friend... You are over...
....PS...... go dig a hole ...."
she likes to dig holes with her girlfriend
by penaltyqueen2011 November 16, 2009
meaning it's easier to have a sex change operation from male 2 female...(cut off the male genetalia and create a vagina hole opening) than to have a female to male sex change operation...u can't cover the vagina hole opening and attach male genetalia, a bat and two balls a bat and two balls (penis and testicles)
pole means 8====> penis

Man 1: I want to have a sex change operation
Woman 1: You know what they say about sex change operations??? It's easier to dig a hole than build a pole ...lolol
Last night i went out to a party and met a girl that came back to my apartment . Before we had sex we decided to foreplay so i was Digging her Fuck hole with my tongue shovel.

From Wikipedia, the free encyclopedia
JP : February 20, 1982 [1] NA : April 1982 EU : April 19, 1982

^ Japanese : ディグダグ , Hepburn : Digu Dagu



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^ Dimetrosky, Ray (April 1984). "Reviews: Video Game Buyer's Guide" . Computer Games . Vol. 3, no. 1. pp. 60–2.

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Dig Dug [a] is a maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.

Dig Dug was planned and designed by Masahisa Ikegami, with help from Galaga creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game".

Upon release, Dig Dug was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games , it was globally successful, including as the second highest-grossing arcade game of 1982 in Japan. It prompted a long series of sequels and spin-offs, including the Mr. Driller series, for several platforms. It is in many Namco video game compilations for many systems.

Dig Dug is a maze video game. The player controls protagonist Dig Dug (Taizo Hori) to eliminate each screen's enemies: Pookas , red creatures with comically large goggles, and Fygars, fire-breathing green dragons . Dig Dug can use an air pump to inflate them to bursting, or crush them under large falling rocks. Bonus points are awarded for squashing multiple enemies with a single rock, and dropping two rocks in a stage yields a bonus item, which can be eaten for points. Once all the enemies have been defeated, Dig Dug progresses to the next stage. [7]

Enemies chase Dig Dug through dirt in the form of ghostly eyes, only becoming solid in the air where his pump can stun or destroy them. Enemies eventually become faster and more aggressive and the last one then attempts escape. Later stages vary in dirt color, while increasing the number and speed of enemies. [7]

In 1981, Dig Dug was planned and designed by Masahisa Ikegami, [4] with help from Shigeru Yokoyama, the creator of Galaga . [5] The game was programmed for the Namco Galaga arcade system board by Shigeichi Ishimura, a Namco hardware engineer, and the late Shouichi Fukatani, [8] along with Toshio Sakai. [4] Other staff members were primarily colleagues of Shigeru Yokoyama. [5] Yuriko Keino composed the soundtrack, as her first video game project. Tasked with making Dig Dug's movement sound, she couldn't make a realistic stepping sound, so she instead made a short melody. [9] Hiroshi "Mr. Dotman" Ono , a Namco graphic artist, designed the sprites.

The team hoped to allow player-designed mazes which could prompt unique gameplay mechanics, contrasting with the pre-set maze exploration in Pac-Man (1980). Namco's marketing materials heavily call it a "strategic digging game". [10]

Dig Dug was released in Japan on February 20, 1982. [1] It was released in North America in April 1982 by Atari , as part of the licensing deal with Namco. [11] [12] Namco released it in Europe on April 19, 1982. [2]

The first home conversion of Dig Dug was released for the Atari 2600 in 1983, developed and published by Atari, which was followed by versions for the Atari 5200 , Atari 8-bit family , Commodore 64 , and Apple II . In Japan, it was ported to the Casio PV-1000 in 1983, the MSX in 1984, and the Famicom in 1985. Gakken produced a handheld LCD tabletop game in 1983, which replaced Dig Dug's air pump with a flamethrower to accommodate hardware limitations. Namco released a Game Boy conversion in North America only in 1992, with an all-new game called "New Dig Dug" where the player must collect keys to open an exit door; this version was later included in the 1996 Japan-only compilation Namco Gallery Vol. 2 , which also includes Galaxian , The Tower of Druaga , and Famista 4 . [13] A Japanese Sharp X68000 version was developed by Dempa and released in 1995, bundled with Dig Dug II . [14] The Famicom version was re-released in Japan for the Game Boy Advance in 2004 as part of the Famicom Mini series. [13]

Dig Dug is a mainstay in Namco video game compilations , including Namco Museum Vol. 3 (1996), Namco History Vol. 3 (1998), Namco Museum 64 (1999), [15] Namco Museum 50th Anniversary (2005), [16] Namco Museum Remix (2007), [17] Namco Museum Essentials (2009), [18] and Namco Museum Switch (2017). [19] The game was released online on Xbox Live Arcade in 2006, supporting online leaderboards and achievements. [20] It is part of Namco Museum Virtual Arcade , and was added to the Xbox One 's backward compatibility lineup in 2016. [21] A version for the Japanese Wii Virtual Console was released in 2009. [22] Dig Dug is a bonus game in Pac-Man Party , alongside the arcade versions of Pac-Man and Galaga . [23]

Dig Dug was a critical and commercial success upon release, and was praised for its gameplay and layered strategy. [26] In Japan, it was the second highest-grossing arcade game of 1982 , just below Namco's Pole Position . [31] In North America, Atari sold 22,228 Dig Dug arcade cabinets by the end of 1982, earning $46,300,000 (equivalent to $130,000,000 in 2021) in cabinet sales. [32] Around July 1983, it was one of the six top-grossing games. [33] It was popular during the golden age of arcade video games . The 2004 Famicom Mini release had 58,572 copies sold, [34] and the Xbox Live Arcade version had 222,240 copies by 2011. [35]

American publication Blip Magazine favorably compared it to games such as Pac-Man for its simple controls and fun gameplay. [36] Allgame called it "an arcade and NES classic", praising its characters, gameplay, and unique premise, and for its easy home platform conversion. [25] In 1998, Japanese magazine Gamest called it one of the greatest arcade games of all time for its addictiveness and for breaking the traditional "dot-eater" gameplay used in games such as Pac-Man and Rally-X . [37] In a 2007 retrospective, Eurogamer praised its "perfect" gameplay and strategy, saying it is one of "the most memorable and legendary videogame releases of the past 30 years". [26] The Killer List of Videogames rated it the sixth most popular coin-op game of all time. [38]

Electronic Fun with Computers & Games praised the Atari 8-bit version for retaining the arcade's entertaining gameplay and for its simple controls. [30]

Some home versions were criticized for quality and lack of exclusive content. Readers of Softline magazine ranked Dig Dug the tenth-worst Apple II and fourth-worst Atari 8-bit video game of 1983 for its subpar quality and failure of consumer expectations. [39]

Reviewing the Xbox Live Arcade digital re-release, IGN liked its presentation, leaderboards, and addictive gameplay, recommending it for old and new fans alike. [20] A similar response was echoed by GameSpot for its colorful artwork and faithful arcade gameplay, [28] and by Eurogamer for addictiveness and longevity. [27] Eurogamer , IGN , and GameSpot all criticized its lack of online multiplayer and for achievements being too easy to unlock, [20] [28] with Eurogamer in particular criticizing the game's controls for sometimes being unresponsive. [27]

Dig Dug prompted a fad of "digging games". [40] Clones include the arcade game Zig Zag (1982), [41] the Atari 800 game Anteater (1982) by Romox, Merlin's Pixie Pete , Victory's Cave Kooks (1983) for the Commodore 64 , and Saguaro's Pumpman (1984) for the TRS-80 Color Computer . [42] The most successful is Universal Entertainment 's arcade game Mr. Do! (1982), released about six months later and surpassing clone status. [40] Sega 's Borderline (1981), when it was ported to the Atari 2600 as Thunderground in 1983, [43] was mistaken as a "semi-clone" of Dig Dug and Mr. Do! . [44] Boulder Dash (1984) also drew comparisons to Dig Dug . [45] [46] Numerous mobile games are clones or variations of Dig Dug , such as Diggerman , Dig Deep , Digby Forever , Dig Out , Puzzle to the Center of Earth , Mine Blitz , I Dig It , Doug Dug , Minesweeper , Dig a Way , and Dig Dog . [47]

Dig Dug prompted a long series of sequels for several platforms. The first of these, Dig Dug II , was released in Japan in 1985 to less success, [48] opting for an overhead perspective; instead of digging through earth, Dig Dug drills along fault lines to sink pieces of an island into the ocean. [49] A second sequel, Dig Dug Arrangement , was released for arcades in 1996 as part of the Namco Classic Collection Vol. 2 arcade collection, [50] with new enemies, music, power-ups, boss fights, and two-player co-operative play.

A 3D remake of the original, Dig Dug Deeper , was published by Infogrames in 2001 for Windows. [51] A Nintendo DS sequel, Dig Dug: Digging Strike , was released in 2005, combining elements from the first two games and adding a narrative link to the Mr. Driller series. [52] A massively-multiplayer online game, Dig Dug Island , was released in 2008, and was an online version of Dig Dug II ; [53] servers lasted for less than a year, discontinued on April 21, 2009. [54]

Two Dig Dug -themed slot machines were produced by Japanese company Oizumi in 2003, both with small LCD monitors for animated characters. [55] [56] A webcomic adaptation was produced in 2012 by ShiftyLook , a subsidiary of Bandai Namco focused on reviving older Namco franchises, wit
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