Idle Bank Alpha Changelog

Idle Bank Alpha Changelog

@idlebank

1.7 - 08/02/25

A new game has started!

Together with some of the top players, we decided to reset the game. Everyone who played the first game, from April 2021 to February 2025, will be remembered as a pioneer.

Pioneers who geared up during the last game will receive a special badge to commemorate their experience!

With this upgrade, the game received a few changes to the overall economy.


Lastly, I wrote a strategy guide for Ore Miner! You can find it here:

Just a picture of Ore Miner




1.6 - 14/04/24

Daily News Agencies! A new partner-based feature

On Daily News, you can access Agencies with this button

Additionally...


1.5 - 25/02/24

Economy Inflation, based on Shop Chain salaries!

From the IBTV screen, you can now see the current inflation!

Pay higher salaries, and the inflation will grow!

High Economy Inflation will give you various bonuses on minigames:

  • Ore Miner: Higher max damage for the hammer
  • Investment Plan: Higher (or lower, on deflation!) investment amount options, to invest more per click
  • Coinopoly: higher prizes on using extra dice (and higher dice usage!), and higher building prices, levels and prizes!
  • Global Steel Road: higher prices and prizes on the Market, and higher investment per click on Factories!

The inflation amount is based both on the absolute value of the salaries and on the growth. To keep inflation high, grow salaries slowly!

In addition:


1.4 - 28/11/23

Seasonal Squash

Every new season, all players will see a reduction of their resources, so to bring them closer to each others, as a starting point for the new seasonal challenge.

The first Squash will happen on New Year's day!

These are the formulas used for the Squash.
You keep all resources until the value written in the "Kept" column.
Then you also get Extra resources, so not everything goes to waste

You still keep:

  • All your Houses on the Coinopoly board
  • All your Factories in Global Steel Road Factories
  • All your items in Global Steel Road Market
  • All your Shops in Shop Chain
  • All your Mystery Items (including the prizes for the first three captains!)


The update also brings an important change to the Flea Market


1.3.1 - 19/10/23

Gear Max Update

You can now do all available gears in 1 go!
The only limitation is that you will stay in your faction during the whole process.

Other changes in this update:

  • 5 new supergear emojis! It's a secret, let's find out together!
  • Coinopoly nerf: money prices and prizes are based on your base production, without the gear multiplier, so that the effects are less explosive at higher gears.
  • Open all mysterious items with one click!

More changes are planned for the near future, to avoid having to do the same actions over and over, in all places where I feel it's useful.


1.3 - 24/09/23

Shop Chain Update

Ore Miner goes back to the Game Room, and in its place, a new feature called Shop Chain!
Unlocked at Gear 3!

This new minigame-like feature brings in a new challenge for factions, as long as another reason to stay in one faction over time!

Open shops in your current faction, they'll stay there even if you switch faction!
Pay your employees' wage every 4 hours, and gain blocks based on where your shops are

The blocks you get depend on the number of shops and employees, but they are also affected by the wage compared to your faction!

Note that shops you open are permanent!

As for employees, you can't decrease them either, they might automatically decrease in a future update if you pay them a low wage.

The total number of blocks got in one payment is your "score".
Reach for the highscore, in the Stats page!

Finally, an update on the Personal Profile screen:

You can see any player's Shop Chain highscore, plus their last activity






1.2.1 - 03/09/23

Season Challenge Update

New shortened buttons that also show additional information

1 year after the start of the Season Challenge, in its 4th edition, we can safely say that there was basically no challenge at all! Different players with greatly different wealth just got positioned based on that existing wealth. That's why a change was needed and here it is!

Taxed blocks won't be lost, up to 10k blocks for each level upgraded. A portion of them will be put in your faction market storage, and others will go to the market of the faction that is currently last in the challenge.

Tax tiers are as follows, and are applied on each upgrade separately:

  • Blocks up to 10: no tax
  • After that, up to 30: 30% tax, taxed blocks go to self market
  • up to 60: 50% tax, taxed blocks go to self market
  • up to 100: 75% tax, taxed blocks in this tier go to last faction market
  • up to 1000: 90% tax, this tier also puts blocks in the last faction market
  • up to 10000: 99% tax, same as above
  • over that: 100%, and these taxed blocks are lost

In total, a maximum of 229 points can be done at one level, a maximum of 21 of them go to your own faction market storage, and the remaining blocks up to 9750 go to the last faction market storage.

However, if your faction is not the first one, there's a pity system in place so that a portion of the taxed blocks are also converted in points, based on the ratio between your faction points and the first one!

Let's see how this goes


1.2 - 13/04/23

Big Tweaks update!

A random picture because why not

Minigame updates:

  • Daily News: base prizes are based on player production and increase linearly by number of players who voted.
  • Coinopoly: crypto prices, crypto selling and Storehouses prices are all based on player production.
  • Global Steel Road Market: prices and prizes now also based on player production (with a minimum value)
Another crop from the same picture because today I feel like it

Automatic Market Cooling

Seasonal Annealing

Keeping in mind that some of the money received at a station pass for every factory is given to the market of that landowner's faction, these two systems together should help put the market towards values that make sense for the current state of the economy.



1.1 - 10/03/23

Flea Market update!

You can now swap between items for a small fee!
All offers are only available for a certain time, and there are always 3 at a time!


In(finite) Investments come back in the meta thanks to Investment Passes!

You can continue investing in Global Steel Road Factories,
by spending the new Investment Passes!
Get them in the Flea Market or with Mystery Items!



1.0 part2 - 1/11/22

Monthly Variations to minigames, and player profiles!

The new IBTV button shows the current Variations, Seasonal and Monthly!
You can use the arrows to see what's going to happen in the future!

There are 9 variations in total, at least 1 for every minigame!

You can now access a Personal Profile page for everyone in the leaderboard!
You can also see your page,
where you can additionally see your inventory and change your nickname!



1.0 part1.7 - 23/10/22

Heavy nerf to IP Instant

While IP Timed let you invest in one company of your choice every turn,
IP Instant let you invest as much as your money allow, but in one fixed company every turn.
Turn times depend on your faction ranking as always.

Also little balance update from yesterday:


1.0 part1.6 - 20/10/22

Global Steel Road Factories update

You can now upgrade and switch factories by paying enough blocks!
You also get notified when somebody gets your factory!

This comes with 3 extra balance changes:

  • Factories deteriorate of 1/10 when passing by
  • Your investments are incremented with a multiplier from 1 to 10, based on your current factory value(if you have one in that city!)
  • You can now invest to factories with a value up to 10 times the current minimum


Additionally, the "invisible hand" is now a lot slower, as it only happens with a 5% chance per section every 5 minutes (previously it was 50%).


1.0 part1.5 - 11/10/22

General economy remake

Badges now give daily blocks of their kind, instead of multiplying the production rate.
A multiplier is still in place, but it's linear: I'm on gear 193, so I have x20.3
Formula is:
multiplier = 1 + gears/10

Exchange rates limited and reversed

Minigame prize bonusses and cost discounts are limited

The invisible hand


Older changelogs

https://telegra.ph/Idle-Bank-Alpha-Changelog-04-30


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