🚨崩溃 ArgumentException·UnityEngine.Object.CheckNullArgument · 57zkm4

🚨崩溃 ArgumentException·UnityEngine.Object.CheckNullArgument · 57zkm4

古古识字上报
*古古识字*
`since 2026.10.02 18:00:54`

***Classifier***
```csharp
ArgumentException: The Object you want to instantiate is null.```
***Callstack***
```csharp
[1].UnityEngine.Object.CheckNullArgument:0
[2].UnityEngine.Object.Instantiate:0
[3].UnityEngine.Object.Instantiate[T]:0
[4].FlowLineStudySceneMono.CreateLink:0
[5].FlowLineGeneral.LoadGameWritingXiaoXiaoLe:0
[6].FlowLineGeneral.CallBackToGeneralImpl_claudecode_20260527:0
```
***Attributes***
platform: *Android*
os.version: *Android OS 12 / API-31 (HUAWEISLG-W50/104.5.0.251DHSP10)*
device.model: *HUAWEI SLG-W50*
phone.number: *17340174955*
isPaid: ❌
currentWord: *常*
version: *2026.09.28*
scene.active: *03识字模块*
playingLink: *写字消消乐复习*
lastLink: *写字消消乐复习*
secSinceLinkChange: *0.1*
secSinceLastFlowCall: *0.1*
clicksSinceLinkChange: *0*
shieldCount: *0*
dialogueBoxCount: *0*
isSynthetic: *false*
oplist:
```
[10-02 18:00:54] 环节预制体空[写字消消乐复习]
[10-02 18:00:54] Flow: MainLine_GameWritingXXL
[10-02 18:00:54] Flow: GameWritingXiaoXiaoLe_Finish
[10-02 18:00:38] Flow: GameWritingXiaoXiaoLe
[10-02 18:00:20] Flow: GameWritingXiaoXiaoLe
[10-02 18:00:20] Flow: GameWritingZhaoZheXie_Finish
[10-02 17:59:58] Flow: GameWritingZhaoZheXie
[10-02 17:59:58] Flow: GameBbYellow_Finish
[10-02 17:59:58] Flow: GameBbYellow
[10-02 17:59:58] Flow: GameBbRed_Finish
```
#ph17340174955
#03识字模块
#ArgumentException
#Unhandled exception
#ver20260928
#HUAWEI SLG-W50
📸 [screenshot](https://bugsnap.cnaron.com/login/17340174955.HUAWEI SLG-W50.snap.2026.10.02.18.00.54.jpg)

附加现场(原 JSON 附件的内容)

【本地 opList(因果链,新→旧)】

[10-02 18:00:54] 环节预制体空[写字消消乐复习]
[10-02 18:00:54] Flow: MainLine_GameWritingXXL
[10-02 18:00:54] Flow: GameWritingXiaoXiaoLe_Finish
[10-02 18:00:38] Flow: GameWritingXiaoXiaoLe
[10-02 18:00:20] Flow: GameWritingXiaoXiaoLe
[10-02 18:00:20] Flow: GameWritingZhaoZheXie_Finish
[10-02 17:59:58] Flow: GameWritingZhaoZheXie
[10-02 17:59:58] Flow: GameBbYellow_Finish
[10-02 17:59:58] Flow: GameBbYellow
[10-02 17:59:58] Flow: GameBbRed_Finish
[10-02 17:59:46] Flow: GameBbRed
[10-02 17:59:46] Flow: GameBbWhite_Finish
[10-02 17:59:46] Flow: GameBbWhite
[10-02 17:59:45] Flow: GameNewWordEnter_Begin_NotCareFinish_OnlyForShowing
[10-02 17:59:45] 开始学习字[常]
[10-02 17:59:45] Flow: WhichLinkShouldBe_CurrentWordBegin
[10-02 17:59:44] LoadSceneAsync: 03识字模块
[10-02 17:59:44] 记住1年级的一键开始字:常
[10-02 17:59:44] [Cloud]从地跳到常
[10-02 17:59:18] LoadSceneAsync: 02二级菜单之字
[10-02 17:59:18] Main Menu: OnClickVerticalPoetryTitle
[10-02 17:59:15] Main Menu: OnTriggerEnterOracle
[10-02 17:59:15] Main Menu: OnTriggerEnterAnim
[10-02 17:59:15] Main Menu: OnTriggerExitAnim
[10-02 17:59:15] Main Menu: OnTriggerEnterAnim
[10-02 17:59:15] Main Menu: OnTriggerExitAnim
[10-02 17:59:15] Main Menu: OnTriggerEnterAnim
[10-02 17:59:15] Main Menu: OnTriggerExitAnim
[10-02 17:59:15] Main Menu: OnTriggerEnterAnim
[10-02 17:59:15] Main Menu: OnTriggerMiddleLine

【前序异常(新→旧)】

[2026.10.02 18:00:54][Unhandled exception:UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at <00000000000000000000000000000000>:0):ArgumentException: The Object you want to instantiate is null.]
[2026-10-01 18:51:19] [System.Collections.Generic.Dictionary`2::get_Item:0] KeyNotFoundException: The given key was not present in the dictionary. | errorMessage
[2026-09-07 16:17:38] [FlowLineParentsInterfaceMono::RefreshContent1:0] NullReferenceException: Object reference not set to an instance of an object. | getPayProject异常

【prefs(白名单)】

当前字: 常
本节课已学字: 影前常黑狗
每节课学几个字: 5
手机号: 17340174955
购买的会员类型: 00000
本地存的最新版本号: 2026.09.28
是否首次安装_bool: False
消消乐放宽机型: EEBBK S5,EEBBK S4
识字断点: 常|GameWritingXiaoXiaoLe

【最近 Debug.Log】

[BackEventManager] Scene unloaded: 03小猫场景, stack count: 27
[17:59:15] 01-首页面-古典模式 加载完成,用时 0.30 秒。
[17:59:15] bannerFrom:  <color=#FFE08D>00000</color> 
[17:59:18] 开始加载场景 02二级菜单之字
[BackEventManager] Scene unloaded: 01-首页面-古典模式, stack count: 27
[17:59:18] 02二级菜单之字 加载完成,用时 0.08 秒。
[BackEventManager] Registered: 识字场景, stack count: 28
[17:59:44]  <color=#FF515A>[OP]:</color> 从地跳到常 <- 从地跳到狗 <- 断点续传:狗 → GameWritingZhaoZheXie <- [关闭兜底] 订单状态查询:17909345967497221617=pending <- 聚合二维码订单创建成功:17909345967497221617 <- 生成聚合二维码弹框OK。当前平台:ANDROID, 货架ID:2 <- 服务器确认未支付,弹出兜底二维码 <- 用户点击「未完成支付」,查询服务器支付状态 <- 支付确认弹框已弹出 <- Unity回前台,触发支付确认弹框 <- Unity失焦,SDK成功调起,停watchdog <- 微信SDK调起支付界面 <- 
[17:59:44] 开始加载场景 03识字模块
[BackEventManager] Unregistered: 识字场景, removed 1, stack count: 27
[MemoryWatcher] backend report disabled: [MEM][SCENE_MEMORY_DELTA] | delta=+47MB 02二级菜单之字->02二级菜单之字 scene=02二级菜单之字 alloc=176MB reserved=326MB mono=13MB sysRam=11803MB os=Android OS 12 / API-31 (HUAWEISLG-W50/104.5.0.251DHSP10) device=HUAWEI SLG-W50 ver=2026.09.28 phone=17340174955
[BackEventManager] Scene unloaded: 02二级菜单之字, stack count: 27
[BackEventManager] Registered: 学习场景, stack count: 28
[17:59:45] 03识字模块 加载完成,用时 0.77 秒。
[17:59:45] [CreateLink] 正在查找环节资源:  <color=#FFE08D>00字入场</color> 

Report Page