lego batman 2 trophy room

lego batman 2 trophy room

lego batman 2 trophy guide

Lego Batman 2 Trophy Room

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- 4 years 10 months ago The gameplay comprises essentially two main components: smashing and building. With that said, it should quickly become your life's goal to go on a destructive rampage and unleash your Kung Fu fury upon everything in the game—provided it can be destroyed in the first place. More likely than not, piles of twitching, bouncing LEGO pieces eagerly await to be assembled together in to some kind of prop that will allow you to progress through the game, or help attain that elusive LEGO canister. So, remember: if it ain't broke, break it. EditMissions The dichotomy in this game provides an opportunity for the Batman enthusiast to view the story from both sides, either from the heroes point of view (Batman and the ever-lovable side, Robin) or the three primary villains (along with their hodgepodge crew of equally familiar criminal masterminds). You will be able to switch to and from heroes and villains soon after you beat the first couple hero levels. Collectibles Each level contains a total of ten items called LEGO canisters and one red power brick.




Collect all ten in the level to be able to assemble a minikit model that can be viewed in the Hero Trophy Room. The real upside to this is that you also get a good chunk of studs (50,000) for completing a minikit model. Red power bricks, on the other hand, help put suit upgrades on the market for purchase. Suits Unique to the heroes only, each of the suits possesses special attributes or abilities that transfer to the wearer. Batman and Robin each have suits tailored especially for them so that one cannot fit in the other's suit. You can swap in and out of your suits via the suit changers. Suit upgrades tack on extra cool abilities to the existing suit, making them potentially more useful and fun to use. In order to get suit upgrades, you need to collect red power bricks and obtain them in exchange for studs. EditBatcave Here, in their base of operations, is where the caped dynamic duo monitor the increasing crime activity going on in Gotham. If there's a need, Batman and Robin will jump right to the scene in either the Batwing, the Batmobile or the Batboat.




Each of these vehicles tie in to a specific story element pertaining to one of the three main villains. The Batmobile with the Riddler, the Batboat with the Penguin and the Batwing goes with the Joker. You can also access the Batcomputer and scroll through a number of options as well as some game bonuses. If you have enough LEGO studs, you can purchase a number of new unlockables as they become available to you when you complete levels. EditArkham Asylum The residents are none other than the very people Batman and Robin helped jail. Finish at least one hero chapter to unlock the villains side of the missions. There's a lever in the Batcave, near the Batcomputer, that switches camera views to the Arkham Asylum, thus effectively allowing you to play through villain missions. Set up very similarly to the Batcave, you guide your toons to the garage and hop in one of the three vehicles to start up specific chapters. EditCharacter Abilities With a myriad of characters to play as and interchange, it's no surprise that most of the characters come with certain innate abilities that grant them privileges others can't have.




As you unlock more characters, you must collaborate with them in free play in order to reach certain otherwise unattainable collectibles. The basic ability list: superstrength, double jump, plant growth, mind control, toxin immunity, gliding, etc. Some characters may possess more than one of these abilities at once. EditFREE PLAY Every time you beat a level, you gain the freedom to return to the level under "Free Play" mode, which basically entitles you to bring whoever and whatever you want into that level. This means you can bring villains into a normally all-hero mission if that's what it takes to overcome certain obstacles. Many of the collectibles will require a return to the level on Free Play, as the abilities of the available characters in Story mode—for the most part—will not suffice. - 1 year 5 months ago The Watchtower is big and there are Gold Bricks, Character Tokens and Quests all over the place. We've divided it up into sections: the Main Room, Containment Cells, Lab, Trophy Room, Hangar and Quests.




Shoot down the signs above the doors leading to the other rooms. There are five in all. Pull the switch near the three orbs connected two three floor switches in the center of the area. The idea is to step on the floor switches connected to the orbs in the same order they light up. Step on them in this order: left, right, center. Use explosive attacks to destroy the five silver statues within the time limit. Use Batman or Manhunter's super-sense to detect a blue object on the left side of the lobby near the door to the Containment Cells. Use magnet power to open it and receive a Character Token for The Question. There are three penguins trapped in blue force fields in the right foreground. Use the switches to shut them off and pull them in this order: left, right, center. If you're fast enough, the penguins will be free and a Gold Brick will be yours. On the walkway on the left side of the room is a box with a gold lock. Pop the lock with a laser to get at the Charater Token inside. Use an electricity character like Shazam to power the Electricity Terminal on the left side walkway to save Adam West.




You can earn a bunch of Gold Bricks, Character Tokens and Vehicle Tokens by completing the VR Missions, accessible from this room. Click here for the VR Mission walkthroughs. Use the Techno Terminal to the left of the Character Customizers then use a sonic attack to bust open the glass object below it. Put out the fire on the right side of the area to save Adam West. Use an explosive attack to destroy the silver statues in the upper left corner of the room. Then use a character with the 'sense' ability in the area where the statues once stood to detect a silver box. Bust it open with an explosive attack to nab your Character Token. Use Brainiac's shrink ray on the black objects in the upper right of the room. Take the elevator of fly to the upper level on the right side of the Hangar and you'll find a laser grid with two Toy Wonder Hatches nearby. Send Robin's Toy Wonder through the hatch on the right and use the Techno Terminal the toy emerges next to. Now send it through the hatch on the left to collect the Character Token.




Speak to the Green Loontern then build the slideways teleporter out of the hopping bricks on the floor. Now you can access the Moon Base and the teleporters that lead to the Lantern planets. Head to the left to find a large silver crate. Blow it up with an explosive attack, shatter the glass object inside with a sonar attack thengrab the oyster that was inside and return it to Aquaman. Defeat the Condiment King's goons then beat him up when he joins the fight (ranged attacks work well). He'll retreat and send more bad guys after you. Keep up the pattern until you win. Step on the floor buttons (follow the trail of studs to each one) to turn on the overhead lights and lead Killer Moth to his stash. The path takes you up the stairs on the right and around the back of the room to the left. Use the nearby Character Customizer to create a custom character wearing a Booster Gold shirt and hat. You'll have to buy both garments but they're cheap. Once you have your custom character, show it off to Booster Gold.




Head upstairs and you'll find the object of Catwoman's desire protected by a laser grid. Use an explosive attack to destroy the silver object on the wall next to it and throw the switch behind to deactivate the laser grid. Now grab the statue and take it back to Catwoman for you reward. Talk to Kevin Smith and Man-Bat on the upper level on the left side of the Hanger. Now run all the way to the left and grab the green flask off the table. Return it to Kevin Smith for your reward. Head to the Character Customizer and make a custom character with a Penguin Hat and Shirt. The garments cost next to nothing. Show off your new character and claim your reward. Smash the objects in front of the "Bronze" sign in the back left and interact with their bricks to rebuild the sign with magnetic panels. Use magnet power to re-do the sign and earn your rewards. Search the room for large, purple and green presents. Smash them open and if there's a hostage inside (sometimes it's a bad guy), press the prompted button and escort them back to Batgirl.

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