lego racing game ps1

lego racing game ps1

lego racers pc descargar

Lego Racing Game Ps1

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Creator: Harry Potter and the Chamber of Secrets 5703 (N64), 5704 (PC), 5705 (PlayStation), 5719 (GBC) Microsoft Windows: July 31, 1999, Nintendo 64: October 31, 1999, Playstation: December 17, 1999, Gameboy Color: December 29, 2000 Singeplayer, Multiplayer (2 players) Microsoft Windows, Gameboy Color, PlayStation, Nintendo 64 LEGO Racers is a LEGO racing video game developed by High Voltage Software and published by LEGO Media, released for Microsoft Windows, Nintendo 64, and PlayStation in 1999, 2000 and for Gameboy Color in 2000. The player races various characters made of LEGO in custom-built cars based on the Racers theme to become "the greatest LEGO racing champion of all-time". The sequel of the game is LEGO Racers 2, released in 2001. The game featured many of LEGO's best sets from the 90's. Being a racing game, the gameplay is centered around racing. You can race against computer-controlled (AI) opponents or against another person. There are four types of races: circuit, single, VS, and time.




In the game, you choose from different car frames and build upon them until you have your car. You can also customize your driver and race with it. There are 7 circuits, and each has a circuit champion. There are total of 26 tracks. 12 of them are mirror tracks and one of them is a test drive track available only in Build mode and used for testing the kart not racing. The champions of the game were some of the most popular LEGO minifigures of the time. The main antagonist, Rocket Racer, has never been officially appeared in a physical set. Each circuit has four racetracks and all of them are hosted by other characters: These characters can be made to race with as well as the champions, as soon as you win the circuit. The tracks from circuits 4 and 5 and 6 are mirrored. Rocket Racer's circuit (7) has only one track. The tracks are based of different lines of LEGO themes. For example, 'Knightmare-Athon' is based of the Fright Knights theme. In this mode, you race AI opponents on one of seven circuits.




Each circuit consists of four three-lap races on different tracks (with the exception of circuit 7, which contains only one track). Depending on how you place in each race you get a certain number of points: 30 points for 1st place, 20 points for 2nd, 10 for 3rd, 3 for 4th, 5th is 2 points, and last is 1 point. The points from each track are added to determine the winner of the circuit. If you do not have certain amount of points during the circuit race except for the 7th one (10 points for 1st race, 20 points for 2nd race, and 30 points for 3rd race) then the circuit ends. (If you tie with an AI opponent, you will receive the higher place.) In this mode, you race against AI opponents around a single track. (You can only race on tracks you have unlocked). This mode is useful if you are having trouble with a certain track and want to practice without doing an entire circuit or if you just want to race on one track only or if you just want to explore the track. In this mode, you race against a human opponent around a single track.




(You can only race on tracks from circuits you have unlocked). On the PC version, you can only use this mode if you have a game pad for your computer. In this mode, you race against a "ghost" of Veronica Voltage, (and the ghost record of you after your first try). This means that neither of you can affect the other in any way. There are only 12 tracks that you need to race through and none of them are mirrored tracks and Rocket Racer Run track is out. They are the tracks from Circuit 1 and 2 and 3. Also unique to this mode is the placement of power-ups. They are arranged differently than they are in the other modes: the most common are green and white, red only appears when there is a shortcut that can only be accessed with it, blue only appears when there is a hazard on the course that can be avoided with it, and yellow never appears. If the player completes all of the courses for Time Races, then they get a set of car from Veronica. Each track has a number of power-ups in the form of bricks placed on it.




There are five different colors of bricks. Four of them (red, green, blue and yellow) allow the player to activate their respective power-up whilst the fifth one (white) increases the power of the power-up. The following table displays the properties of each brick and the affect white bricks have on it: Almost all tracks have hazards which slow down the player and other racers. They are physical obstructions (giant rolling stones, swinging axes or a falling pillar); hazards which mimic power-ups (cannon fire, falling bombs, electrical discharges, swinging boxes and ground volcanoes which make the player slip and turn, and mummy's curses); or unique hazards (a ghost which spooks the racer and a flying saucer which drags the racer backwards). All hazards can be countered using shields or by avoiding them. Every track except the Knightmare-Athon has at least one shortcut. Shortcuts can be open (eg. a tunnel which turns from the track), hidden (eg. a tunnel hidden by a waterfall), or can only be blasted open by projectile power-ups (eg. passage hidden by barrels).




However all the racers (except Veronica Voltage and the player (for sometimes)) ignore them. The Knightmare-Athon track had at least two shortcuts in the beta-version of the game, however they were removed in the final version, but the bricks that were inside the shortcuts can still be seen behind the walls. This version shares very common similarities with other platforms. Other than just graphics and shortcuts, the only thing that is different from other platforms is the car building as it has limited technology. Players can choose the number of tires and the color of the car but can only choose 3 bricks on their car. In the game, there are seven circuits. Placing first, second, or third on a circuit unlocks the next circuit. Champion: Basil the Bat Lord (Fright Knights) Note: Circuits four through six contain mirrored versions of the courses in circuits one through three. Champion: Baron von Barron (Adventurers)Best Single-segment Time with Large-skip glitches:




Individual Levels with Large-skip glitches: Return to the Game List, or the Home Page. Single-segment with Large-skip glitches: Get Flash to see this player. I've been running this game for quite a while, and it's been about a year since anyone mentioned a sub-40 minute time. After running this game on and off, I finally managed to reach that time. There are two main strategies to running this game. The first is to simply maximize the number of warps I obtain/use in each race. You obtain a warp by collecting a green brick (aka turbo powerup) and 3 white bricks (which are basically powerup upgrades). Each warp alone cuts approximately 5-10 seconds off my time. You can only carry up to 3 white bricks at a time, but there is a small trick with warping that lets pick up a white brick during the warp entry animation, right after you use up all 3 white bricks (I do this twice in the first race). I have a specific strategy to maximize warps on every track, but RNG plays a role in how well I can pull off these strategies;




NPC's will often pick up white bricks I need, or exchange green bricks with powerups that don't help me. Also, the last race has so many variations for NPC behavior that the entire race is pretty much a big free-for-all, so I do my best to pick up as many warps as I can there. The second strategy is to simply not do the entire track. Each track is made up of several invisible checkpoints, and when you drive through them in order and cross the finish line, it counts as a lap. However, you don't actually have to drive through them all in this game. On several tracks, the required checkpoints are close enough together than you can just drive up and down one stretch of track 3 times and win the race in 30 seconds. However, this is not optimal on every track, as the required checkpoints are so spread out on some that it takes longer to do the glitched route than it does to do the track normally. The tracks I perform the glitch on are Dark Forest Dash, Magma Moon Marathon, Desert Adventure Dragway, Tribal Island Trail, Pirate Skull Pass, and Adventure Temple Trial (both normal and mirrored).

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