Call them legitimate cheats, unfair advantages, n00b gadgets, or whatever you want, but if you've ever played any of the Lego Star Wars games, you know all about the Red Bricks.They're hidden items that enhance your gameplay experience. They provide you with anything from stud multipliers to help you rack up insane amounts of moolah, all the way to granting invincibility. Each one comes with a price, though, and many of them are difficult to get to, or require skills from characters you don't receive until very late in the game.But it's never too late to pimp out your game with as many Red Bricks as possible, so here's out guide to where to find all 18 of them in Lego Star Wars III.FOUND ON THE RESOLUTE SHIP12 of the 18 Red Bricks are found on the Resolute aircraft, which is the main overworld ship where the game begins. To access other parts of the ship, as well as other aircraft in the overworld area, you need to collect Gold Bricks, but you don't need to worry too much about those since you'll collect enough for most areas just by completing the levels in story mode.
Skill: Fast Build Cost: 500,000 Description: Assembling Lego blocks only takes a second or twoLocation: Gunnery Station Gold Bricks Needed: 3 Special Skills Needed: None How To Get: On the far right, near the ping pong table, whack the punching bag five times.Skill: Miniki Detector Cost: 750,000 Description: Within each level, colored arrows will point you to the nearest Minikit, or to objects that are central to revealing a Minikit.Location: Character Storage Room Gold Bricks Needed: 6 Special Skills Needed: Astromech How To Get: All the way on the left side, toward the camera, activate the Astromech panel.Skill: Super Speeders Cost: 40,000,000(!) Description: Arms the BARC and STAP speeders with super powerful speed boosts and lasers that can do immense destruction in the air.Location: Character Storage Room Gold Bricks Needed: 6 Special Skills Needed: Explosive, High Jump How To Get: Use High Jump to reach the overhead walk above, then destroy the box to the far right and reassemble it.
Switch to your explosive character to climb the newly formed grappling hook, run all the way to the left, and blast the silver object there.Skill: x2 Cost: 500,000 Description: Whenever you pick up a stud, its value is multiplied by two.Location: Flight Deck Gold Bricks Needed: 10 Special Skills Needed: Grapple How To Get: Grapple the hook on the box to the far left corner.Skill: x4 Cost: 2,000,000 Description: Whenever you pick up a stud, its value is multiplied by four.Location: Vehicle Room Gold Bricks Needed: 3 Special Skills Needed: Force How To Get: In the far left corner, use the Force to place all the garbage bins under the claw, one-by-one.Skill: x6 Cost: 10,000,000 Description: Whenever you pick up a stud, its value is multiplied by six.Location: Catwalks Gold Bricks Needed: 3 Special Skills Needed: Force, Grapple Description: Immediately outside the elevator that takes you to the bridge, use the Force to connect the power console to the nearby module. Grapple the hook that appears, ridge up, and walk due left to see the brick.
Tonight at midnight $465 worth of LEGO Dimensions product goes on sale. How much does one need to pay to have a good time? Let our buyer’s guide be your...guide. LEGO Dimensions, taken as the whole of the first series of starter and toy kits, is the priciest total game release of the year. Skylanders Superchargers kept launch releases relatively short and sweet, and Disney Infinity 3.0 is definitely playing the long Star Wars game. But not LEGO Dimensions. Along with the priciest starter kit (not counting Superchargers special Dark Editions), Warner Bros. is releasing a trio of Level Packs, two Team Packs and a whopping 15 different Fun Packs. What does that all mean? (Prices may vary based on retailer and promotions)Now that we know the basics, what do you need to play? A single $99 starter kit for PlayStation 4, Xbox One or Wii U goes quite a long way. The kit includes the game itself; the game’s portal platform, which connects to your video game console via USB, as well as the bricks needed to construct it;
three minifigures—Batman, Gandalf and Wildstyle; and a miniature Batmobile that can be rebuilt into three different configurations, as with all of the game’s accessories. With the starter kit you can experience the game’s complete single player (or local co-op) story mode from start to finish. There will be collectibles you cannot unlock due to them requiring a power the three included figures do not have, but the basic game is all there. The three minifigures will also grant access to three of LEGO Dimensions’ free-roaming Adventure Worlds, basically expansive themed playgrounds filled with challenges and secrets and fun. The DC Comics, Lord of the Rings and LEGO Movie Adventure Worlds are accessible with just the starter kit. You don’t need to purchase every single toy in order to experience all of the in-game content available for LEGO Dimensions at launch. Just a little over half. To gain access to every Adventure World and special level along with the main story, you’ll need the following: The grand total for this complete content unlock is $285.
Still a lot, but it’s no $465. What’s missing from the unlocking all the content list? If you go that route then only 12 Fun Packs stand between you and complete mastery of your LEGO domain. I know this, because that’s exactly how many kits are in my Amazon order. With five waves of sets scheduled between tomorrow and May of next year, not all content from LEGO Dimensions will be available at launch. The Doctor Who Level Pack arrives on November 3. Until then, no Doctor Who Adventure World for you. Same for Ghostbusters, the Level Pack of which is due out January 16. And finally the Midway Arcade Level Pack isn’t arriving until March 15. If the inspired Midway Arcade level from the main game is any indication, untold riches await in the Adventure World. I’ve fielded many questions since running the game review earlier today about what sort of extended gameplay comes with each Level Kit. Between the three launch Level Kits—Back to the Future, Portal and The Simpsons—I averaged about a half hour of gameplay in the included levels.
Mind you that’s without attempting to unlock secrets or gathering collectibles or hitting that bits goal. I’d say a dedicated player could squeeze an hour or so out of each. Generally there’s more to do in the figure-unlocked Adventure Worlds than in the Level Pack levels. Unfortunately for Portal, there is no corresponding Fun Pack, so the Level Pack is it. Here’s a brief rundown of the three. Portal: Chell returns to the Aperture Science testing facility to go another round with GLaDOS, aided by the mildly villainous in an adorable sort of way Wheatley. The level is a series of testing chambers, culminating in a good-old Chell Vs. GLaDOS showdown. Easily my favorite of the three. Back To The Future: the level here follows the story of the movie in the most skipping stone of ways. We follow Marty from Doc Brown’s garage to the mall parking lot. From there we go to the past, where we’re immediately tasked with hooking up wires to the clock tower to power the DeLorean’s trip back.