- 1 year 8 months ago Roast Mutton is the fourth level in the Story Mode. The Story Mode walkthrough is everything needed to get through the chapter. All Collectibles locations are detailed in the Free Play walkthrough farther down the page (even if some collectibles are accessible in the Story Mode Playthrough). Getting into this level requires completing a Side Quest in the Hub World. Follow the light blue stud trail to a bridge, and approach the character standing there to begin the Bridge Over Water Trouble quest. Stand on the craft plate and hand over the required loot: 25 Wood, 15 Rope, 25 Stone - to begin the Lego build. Complete the build to finish the bridge and receive a Mithril Brick as a reward. Cross the bridge to start the chapter. From the start area, go forward and then to the right to a fishing jetty (dock). Use Bilbo to fish up a crab, then toss it way over towards the troll's fire (using the aiming feature). Once the troll has been distracted by the cooking crab, head towards the pen on the right side and smash up the crates in front of it, then build a target onto the gate.
Switch to Ori and shoot the target three times to open the pen and release the horse. Head over to the newly accessible left side, and use Fili on a dig spot in front of a plant on the right side. Dig up the object and throw it into the pot in the troll circle. Once that troll has been distracted, destroy the crates in front of the pen and build another target, and use Ori to shoot it three times and open the pen. Now it's time to battle some trolls. Head to the right side and destroy the stuff to the left of the tree, then build a catapult with a target on it. Use Thorin to shoot the target, releasing the catapult and stunning the troll. Next do a buddy-up attack on the stunned troll. Next the troll on the left will grab a character. Follow the button prompts to attack and stun him, then do a buddy-up attack to send him flying into the tree. For the final troll, use Thorin to shoot the target on the bird nest over his head, bringing the nest down and stunning him. He won't stay stunned for too long, so quickly find a friend and do a buddy-up attack to finish him off.
After the cut scene, things haven't go so well after all, and now the rest of the gang needs rescuing. Destroy the table right at the start and pick up the flail that drops off it. Use the flail to pull the gold Lego hook to the left, rescuing Dori. Use Fili on a dig spot, on the left side near the hanging cage, to rescue another party member and to dig up a crank. Take the crank to the pulley control on the ground to the right of the hanging cage, and use it to drop the cage and rescue another friend. On the right side, use the bow to shoot the target attached to the wire strung into the tree, freeing a fourth party member. Destroy all the stuff in front of the same tree on the right, then build a craft plate. Stand on the craft plate and hand over the required loot - 20 wood, 10 rope, 15 stone. Complete the Lego build to make a ramp to free the final party member. Once Gandalf shows up, switch to him and use his magic to turn the trolls to stone. This walkthrough details locations for all Collectibles in the chapter, even those that might be accessible in the Story Mode play through.
This section of the level encompasses the time spent sneaking around the outside of the Troll Camp. The Treehouse - There is a treehouse in this section that is only accessible in Free Play. at the very start of the level, look for a green rope up on the left side and use Gandalf to blast it down. Climb the rope to enter the treehouse. Near the start of the level, on the right side in front of the pile of stuff with the target, use to destroy the Morgul chest and get the schematic. This portion of the chapter encompasses the first fight with the trolls. This is the last section of the level, which involves rescuing five party members that have been captured by the trolls. When I first went to see The Hobbit: An Unexpected Journey in theaters, I couldn't help but feel excited that I was finally venturing back to the majestic Middle-earth. After getting my hands on LEGO: The Hobbit recently, those same butterflies returned. I was heading back to a series with a world and characters I already loved from playing LEGO The Lord of the Rings.
Even though there are more dwarves than you know what to do with this time around, our demo in The Goblin Town area held a few refreshing surprises along with the silly LEGO charm I've come to adore. Our demo began in the middle of a fight with the Goblin King, who, just like in the movie, is a bit silly instead of scary. His massive LEGO gullet is just as disturbing, though. LEGO Goblin Town looks just as brown and cavernous as it does in the film and it's incredible how Traveler's Tales once again brings these vast set pieces and iconic characters to life with LEGO bricks. The Goblin King battle was broken in to multiple stages, each showing off a new element of LEGO gameplay. In the first section, Bilbo fell underground and I had to fight off a few goblins using the stalwart Thorin Oakenshield LEGO. Equipped with an Elven blade and shield, he's an excellent fighter. Much to my amusement, the goblins he fought went flying off the screen as he took them out, rather than simply falling at his feet.
To make combat more than simply bashing and smashing everything, a few goblins have easy quick time events in place that you'll have to execute to bring down. What's more interesting is how every LEGO dwarf also has a strong finishing attack, and it's funny how they can all smash cracked walls like Gimli in LEGO: Lord of the Rings. Thorin could knock enemies up with his shield then thrash them down with his sword. Dwalin had a gargantuan hammer perfect for pummeling areas of enemies, Kili could fire three arrows instead of one, and the giant dwarf Bofur could charge up in a ball then go rolling towards his foes with brutal force. Aside from the silly animations, they were useful for quickly disposing goblins. Not to mention an extra added element of LEGO combat is always welcome. Another staple feature of LEGO: The Hobbit is a nod to just how many dwarves there are in the movies. The new buddy-up ability allows multiple dwarves to be used together in combination. After taking out some goblins and dropping a few well-placed blocks on the Goblin King's head, the next step was to run next to another dwarf and buddy, or link, up with him by pressing circle on the PlayStation 4 controller.
While linked, I was able to control both dwarves as one unit to execute devastating attacks to finish the Goblin King off. You can buddy-up anytime, but it seemed necessary during the boss fight. In combat, buddy-up is amazing for taking out large numbers of enemies. One dwarf generally swings the other by his feet in a huge circle, creating a dwarf tornado of death that deals damage to anything they come in contact with. Other puzzles later on down the tunnels had me buddying-up three staff-wielding dwarves to create a sort of totem pole for a fourth dwarf to climb up. Already in this small section of Goblin Town, buddy-up was used in a handful of ways, and and considering Thorin, Fili, Kili, Oin, Gloin, Dwalin, Balin Bifur, Bofur, Bombur, Dori, Nori and Ori all have different ways of interacting with the environment and one another, I'm excited to see how else the mechanic will play out. As I smashed my way through Goblin Town using a different set of dwarves for each section, to my surprise, I began acquiring tons of loot.
Destroying barrels, enemies, and everything else earned me things like planks, ore, rocks, and rope that I then used to unlock a building mini-game. It's always fun to break all the LEGOs in a level, and now loot drops give me even more incentive to do so. The building mini-game in LEGO: The Hobbit is almost identical to the version in The LEGO Movie Videogame. Basically, you're shown a virtual LEGO playset and have to select the LEGO bricks that are missing. Once you complete the playset, your work of art will be recreated in-game to help you access new areas. These sequences are realistic, and especially neat for those who love building LEGOs in real life as they're all based on actual playsets. The time-based building sections are also terrific for earning extra studs, as the faster you select the correct missing pieces, the more studs you'll be rewarded with. However, for each wrong LEGO you select, you'll lose some bonus studs. I earned almost 11,000 studs from one build, and knowing that I have to save up for things like stud multipliers and other characters, it's great there are new ways to collect the blocky currency.
The variety of collectibles to obtain in LEGO: The Hobbit is huge, as the journey will take you through an open-world LEGO Middle-earth from the first two Hobbit films. The role-playing game features that helped LEGO: Lord of the Rings stand out as more than just a platformer, like questing and mithril brick crafting, have been greatly expanded upon as well. Hopefully this means completing and unlocking everything, from good and evil characters, to stud multipliers, to new and improved wacky disco flasks, will lead to a lengthy but incredibly charming adventure. As far as LEGO games go, I walked away from this demo feeling good about how LEGO: The Hobbit is coming along. The interplay between dwarves is fantastic, and the loot and build features help make it feel like the series is continuing to evolve. It's safe to say that now I can't wait to go back to LEGO: Middle-earth. Leah B. Jackson is both an Associate Editor at IGN and Corgi megafan, and not necessarily in that order. Follow her on Twitter and MyIGN!