sc2cs
wp15asked deepseek to turn this sc oneliner code:
{x=165;b=SinOsc;p=Trig.ar(Saw.ar(x),1);y=b.ar(p*x);z=b.ar(p);(GVerb.ar(GrainIn.ar(2,y,y/2,z,p*z,-1),9))/9};
to a cs version .. and let it spit out a wav file. gave me this but error so got to look into it:
<CsoundSynthesizer>
<CsOptions>
-odac -W -o output.wav
</CsOptions>
<CsInstruments>
sr = 44100
ksmps = 32
nchnls = 2
0dbfs = 1
giSine ftgen 0, 0, 4096, 10, 1 ; Sine wave table
instr 1
; Parameters
x = 165
kSaw oscili 1, x, giSine ; Sawtooth wave at frequency x
kTrig trigger kSaw, 1 ; Trigger signal
kP = kTrig * x ; Frequency modulation
aY oscili 0.1, kP, giSine ; Sine wave with frequency p*x
aZ oscili 0.1, kTrig, giSine ; Sine wave with frequency p
; Granular synthesis
aGrain grain aY, aY/2, aZ, kTrig*aZ, -1, giSine
; Reverb
aReverb reverb2 aGrain, 9, 0.7
; Scale and output
aOut = aReverb / 9
outs aOut, aOut
endin
</CsInstruments>
<CsScore>
i 1 0 10 ; Run for 10 seconds
</CsScore>
</CsoundSynthesizer>
### Explanation of the SuperCollider Code
1. **`x = 165`**: A frequency value (165 Hz).
2. **`b = SinOsc`**: A sine wave oscillator.
3. **`p = Trig.ar(Saw.ar(x), 1)`**: A trigger signal generated from a sawtooth wave at frequency `x`.
4. **`y = b.ar(p * x)`**: A sine wave with frequency modulated by `p * x`.
5. **`z = b.ar(p)`**: A sine wave with frequency `p`.
6. **`GrainIn.ar(2, y, y/2, z, p*z, -1)`**: Granular synthesis using the signals `y`, `z`, and `p*z`.
7. **`GVerb.ar(..., 9)`**: A reverb effect with a room size of 9.
8. **`/ 9`**: Scales the output amplitude.