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By Azebu January 12, in General Discussion. This isn't 'hurr dis gaem is bad xd' thread I'll try to show you why Warspear has failed as potentially successful and innovative MMO. The game is salvageable, but it may be too late. Maybe devs will take some of these into discussion and do something about it? Tell me which 2 classes you consider most imba, and why were they Warlock and Ranger? As well, the skills aren't balanced. Ask any Rogue what skills they maxed. Just why? It all started pretty normally, like always. Cosmetic skins, and runes you could drop from bosses. You want to kill someone in PvP? Grab extra potions. Still not enough? Potion and Scrolls. Oh no, you died? Grab a revive and eat some chicken. To get very powerful gear, do arenas. You can do them for several weeks to get one item, or you can buy tickets and get entire set within a few hours. Okay, so we all know. Amplification gives huge benefit, but will cost you your house and all belongings. This would be okay, if ratios were pretty fair, and items were easier to get read: higher drop rates. I take this as experience from RotMG. You lost your items there almost everyday. But they weren't hard to get again, so it was okay. Okay, low ratios and potential danger are one thing, but it makes the game unplayable without it. Signs have became a currency. If gold was removed, no one would give a damn, as long as signs are there. What can we do at end-game. Farm for one set, do arenas for another set, pvp with our hard earned set. We really should have an option from what to choose. You want more parry as a rogue? Too bad, you can't. Wanna extra flat damage, sorry, not possible. I didn't make this thread to prove this game is bad and you shouldn't play it. I made this thread because I'm sad. I know every MMO sooner or later dies. But every time an unique game dies, it's like an entire species die. I have seen many games pass their finest days. Please don't let the same happen to Warspear. Theyve said before that they balance around the realm as a whole not for 1v1 combat. I stopped ranting about rangers when they did. You make some good points about some skills needing a boost some a decrease to make viable specs outside the cookie cutter, but note that they have done that before to skills. Keep in mind, this game has been deconstructed and reconstructed by Aigrind after they split from their parent company. They've been adding back reconstructed content one patch at a time. When I started each class had two specializations to choose from and the current classes were just base classes. So expect more skills options and combos to come. Tie together. Many games are like this that are free to play. Yes paying players will have an advantage in a game they like, and nonpaying players have a free game they like because of the paying players. No getting around that without a subscription fee. Also if you could edit your post, I would edit this one and respond to new posts. Just started typing that topic on phone, decided to finish on PC, that's why it was incomplete. Eve online and ultima online dont have this because all skills and weapons are avaidible to all players if you suck at pvp in Eve or UO it is because you dont have the right stuff. Even if we would switch OP characters every month, it would give a bit of fresh air, and well, they would get more money on people amping all of those. Man, i see like this: each faction have 3 classes, for example, mc have: barb, as tank class; rogue as pvp class; shaman as suport class. Guildwars is a good example of balanced pvp and it ended up holding top spot right next to world of warcraft as number one mmorpg. Amp system - to high, to critical to have to be competitive. Lack of end game - Eve is a good game to look at for inspiration at a long running endgame - their player base is very loyal and their end game is pretty much began just a few months after starting. UO screwed up a lot but they got that part right. This reminded me of one thing I forgot. I know healers have huge importance in MMOs. During my WoW times, someone going for healer build could heal themselves, but you could kill them with no problem anyway. Or if they were healing their mate, he would die slower. You know, it's hard to discuss PvP and balance when nobody really mastered all classes and can speak about them. That's because of amping, of course. Who in their right mind would amp 12 characters? Devs said they will release new content soon. With new content usually comes new gear. If it's significally stronger than old gear, people will have to get it and amp it from scratch. Does anyone get mad at that? If someone will get buttfrustrated at positive changes to amping system, it means that he knows he won't be winning anymore because of his wallet. So you know yourself how annoying it is to get anything without paying. You have to kill those goddamn boars over and over. It's same as I said with arenas. You can farm for weeks to amp gear, or you can whip out your credit card and get it done within minutes. I played after grave-looting was removed. I mean you don't have to do O2 tens of times to get one item. It's 'luck' to not get any loot t11 or higher. I stopped because Kabam happened. It's still not bad, it's not what it used to be for me though. Every good mmorpg is like this. No need to cry, if you don't like how people run mmorpgs, go play console games. And if you don't buy MC you're really gonna get a hard time, lucky for me I had such good friends that supported me. Remove Amplification, remove stagger, ban pots in PvP, put an appropriate cooldown on Revive on spots and remove enchant charms and you could call this game balanced. Most p2p games won't have a cash shop since hey're already making money fro monthly subscriptions. Now most f2p games have a cash shop, they probably won't make enough money from selling pure costumes and runes. So they looked into the amping system, they needed something that could be infinite and will be bought by many players over and over. Costumes: buy a few or buy them all, after that you won't need any more, they will not have a source of income. Repair scrolls: yep, you need them, but then again.. So nothing better than signs and spheres with a low chance of amplification for their monthly income. I think he is referring to the fact that you cant buy upgrades that help you fight better. I spend 20 dollars per month on warspear - I also work two jobs. WoWs model of pay per month gives a big advantage to people who have more time than me. IF they manage things incorrectly then they wont stay in business. Most p2p games won't have a cash shop since they're already making money from monthly subscriptions. WoW: Pay to play balanced games, play just like rich players even if you don't spend any money on mounts, pets and etc. I will agree that this game is hard to make an upgrade in without chunking down cash. I have been killing pigs for weeks trying to get to 35k so I can buy ten signs. I think if I couldnt spend real money I would just quit. I dont understand how people have the patience to play this for free. Simple as that, I have spent money in the past but i realized there are much better things out there than buying stuff for a game. Such as buying alcohol and weed ya dig? Exactly why we are discussing about it's negative sides so if Devs think of making this game more fun and balanced they know what are the negative things in their game. You can post now and register later. If you have an account, sign in now to post with your account. Note: Your post will require moderator approval before it will be visible. Paste as plain text instead. Only 75 emoji are allowed. Display as a link instead. Clear editor. Upload or insert images from URL. Facebook VK Discord. Why Warspear has failed. Share More sharing options Followers 0. Reply to this topic Start new topic. Recommended Posts. Azebu 92 Posted January 12, Posted January 12, Hello, fellow players, and I hope devs. Lack of balance between classes and skills. Pay 2 Win Well, we all know who has money has power. But should it be like that in a game based on PvP? But then, it started going on and on, to the point we have today. But why. Wanting to make a living from game is one. Being a total jew is another. What's wrong with that system? Every single thing. Lack of endgame content. Link to comment Share on other sites More sharing options Odin 1 Posted January 12, Fawlks 0 Posted January 12, Sand box design has a huge advantage over quest driven games for end game - fine have your little quests for getting to twenty. Jswaaz 87 Posted January 13, Posted January 13, Azebu 92 Posted January 13, Gotek 0 Posted January 14, Posted January 14, Shitzo 37 Posted January 14, Not ALL, Warspear is like one the games that went down the toilet. And Warspear is also one of those games with the most imbalanced PvP. Ok you gave wow as an example. If you didn't know, wow charges player. Its a P2P game. Well there's that or there's the saying 'if you don't like it, don't bother with it' No one is being forced to play or pay. Azebu 92 Posted January 14, Join the conversation You can post now and register later. Reply to this topic Insert image from URL. Go to topic listing. Sign In Sign Up.

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