lego movie game barrel

lego movie game barrel

lego movie game assembly room

Lego Movie Game Barrel

CLICK HERE TO CONTINUE




- 2 years 11 months ago This Walkthrough will contain videos, collectible locations and more for the 15 levels of The LEGO Movie Videogame. The LEGO Movie Videogame - After you have built a catapult, approach the belt elevator and climb onto the dynamite barrel. You need to roll it over to the catapult and release the blockade. Repeat the action three times.The LEGO Movie Videogame - 1 year 2 months ago EditGolden Manual 1 You'll find the Golden Manual in the center of the fifth ring of studs as you fall down the tunnel at the start of the stage. EditGolden Manual 2 Destroy 5 sandbags (we think that's what they are) during the sequence where you're sliding down the hill and you'll automatically pick up a Golden Manual. The sandbags can be tough to spot. Try pausing the game every five seconds or so and scope out the area ahead. Near the start, there's a higher path on the left. It's near the front of that path. Next, is a high path on the right. The sandbag is about halfway down.




Just to the left of the entrance to the mine tunnel. Follow the mine tracks out of the tunnel. You'll find the fourth sandbags above the tracks just outside the tunnel. After the mine tracks end, jump up on the ledge on the left, then jump from there to a ledge on the right. The final sandbags will be about halfway down. EditGolden Manual 3 During the slope-sliding sequence, stay on the mine cart tracks when you exit the tunnel. You'll have to jump a few gaps in the track but eventually you'll reach the Golden Manual. EditGolden Manual 4 (Free Play) Required: extinguisher After the slope-sliding sequence, put out the fire near the horse carriage and a Golden Manual will appear. EditPants (Free Play) Required: laser, gun or throwable weapon, agility, drill In the back of the area with the Instruction Build Pad on the right side is a gate with a gold lock. Bust it with a laser and head in. Locate the target on the right side of the building and shoot it (or throw something at it). Build with the resulting studs.




Follow the agility objects to the roof and drill out the chimney. The barn door will open. Go inside and pick up the Stinky Pants. EditGolden Manual 5 (Free Play) Required: staff Inside the saloon, after blowing up the silver table on the left, head up to the second level and use a character with a staff to perform a secret knock on the door. Inside is the final Golden Manual. In the rear of the area with the windmill, on the right side is a gate with a gold lock. The LEGO Movie Videogame Wiki Guide Prologue - The Prophecy Level 1 - Bricksburg Construction Level 2 - Escape From Bricksburg Level 3 - Flatbush Gulch Level 4 - Flatbush Rooftops Level 5 - Escape From Flatbush Level 6 - Welcome to Cloud Cuckoo Land Level 7 - Attack On Cloud Cuckoo Land Level 8 - Escape From Cloud Cuckoo Land Level 9 - The Depths Level 10 - Infiltrate The Octan Tower Level 11 - Put The Thing On The Thing Level 12 - Broadcast News Level 13 - Back From Reality




Level 14 - Bricksburg Under Attack Level 15 - The Final Showdown The Piece of ResistanceWarner Bros. can’t even wait for the final film to turn The Hobbit movies into Lego games, but was there really any need for such a rush? The concept of having too much of a good thing is not one the video games industry seems very aware of. This is the second major Lego game released this year, following The Lego Movie in February and before that Lego Marvel Super Heroes in November. And that’s not counting Lego Friends on DS and 3DS, which was also released last week, and a continuous stream of iOS apps. We love Lego, and Lego games, more than most but there are limits and Lego The Hobbit is pushing them almost beyond breaking point. Although Lego The Hobbit’s release date has obviously been timed to coincide with the release of the second movie on DVD that means that the third film isn’t a part of the game at all, and will have to be added in later as downloadable content.




Given how bunched up the releases have been lately it seems incredible that Warner Bros. couldn’t have just waited until the final movie was released this Christmas, which would surely have been a more advantageous thing to coincide with than just the DVD release. Trying to imagine why they haven’t have done that, one of the obvious guesses is it’s because they’ve got yet more new Lego games, based on other themes, waiting to come out later in the year. We’d also like to think that the next game after this will make some proper use of the next gen consoles, as Lego The Hobbit is clearly designed with last gen technology in mind and often feels like little more than a fan mod of 2012’s Lego The Lord Of The Rings. The all-Lego environments from The Lego Movie game are now just generic video game backgrounds again and the humour has regressed back to little more than people falling over and dropping things. You could argue that it’s the nature of the films this is based on, but the signature charm and whimsy of other Lego games is at a low ebb here.




Seeing little Lego characters speak the dialogue from the films was funny for The Lord Of The Rings; but having less charismatic characters repeat less memorable dialogue, in situations that are already less gravely serious just doesn’t have the same impact. It’s also hard not to notice that the game has exactly the same problem as the movies, in that many of its sequences are far too reminiscent of The Lord Of The Rings, except never quite as interesting. The first part of the encounter with stone giants on the Misty Mountains plays out almost identically in style to the Misty Mountains level in the Lord Of The Rings game. The flashback sequence with the dwarf king is handled exactly the same as the flashback at the start of Lord Of The Rings, andso on, and so on. Of course all the Lego games are fundamentally the same, and although some have their own unique ideas it’s just as much the nature of the licence that dictates how enjoyable they are. A key necessity is lots of memorable, named characters with unique abilities.




That’s where something like Lego Pirates Of The Caribbean struggled but where Star Wars and the superhero games excel. Middle-earth fits the formula well enough, with all the different dwarves having their own weapons and equipment, but there’s a lack of visual variety and the game doesn’t do enough to help you remember who has what item. We’re not sure we ever remembered more than one or two of the names, which meant most of our play time was spent as ‘the fat one’, ‘the one with the bow and arrow’, and ‘James Nesbitt’. There’s even a tacit admission of this in that one of the game’s key new features is the ability to ‘buddy up’, where you tag a nearby dwarf and then control both characters as one to attack larger enemies and destroy larger obstacles. That’s not exactly pardaigm-shifting stuff though and neither is the idea of collecting loot from defeated enemies and smashed objects. There’s over a dozen of these, from gold bars to carrots, and you need a certain amount to complete many of the game’s side quests and to create specific objects (using the same spot the missing brick mini-game from The Lego Movie tie-in).




You could generously call it a crafting system but since you’re constantly bashing the same objects to also get normal Lego studs it doesn’t really change the gameplay focus at all. There’s also an expansion of the blueprint system from The Lord Of The Rings that lets you forge extra equipment – from the useful to the absurd – but again it’s the inventory equivalent of busywork. That means the minute-to-minute gameplay is the same as always, as you smash apart everything in your path and solve a series of convoluted but never very difficult, puzzles. The tactile joy of breaking apart Lego objects is as addictive as ever, while the two player co-op remains one of the best ways to enjoy a game with a non-gamer or young child while still keep both parties entertained. The other common feature to all Lego games is the large number of bugs and glitches, but like the Lego Movie game the problem is less pronounced here than in previous titles. Like most of the recent Lego games there’s also large open world environment to explore, although unlike The Lord Of The Rings it doesn’t take in the whole of Middle-Earth – just the parts that were actually in The Hobbit.




Developer TT Games stop themselves from just copying and pasting the world from the last game but still some areas are almost identical, with clearly a lot of reused assets. You could argue that was unavoidable since it is meant to be the same world, but given the nature of the game and the films it just adds even more to the overpowering sense of déjà vu. If you’ve never played a Lego game before, or you really like The Hobbit movies, then by all means add another point to the score below. But if this really is your first it’s not hard at all to find another that’s funnier, more inventive, and less predictable. In Short: One of the weakest Lego games of recent times, and not just because the formula is getting old but because The Hobbit isn’t a particularly good fit for it. Pros: The co-op formula is still as entertaining as ever and there’s plenty of content here even without the last film. Competent storytelling, compared to most movie tie-ins. Cons: Exactly the same core gameplay as usual, but with less distinctive characters and a game world that is familiar in all the wrong ways.

Report Page