lego batman 2 iphone

lego batman 2 iphone

lego batman 2 ipad

Lego Batman 2 Iphone

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Due to constant abuse from this IP range, all interactive traffic is blocked. If you are running a legitimate crawler/robot, ensure that it properly identifies itself via the user agent with a contact site or address.If you saw The Lego Batman Movie this past weekend, then you might’ve realized that the voice of the Batcomputer was none other than Siri, the digital voice command assistant found in Apple consumer electronics products. Well, if you’ve got an iPhone, Siri will turn into the Batcomputer if you say the magic words. Uttering the words, “hey, ‘puter” when Siri is active will prompt her to talk to you like you’re the minifig Dark Knight. Here’s some video of the gag in action, along with my own Bat-voice:It doesn’t make the egregious iPhone product placement in the movie any better but you will get a giggle using your own gruff crimefighter voice. LEGO Batman: DC Super Heroes Publisher(s)  Warner Bros., TT Games Developer(s)  Warner Bros., TT Games




Platform(s) Reviewed  iPhone 5, iPad (3rd Gen) • Genre(s)  Games • Adventure • Action • Entertainment • Release Date  May 04, 2013 (updated) • Version Reviewed  1.1 • Price (as reviewed)  $4.99 Pros    Great port  •  Hours of gameplay  •  Nice 3D visuals and sound Cons    Unlocking additional characters can be a bit of a grind  •  Controls can be a little unresponsive at times  •  Camera angle can sometimes make it difficult to see the bosses during boss battles The bricks are back in town… If there is one toy that is absolutely timeless, it has to be LEGOs. From childhood through adulthood they are impossible to resist. In 2005 TT Games got us to look at these boffo bricks in a completely new, digital way with the launch Lego Star Wars: The Video Game and now here we are eight years and later and 10+ LEGO puzzle platforming games later and the bricks are still bringing it. Warner Bros and TT Games recently released LEGO Batman: DC Super Heroes, the iOS port of the popular Lego Batman 2: DC Super Heroes game released on PC and consoles last June.




As a big fan of both of their mobile Harry Potter LEGO titles, I was super excited to check out LEGO Batman: DC Super Heroes. The good news is that Warner Bros and TT Games seem to have struck iOS gold for a third time. Those pesky Gotham City villains are destroying the city, and once again it’s up to Batman and Robin to stop them with a little help from their DC-Universe Superfriends. That’s right, not only do you get to do battle with the likes of the The Joker, Harley Quinn, The Riddler, etc., you also get to play as Batman, Robin, Superman, Wonder Woman and more. Players start with just Batman and Robin, but these additional superheroes can be unlocked using your harvested silver studs in the in-game store. Two heroes are on-screen at a time (one of which is controlled via AI) and you can switch between these characters at any time, which you will need to do in order to take advantage of each’s unique abilities, gadgets and/or superpowers to complete the level. The AI player does have a tendency to get it your way from time to time, but never gets so over zealous in its fighting, leaving plenty for you to do as well.




When it comes to enemies and boss fights, I’d rank the overall level of difficulty on the lower side, making it perfectly approachable by younger players (brick busting violence aside). Though it was never so simple that it ceased to be fun. I’m sure that there will be some who complain about need to “purchase” the additional characters (80 in all) and while the price for some heroes is certainly expensive, regular players of the LEGO series will be no stranger to the smash and grab grind of harvesting LEGO studs. There is just something both humorous and cathartic about smashing an object made of LEGOs until it explodes into a bunch of tiny collectible pieces. If you are willing to put in the time, there is no need to spend money on any IAP, you can eventually unlock the content for free. Players have a choice of two control options, a virtual d-pad for movement with separate buttons for jumping, attacking, performing actions and using your bat-a-rang. In my gamplay sessions on the iPad I found this to be surprisingly responsive despite seeing some early complaints to the contrary.




However I did have occasional difficulties gaining momentum from a standing still position. The other option is a simplified touch-based control, where you tap and drag in a direction to move and to attack object or person, you simply tap directly on them. Jumping is accomplished just by tapping on the screen and again there are separate buttons for other actions. These too occasionally miss their mark, but for the most part I foresee this being the more popular choice as it feels more hands-on with the bricks. The $5 price tag is an absolute bargain especially given that the console release originally sold for about ten times that and there is a great deal of content here as well as replayability. The game weighs in at a hefty 1.27 GB and you’ll need twice that much space just to install it. However, it is easy to see that all that data was put on the screen with some gorgeously animated cut-scenes, nice retina graphics throughout and Danny Elfman’s haunting Batman score. One-on-one battles often end in satisfying slow-motion moves as your selected hero dispatches evil henchmen with a back flip, spinning kick, etc..




LEGO Batman: DC Super Heroes offers players many hours of gameplay and loads of replayability. For those of you who’ve never played a LEGO game before, there are certain areas of levels which can only be accessed by characters with specific abilities, so replaying of levels with unlocked characters is encouraged and compulsory for completionists. There are also special hidden blocks for you to find throughout the game and various other surprises. Needless to say you’ll be spending a good deal of time in this bricky version of Gotham City. Another stellar iOS port in the LEGO game series, LEGO Batman: DC Super Heroes delivers ageless fun for all. Control hiccups are quickly forgotten as you get pulled into this LEGO universe, watching humorous cut-scenes and taking the role of all of your favorite DC Superheroes, to kick the brick out of the super villains.It's been almost a year since last we saw an iOS port of the successful LEGO series. While we've yet to see the likes of LEGO Lord of the Rings or Pirates of the Caribbean grace Apple's platform, the folks at Warner Bros saw fit to show some DC universe love with LEGO Batman: DC Super Heroes [$4.99].




Hampered only by spotty controls, DC Super Heroes is an otherwise great port bringing a fresh coat of paint to the classic LEGO gameplay formula. Unlike the previous LEGO ports we've seen, DC Super Heroes actually features an original narrative within the DC comic universe. While the game focuses at the onset on the escapes of Batman and Robin (along with the usual villains) other heroes, such as the iconic Superman, get weaved into tale. Of course, being a LEGO game, players eventually have the option of playing as a wide variety of DC icons, with over 80 playable characters (along with create-a-character minifigs) available for the unlocking. Gameplay, meanwhile, is pretty familiar if you've played any other LEGO games. Like others in the series, DC Super Heroes combines platforming, puzzles, and decent amount of brawling. In addition, there's also ample opportunity to collect studs, which are used to unlock the myriad of characters and extras available. While DC Super Heroes does offer a few new twists, such as some additional depth with the various Batman and Robin suits that expand powers, gameplay largely remains unchanged and fairly linear.




That's not to say it's a bad thing, as LEGO games have typically been highly approachable while offering tons to do. DC Super Heroes certainly doesn't disappoint in this regard. Another new addition to the iOS LEGO ports is the inclusion of Golden Bricks, which can be purchased via IAPs. While the game's additional characters and extras can still be unlocked with enough studs, progression, and collectibles, golden bricks can be used to sidestep a lot of the stud grinding and unlock items a lot faster. In this regard, I didn't really mind the IAP as most LEGO games are a bit too grindy for my tastes and golden bricks could be used to speed up some actions of the game. Maybe it's due to the freedom of an original story or because the universe history is so deep, but I really enjoyed DC Super Heroes from a thematic standpoint. From the onset, you're treated to the epic tunes of the Danny Elfman Batman theme and the game is full of little nods to various facets of the DC Universe.




In addition, the large swatch of playable characters means fans should have plenty of options in playing their favorite characters (assuming said characters have the necessary super powers to pass the level). The fact that the game features full voice acting (a first for iOS) also goes a long way towards making the story more enjoyable. Spotty controls have been an issue with LEGO iOS ports in the past, and unfortunately they continue with DC Super Heroes. Previous LEGO games offered players either virtual buttons or touch-based movements. While DC Super Heroes is the first port to offer players both options, I still had some problems with both. The touch-based scheme is the more intuitive of the two options, but there's a tendency to tap errantly on enemies/environmental items on the smaller iPhone screen (although it works better on the iPad). Virtual controls, meanwhile, work as mediocre as one would expect. That's not to say the game isn't playable, but it's definitely the weak link for the game.

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