You can now invest a quantity chosen in a dynamic and balanced list! You pay the current price * qty, and get the current prize * qty.
Fall Season is (almost) here!
Also the market has a new button system that allows to buy/sell as much as possible in 1 click!
1.0 part1.3 - 29/09/22
Smaller balance patch for Investment Plan, with hopefully big effects
Investing prices are now exponentially higher if the value is far above the average value. This is in an attempt to nerf excessive extra blocks, while still allowing them if somebody does have a lot of money.
1.0 part1.2 - 12/09/22
Another big balance patch!
Investment Plan
New prize for lines: this time it's for both Instant and Timed, and it's time based The more time is waited before the next treis, the bigger the prize!
Global Steel Road
City-based dividends: before, owners would get money = their production in a number of minutes equal to their factory value now, the amount of money to be multiplied by the value is based on the total production of all owners in the city, again their production per minute
Market:
1.0 part1.1 - 11/09/22
Little balance change
And, in Summer, Captains of the top 3 factions can use the market but only for selling, no buying! So the new rule calendar is this:
Remember: first season ends at the end of September, it's pretty soon!
1.0 part1 - 10/09/22
SEASONS, CAPTAINS and balance ofc
Seasonal Variations:
Every Season has some effects on the game, changing the rules a bit! The soft-resets are applied just once at the start of the season!
Other important rules:
New info on EDB screen:
It now compares block costs among Market and minigames!
Block Bonus and Discounts balance
GSR Factories and IP money to market pre-absorption:
Mystery Item nerf
0.11.5 - 30/08/22
Global Steel Road Factories balance and Market Reset
Players can now only invest once at every city. So once the train gets to a city, you can choose one factory and invest once in it!
0.11.4 - 20/08/22
Investment Plan, more variations!
Every round will have new variations, and some change by the hour! These variations mainly limit players' ability to invest or to see the state of a company
Investment Plan balance
Global Steel Road Factories balance
Yeah it's confusing, but it's an attempt at slowing down factions that go too fast while allowing others to catch up. You can always sell the newly made blocks to get the money back!
0.11.3 - 04/08/22
Global Steel Road balance patch and UI update
Accessing the GSR manual from the Factories menu now shows this screen! You can browse through the 42 stations to see their current state
Balance:
0.11.2 - 03/08/22
The Mysterious update!
Ore Miner secret keys and coal balance update
You can now use keys to skip a bunch of levels in Ore Miner! The minigame also received a balance update on coal: chance to get some becomes progressively higher, the deeper you are in the cave.
What's that?
I truly wonder...
General small balance change
0.11.1 - 26/07/22
Minis and Market Balance patch
Balances of various kinds
The new balance patch aims at making the game more challenging for top players and factions, while re-balancing the effects of discounts and bonuses introduced recently.
Market:
Investment Plan:
Global Steel Road Factories:
0.11 - 21/07/22
General balance change: currency exchange in the market, and minigame block bonuses and price discounts
In this screen you can check how money is exchanged in the market. You can also see how minigame money costs would be discounted for you, and how many blocks are awarded to you instead of the normal amounts. You can access this technical menu using the command /edbAs you can see, this greatly affects market prices (for all factions but yours)All the effects introduced are purely based on Market Storage sizes. Reminder: they slowly change based on the performances of the market.
0.10.3 - 14/06/22
Global Steel Road Factories
GSR now is 2-sided! With this new mode, you can build/get factories, so you and others can invest in them! Half of the money invested goes to the owner, and half to their market. The "S" factory of every city also displays the Landowner, for everyone to see!
And now some UI upgrade...
You now see how many levels you can upgrade with the Multi-upgrade button!
This update also comes with some minor UI improvements and fixes for bugs that you never noticed!
0.10.2 - 23/05/22
Investment Plan Gamemodes
Every round will have 1 of 4 random gamemodes!
0.10.1 - 29/04/22
Investment Plan, 3 is a magical number!
Alternate name: faction tic-tac-toe! Invest in one of the 12 companies, and collaborate with your faction to create lines of 3 companies! You can a prize any time you invest (4*new_level blocks), and bonus prize blocks are sent to the respective markets at the end of the round! Any money you spend to over-take a company will be sent to the old faction market.
0.10 - 24/04/22
Dynamic Market Storage
Gear Up info
You can now use the new command "/gear" to call the gear-up menu any time! It will display the Level needed for your next gear-up!
Market absorption of gear up!
Global Steel Road balance
0.9.10 - 22/04/22
Settings!
We have a new Settings screen, where, in addition to the game language, you can also save your preferences for the game UI!
By default, notifications for Coinopoly are on, while Multi-upgrade happens as soon as you click the button, like it has always been.
Switch that to ON and...
You get a preview of the effects of the Multi-upgrade!
This concludes the cycle of updates for 0.9!
It has been a pretty important cycle for the game, from the 22nd of December to 22nd of April!
0.9.9 - 19/04/22
Cryptomining!
Here's some statistics about the formula. The mean value is around 1.1 75% of the times you get less than 1 coin. 2% of the times you get more than 9 coins.
0.9.8 - 19/04/22
Balance update and Game Stats!
Access this page to see statistics on players. The bestgear and level ever reached are also shown here! Notice that the full list of badges is shown for the top gear! Stats are updated whenever players visit the page or upgrade their production.
0.9.7 - 17/04/22
Coinopoly and Global Steel Road Guides
In Coinopoly you can now access board information such as the current Prices of the coins, the Stocked quantities and your WalletAs for Global Steel Road, just browse the pages backwards to get all the info you could ask for! The first page of the itinerary is also fixed, showing the current station as first.
A guide about prizes and probabilities in Ore Miner is postponed after the game gets its update in 0.11
0.9.6 - 12/04/22
Market UI and balance update
There's now a screen with all data about stocked quantities. Additionally, every section now has a button to go back to the selection screen
0.9.5 - 08/04/22
Daily News secret prizes update!
Among those prizes, the ability to throw more dice in Coinopoly!
Use it carefully!
0.9.4 - 02/04/22
Coinopoly Balance and UI update
Buying options now show the price!
On other news, you now pay taxes even when using the Multi-upgrade button!
0.9.3 - 04/01/22
Daily News balance and QoL improvement
The Game Room button now shows a different emoji for every game you can do an action on!Daily News gives a minimum of 10 blocks and a minimum amount of money based on your production!
0.9.2 - 03/01/22
This patch brings new features for Ore Miner and Coinopoly!
Ore Miner Respawn
Whenever you lose, you can pay an amount of random blocks to start again from a nearby layer! Both tools get repaired fully. This will make Ore Miner more accessible to everyone, while transforming it to a block converter of sorts
Coinopoly Houses
When you land on a cryptocurrency cell, you can buy a house, using coins! Whenever anyone lands on your house, you win some blocks. You can buy a better house over an existing one, the prices gets higher and higher, but so do block prizes!
Happy new year and have fun!
0.9.1 - 28/12/21
Balance patch
Upgrade Costs changed
Number of hours needed to naturally produce the money for the next upgrade. y: hours, x: next production level This graph is done at base production rates, so without gears/badges. As you see, it's much faster, but also much fancier!
Coinopoly gets two new buttons!
You have now the option of buying not just 1/10 of the market stock, but even 1/5 or 1/2! But you pay a premium price! 1/10 is for 1000 base price like before 1/5 is for 5000, so 5 times the price for twice the amount 1/2 is for 20000, so 20 times the price for 5 times the amount (remember prices are converted from the current best currency to yours, people in losing factions pay less for buying, and gain less for selling)
Ore Miner block prizes reduced
0.9 - 22/12/21
THE BIG UPDATE IS HERE
This update brings:
4 new factions, one of them very special!
2 new minigames: Coinopoly and Global Steel Road
Updates to OreMiner and Investment Plan to accommodate for the new factions
Updated block costs for production upgrades
Re-balanced market to make more blocks move around
Updated UI for Main Menu, Market and Leaderboard
Let's see how everything looks!
Main Menu Ore Miner has been moved out of the Game Room, and next to it is Global Steel Road! The icons on Global Steel Road give you hints on the game! Also note the 🥉emoji for my faction! It tells we are third :DThe new market simply has all the 7 block types!And here is the Leaderboard! Only the first three factions will show their best contributors!
Now let's go to the new minigames!
COINOPOLY
Every new hour, you can throw the dice...And land on a Cryptocurrency! Now you can either buy 1/10 of the coins in the market for 1000M, or you can sell all the coins of that currency to get back some money! If you land on a storehouse, you get some blocks, depending on the number of different types of currencies you have!
GLOBAL STEEL ROAD
Well, we're currently traveling to Los Angeles... But once there, you can buy some materials produced there! Then, you can take these materials to another city, to exchange them for goods! And then, you can exchange final products in a Capital city, for money and blocks!
Well, the rest is up to you to find out!
Have fun and happy holidays!
0.8.2 - 26/10/21
Bugfix and changing "$" symbol to "US$".
0.8.1 - 06/10/21
Dynamic update
Other updates for the market are being designed and will be released with the bigger 0.9 update!
0.8 - 20/09/21
Investment Plan gets an update!
You can now re-invest in your current company! You can increasingly more rewards for every investment, especially if other players don't invest as much as you. But you can still overthrow the previous investors!
This should shake the balance a bit!
0.7.4 - 17/09/21
Indicator for action available in the timed minigames
This should promote action in the minigames
0.7.3 - 10/09/21
New iteration for the Market
The market now does not create blocks or money out of nowhere, and the prices are targeted towards the viewer's production rate. The market can't go below 0 money or blocks and can't have more than a certain amount.
0.7.2 - 06/09/21
Upgrade as much as possible with just a click!
This should help in many ways
0.7.1 - 06/09/21
Balance patch for Ore Miner
Not taking ores nor blocks at level 20!
More little changes are being made in the backgroud. A Multi-Upgrade button is in the making, but it requires some more work, I hope I'll be able to release it soon.
0.7 - 05/09/21
NEW MARKET!
You can now sell and buy blocks directly. The prices will slowly change based on everyone's actions!
Production multiplier with gears
A new era has started! More updates are to come!
0.6.1 - 01/08/21
Little buff for the daily minigame
Community requested QoL improvement on block offers
You can now know what offer was made by you in the list, with a little ">" sign at the beginning of its row.
0.6 - 09/07/21
Gear Up update
A new "resetting" feature has been added! When using it, you get one of these three badges, and you can collect them as much as you want without limit! And you can change factions every time you gear up!
To Gear Up your account, you essentially need to pay levels. Here's the costs:
Discover the unlocked bonuses yourself!
New Upgrading Balance
Ore Miner Balance overhaul
Many things changed with this update, so all your minigame data will be wiped out to welcome the new actual records. The most noticeable thing is the +5 in hammer precision! Have fun with the new Ore Miner!
We'll see how the game balance goes in the next week, and little adjustments can still be made, but with this update the game will enter a static phase, as I can't develop it further right now! I hope the game will feel fresh and interesting for a while!
0.5.4 - 05/07/21
Quality of Life for Ore Miner
After you reach level 40, you unlock the Fast Hammer action! This button will appear to quickly deal the shown amount of hammer hits in one go. It will never make you break your hammer, and will put you just a bit behind the minimum hp to clear the layer.
And a little balance...
0.5.3 - 03/07/21
Balance Patch
0.5.2 - 28/06/21
Selling UI improvement
0.5.1 - 27/06/21
Small UI improvement
Every tip has a different emoji. This way, users can quickly notice that a new tip is being shown!
Extra info: telegram bots now show a command menu, instead of a kind of hidden command list. It's a nice feature, but it's currently different from the Android App to the Windows one, so I guess it's still in development and it's not currently consistent. Maybe we'll make use of it in the future, but right now we'll just going to ignore this telegram update, which essentially doesn't change the old functionality right now.
0.5 - 24/06/21
Incremental UI patch!
Features now get unlocked by upgrading your production! Current features are fully unlocked at lvl 35, with the first unlock-able feature being Selling at lvl 2
New players get tips at some levels, until lvl 36, inviting them to use the new features!
The Money Cap now limits the amount of money you can accumulate, and this [ ! ] symbol tell you when you reached the limit! This should have a good effect on the overall game balance
Here's a general idea of the money cap. hrate: hourly production rate cost: money cost for the next upgrade cap: money limit for your currency
Every current player will get 20 blocks as compensation for the introduction of this money cap!
0.4.1 - 16/06/21
Balance patch for Ore Miner!
QoL: the layer status now shows the maximum damage sustained by the layer before being destroyed completely! (e.g. you win when damage is between 50 and 60)When beating levels ending with "9" (9, 19, 29...), you receive 1 protection...You can collect protections across multiple sessions, by playing through the normal "Heigh-oh" button. Then, when you want to use them in a longer mining session, you can use this new button!For each protection, the maximum damage sustained by the mine increases by 5, for the whole session!
0.4 - 09/06/21
Minigames!
Ore Miner: one of the games, surely the most addictive!
Game selection screen. Everyone has the chance to collect money and blocks to speed up their growth!
0.3.1 - 25/05/21
Updated Leaderboard
Now shows the current number of members for every membership, and their average production!
Updated Membership selection for new players:
They can now choose not to choose, with the "Random" button!
New EVENT!
0.3 - 23/05/21
New Leaderboard
3 players for each currency!
Nickname Creation system!
Launching with over 10k possible combinations of two adjectives and a noun! Available in all three current languages, with correct gendering of the adjectives when needed!
0.2.1 - 12/05/21
New Title System
On your game menu, you'll notice a little change! Your printer level is shown, and you get a title based on it! There are 14 titles in total, with the last title available at level 1000, which is very unlikely anyone will reach!
0.2 - 06/05/21
Game balance:
Little QoL improvement
Main Menu now shows currency production every minute or second
0.1.2 - 02/05/21
Added language support
Added Italian
Every player will receive 1 block every 7 days, instead of every 30 days.
0.1.1 - 29/04/21
new progression line with faster initial upgradesInformation on the next upgrade