Overwatch Rule

Overwatch Rule




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Overwatch Rule

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Home / Overwatch / Overwatch Competitive Rules Guide


Last updated on Jul 13, 2016 at 10:57 by Vlad

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One of the possible ways of playing Overwatch is Competitive Play .
In this mode, wins and losses count towards players' ranks within the
system (on which we will elaborate in the future), which in turn means that
each match must have a clear winner and loser.
On this page, we mean to explain how the winner is determined in the game's
Competitive Play system. This applies to the Point Capture, Payload, and
Hybrid Game Modes. Control maps are played in a best-of-5 format, where all
other aspects are identical to the Quick Play best-of-3.
On Point Capture maps, each team will play a game on Attack. Each captured
point counts as one score point. At the end of the two games, the team with
the most points wins. For example, if team 1 had captures both points A and
B, the score at the end of the game will be 2:0. If team 2 then only manages
to capture point A, the final score will be 2:1 in favour of team 1, who
will win the match immediately. It is worth noting that if team 1 fails to
capture any points during their attack, the match will end as soon as team 2
captures the first point.
In the event that the score is even after both teams have attacked, a
second set of games will be played during which both
teams will once again get a chance to attack. This time, however, each team
will only be allowed to attack within the amount of time they had remaining
at the end of their first attack (which is tracked on the UI at all times).
For example, if team 1 captured both points and had 3 minutes left on their
clock during the first set, they will have those 3 minutes to mount their
attack in the second set. During the second set, no additional time is
granted when a point is captured. If a team had less than 2 minutes left on
their time at the end of the first set, they will receive 2 minutes of time to
attack. However, if a team had no time remaining at all at the end of the
first set, then they lose the game immediately and a second set is not
played.
Throughout this time, score is still being kept, with each captured point
counting as one score point.
The match will continue this way until one of the two teams runs out of
time. When this happens, the team with the highest score wins. If the score
is still tied at this time, the game goes into
Sudden Death (explained below) .
On Payload maps, each team will play a game on Attack. Each checkpoint that
the payload moves through counts as one score point. At the end of the two
games, the team with the most points wins. For example, if team 1 had pushed
the payload to the end (through 3 checkpoints), the score at the end of that
game would be 3:0. If team 2 then only manages to push the payload past 2
checkpoints, the final score would be 3:2 in favour of team 1, who will win
the match immediately.
In the event that both teams pushed the Payload past the same number of
checkpoints, and therefore have the same score, then the team that had pushed
their payload farthest (in terms of distance, measured on the UI) wins. This
does not apply, however, if both teams managed to push the payload to the end,
in which case the game goes into
Sudden Death (explained below) .
On Hybrid maps, the system works very similarly to Payload maps. The first
point counts as a single score point, and if neither team manages to capture it
(meaning that they do not start moving the payload), then the game goes into
Sudden Death (explained below) .
In Sudden Death, a coin flip determines which of the two teams attacks and
which defends. Then, the attacking team is given a set amount of time (listed
below) in which to capture the first point of the map, or reach the first
checkpoint (in the case of Payload maps). If they succeed in doing this, then
they win the match. If they fail, then the defending team wins the match.
The Sudden Death timers are listed below.

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I am using terms that contain curse words, and i get a warning for abusive chat after a match or two, is cursing against the terms of service of Overwatch or something, or do people get offended so easily that i might as well not even play the game if people cant deal with banter and satire. 600 hours + and i get suspended for using a bad word. Uninstall incoming?
Using a word? No. I use them constantly. Calling people a word? That’s something else. Using a racial slur? Also something else.
If you can a ban, it’s because people reported you, which makes me think that maybe you did more than just type F CK F CK F*CK a bunch of times in chat, yeah?
You don’t get banned for using explicit words. I use them all the time.
But I have a feeling you intentionally left a few details out.
In Blizzard’s Code of Conduct:
Hate speech and discriminatory language is inappropriate, as is any obscene or disruptive language.
so one or two swears is most likely okay, but don’t make a full sentence out of them.
And don’t swear /at/ someone and use curse word when talking about them.
I mean, just about everyone will let the f-bomb drop or say other expletives when they die, and I don’t think people get reported for that.
But if you’re a little over-the-top with your language, it shouldn’t come as a surprise. Especially if it’s directed at another player or player(s).
As a rule, I tend not to banter with other people unless they open the door first. There are some ungodly sensitive people playing OW.
or do people get offended so easily that i might as well not even play the game if people cant deal with banter and satire. 600 hours + and i get suspended for using a bad word. Uninstall incoming?
You talk about people getting offended easily, but you’re saying you’re going to uninstall because you got a warning. That makes it seem like you are easily offended.
There’s a difference between banter/satire and being outright rude and mean. Just because you don’t have a problem with something, that doesn’t mean everyone thinks the same way. You are playing with random people, not close friends. If you can’t watch your words while playing, then turn off voice chat or mute your microphone.
Yup.
I usually swear at my actions, because I realized how extremely idiotic what I did was. But I don’t swear at other people. And if I realize I’m in a swearing mode, I mute my microphone. People don’t need to hear my long lines of cursing or my random high pitched screeches of annoyance.
Just don’t be a jerk and you’ll be fine. If you die and yell out something, it’s very, very, very unlikely that someone will go “oh my goodness he said a swear” and go through the work of reporting you.
Now if you cuss out someone in particular, now that just not gunna fly. Alot of people play games to get away from jerk people in everyday life, not to be bothered by rude remarks online. If you can’t say something nice to other people, or aren’t discussing strategy or battle plans, don’t say anything at all to them
To put it in the most PG terms I possibly can…
You’re being an A-hole. That’s why you get in trouble. I guarantee it.
Not just cursing; basically say anything at all negative and you can end up with an account suspension for abusive chat. Hell, you could even just be false reported into a suspension. Ask me how i know!
Yes, profanity is not allowed in Blizzard chats. How did you not know this ? Do you not read the EULA and TOS that came up when you installed ? You should read things like that before clicking accept.
I see this is another ‘Healer late to the party’ thread.
Why did we revive a 2 year old thread?
No one gets suspended for using bad words. You are probably insulting others/being toxic and that is why you got suspended.
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