lego alpha team instruction manual

lego alpha team instruction manual

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Lego Alpha Team Instruction Manual

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2283 Witch Doctor is a Hero Factory set released in July 2011. The Witch Doctor is the largest villain in the Summer 2011 wave (and in Hero Factory to date). His primary colours are black and white with red details. He's armed with a launcher and carries a power staff. The armour plates on his thigh's are the same shape as the shields the 2.0 Heroes have. The armour around his ankle's are the same as the 2.0 body pieces. He has four corrupted quaza spikes. The Witch Doctor is the main antagonist in the summer 2011 storyline. Aldous Witch was a mild professor at Hero Factory, helping train new heroes, possibly including a young Preston Stormer. However, he envied the power of his student's Quaza cores and sought out to make that power his own. He traveled to Quatros on an expedition with a team of heroes led by Stormer, and secretly continued his search for Quaza. Wondering where Aldous had gone, his teammates ventured through the jungle, where they found him attempting to implant himself with a makeshift quaza core.




They stopped him, and probably saved his life due to how unstable Quaza is. Due to certain laws, Aldous should have been jailed, but the Hero Factory simply banished him from Quatros, due to who he was. Feeling betrayed, the professor grudgingly left Quatros. Somehow, he managed to return to Quatros and furthered his research. He soon was attacked by the wildlife and sent a distress call to the Hero Factory. He fled, and eventually stumbled across a temple and sought refuge inside. He ventured inside, and feeling safe continued his research. He explored the temple and took notes on the hieroglyphics. He wandered aimlessly, until he found an ancient relic in the form of a stone skull. The skull had odd readings, so naturally he could not resist taking it for research. He fashioned it to a staff, and tried to add quaza to it. His experiment went awry and he was transformed by the corrupted quaza into an evil more powerful entity. Since the incident, he wrought havoc upon the planet, corrupting the wildlife and forcing them to mine quaza for him.




Team member Rocka ventured to Quatros due to the previous distress call, to help the lost professor. He landed on Quatros only to be ambushed by Aldous, now under the alias as "Witch Doctor" in order to bait more heroes to Quatros. Alpha team traveled to Quatros to be immediatly confronted by the Witch Doctor and his servants. Witch Doctor easily defeated the heroes, and he tried to steal their herocraft. The heroes managed to stop the Witch Doctor from taking their ship, causing the Witch Doctor to flee into the jungle. Witch Doctor is now plotting to drain their hero cores and continue to destroy the planet.[1] He intends to drain the sources of Quaza on Quatros to make him even more powerful. This loss of quaza from the ecosystem would result in the destruction of the entire planet, since this material keeps it together.[2] His Skull Staff carries two corrupted Quaza spikes, which allow him to control creatures of the planet, such as Fangz, Raw-Jaw, Scorpio and Waspix.Do not modify it.




Stage an epic battle against the heroes for the planet Quatros! This is it, heroes! Witch Doctor has a nasty plan for jungle planet Quatros – to steal the planet’s very life force – its Quaza! If he’s not stopped before it’s too late, the planet will break into pieces. Battle through his corrupted helpers, the beasts, to get to him! Beware of his mighty power staff! Features skull-decorated power staff equipped with dual shooter and claw Power up Witch Doctor’s mighty staff and battle! Measures over 14” (36cm) tall 7145 Von Nebula / 7147 XPlode / 7148 Meltdown / 7156 Corroder / 7157 Thunder / 7158 Furno Bike / 7160 Drop Ship / 7162 Rotor / 7164 Preston Stormer / 7165 Natalie Breez / 7167 William Furno / 7168 Dunkan Bulk / 7169 Mark Surge / 7170 Jimi Stringer / 7179 Dunkan Bulk and Vapour / HERO Factory Claw / 2856076 Hero Factory: Rise of the Rookies 2063 Stormer 2.0 / 2065 Furno 2.0 / 2067 Evo 2.0 / 2068 Nex 2.0 / 2141 Surge 2.0 / 2142 Breez 2.0 / 2143 Rocka 3.0 / 2144 Nex 3.0 / 2145 Stormer 3.0 / 2182 Bulk 3.0 / 2183 Stringer 3.0 / 2191 Furno 3.0 / 2192 Drilldozer / 2193 Jetbug / 2194 Nitroblast / 2231 Waspix / 2232 Raw-Jaw / 2233 Fangz / 2235 Fire Lord / 2236 Scorpio / 2282 Rocka XL / 2283 Witch Doctor / 66404 Hero Factory Combo Value Pack 1 / 853083 Hero Factory Mission Log Book / 2856089 Hero Factory 2.0 Collection / 2856227 Hero Factory




Fire Villains Collection / 2856228 Hero Factory 2.0 Collection / 2856232 Hero Factory Fire Villains Collection/5000216 Hero Factory Savage Planet DVD 6200 Evo / 6201 Toxic Reapa / 6202 Rocka / 6203 Black Phantom / 6216 Jawblade / 6217 Surge / 6218 Splitface / 6221 Nex / 6222 Core Hunter / 6223 Bulk / 6227 Breez / 6228 Thornraxx / 6229 XT4 / 6230 Stormer XL / 6231 Speeda Demon / 6282 Stringer / 6283 Voltix / 6293 Furno 44000 Furno XL / 44001 Pyrox / 44002 Rocka / 44003 Scarox / 44004 Bulk / 44005 Bruizer / 44006 Breez / 44007 Ogrum / 44008 Surge / 44009 Dragon Bolt / 44010 Stormer / 44011 Frost Beast / 44012 Evo / 44013 Aquagon / 44014 Jet Rocka / 5000194 Weapon 44015 Evo Walker / 44016 Jaw Beast vs. Stormer / 44017 Stormer Freeze Machine / 44018 Furno Jet Machine / 44019 Rocka Stealth Machine / 44020 Flyer Beast vs. Breez / 44021 Splitter Beast vs. Furno & Evo / 44022 Evo XL Machine / 44023 Rocka Crawler / 44024 Tunneler Beast vs. Surge / 44025 Bulk Drill Machine / 44026 Crystal Beast vs. Bulk / 44027 Breez Flea Machine / 44028 Surge & Rocka Combat Machine / 44029 Queen Beast vs. Furno




, Evo & StormerThe page you have attempted to load is not currently available on the BZPower server. Please use the site search, return home, or check the discussion forums to find the page you were looking for:Sure, we’ve seen our fair share of games in the toys-to-life genre. Heck, this year alone, we’ve gotten our hands on Disney Infinity 3.0, Skylanders Super Chargers (which we reviewed) and tons of new Nintendo Amiibo. But, when Traveller’s Tales and Warner Bros. revealed that they’d be throwing their hat into the ring with LEGO Dimensions, people lost their minds—and rightly so. Most of us grew up playing with LEGO (and trying not to step on them), so combining the ability to physically build characters, vehicles, and more with the LEGO gameplay TT has mastered over the years, was a brilliant move. As someone who always saw the genre as nothing more than a gimmick, I’m impressed by how much focus has been placed on the toys themselves. LEGO Dimensions utilizes its brilliant toy-pad NFC technology, access to 14 different franchises, and witty writing to add a unique layer to the LEGO series’ gameplay, making it not only the best LEGO game the developer has ever created, but the top of the line when it comes to the toys-to-life genre.




Before even putting the disc in, one of the first things I did when I got my hands on LEGO Dimensions was build the gateway itself. As I’m sure my pal and resident Nerdist Gaming Editor Malik Forté will tell you, unboxing and constructing the portal was a ton of fun, but absolutely no joke. 269 bricks and roughly 45 minutes to an hour later, the game pad was ready to go. Though this was my approach, it’s important to point out that you don’t need to do it before playing—or at all—because all that matters are the bases for the characters and vehicles, which you’ll be constantly moving around as you play. Since the NFC chips for the toys are in the base, you’re free to let your imagination run wild by doing silly things like giving Batman Gandalf’s beard, or dressing him up with Wildstyle’s fabulous hair. The cool thing, however, is that once you build something using the in-game instruction manual, it doesn’t mean the item has reached its final form. The portal itself is changed throughout the game, giving players the opportunity to physically make their own toy pad look like the virtual one.




As you unlock special items called keystones–which are originally stored on the back–you’ll be prompted to remove them and place them on the front of the gateway. The same thing goes for vehicles. As you progress, you’ll be able to use the studs you collected to upgrade and rebuild vehicles. As I already mentioned, you don’t need to do any of this to continue, but it definitely serves as a refreshing break from having a controller in your hand. Once the game begins, the main story is laid out with an introductory cutscene. In short, a villain named Vortech (Gary Oldman) is on a mission to find the foundational elements which when combined will give him the power to control the multiverse. After the baddie abducts Robin, Frodo, and Metalbeard at the beginning of the game, Batman, Gandalf and Wildstyle build their own portal to go in and get them all back and save the multiverse. Because Vortech is destroying universes in an attempt to merge them all, characters, villains, and more make hilarious cameos in each other’s franchises.




While this sounds like the typical villain taking over the world set-up, seeing the trio of main characters kicking butt and solving puzzles in the worlds of The Wizard of Oz, Doctor Who, Ghostbusters, Scooby-Doo, Back to the Future, Lord of the Rings and more shakes things up. Aside from the creative gameplay–which I’ll get to in a minute–one the coolest things about the game is seeing how all of the franchises are woven together. It would have been enough to simply include worlds inspired by famous films, comics, and television shows, but TT Games takes it a step further, tossing bosses, enemies and items from other franchises into the one you’re in. That means you’ll be fighting Sauron in Metropolis, the Riddler in Middle Earth, and Lord Business in Springfield. Though the script had me laughing for most of the game, there was a lot of repetition when it came to things the characters said aloud or to each other when they weren’t in a cutscene. Sure, hearing Gandalf tell Gollum about his search for the ring was funny the first time, but after hearing it multiple times throughout the game, I often wished that either more variety was thrown in, or that it hadn’t been uttered at all.




The same went for when characters were trying to tell you that they’d be able to solve the puzzle at hand or that somebody else would be better equipped. Don’t get me wrong, it was nice to be prompted, but the repetition was annoying. Luckily, the gameplay was creative enough to excuse how bothered I was about the repetitive script. As with most games in this genre, the NFC chips in the base brought each character and vehicle to life in the game. What sets this apart from Disney Infinity and the like is the fact that interaction with the toys themselves is an integral part of the game. Once the toys are on the gamepad, your virtual puzzle solving will prompt you to save them from being hurt, use a special ability, send them tumbling through a particular portal, and more by simply moving them to a different spot on the gamepad. As you progress through the game and add more vehicles/characters to the gamepad (which can hold 7 in total), the physical gameplay becomes fast, furious, and most importantly, a hell of a good time.




Adding a co-op buddy–who depending on age–to the madness can either help or hinder your ability to move on. While the level design in the first few levels wasn’t anything special, deviating only slightly from LEGO gameplay we’ve been used to for years, things started to pick up once all of the keystones–which bring new modes into the game–were introduced. There are five in total, including: Shift, Chroma, Scale, Locate and Elemental, which all utilize the gamepad in completely different ways. Chroma–which requires the player to move characters to specific colored areas on the toy pad to match an onscreen model–was by far my favorite, especially once the ability to mix colors was introduced. For example, if Batman was placed on the yellow spot on the left hand side of the toypad, and Gandalf was on the red spot in the middle, placing Gandalf next to Batman on the gamepad would create the color orange. It sounds complicated, but once you get the hang of it, it’s a lot of fun, and a great way for kids to learn about mixing colors.




None of the other modes are given additional things to do, but requiring the player to figure out which one they need to activate first added enough variety to keep me intrigued. As for the levels themselves, Doctor Who, Scooby Doo, Ghostbusters, and Midway Arcade were among some of my favorites, with the latter being the most surprising. I won’t give anything away, but the creativity in the last few levels (Midway in particular) blew my mind. There are also throwbacks to the source material peppered throughout, which again, I won’t spoil because they’re best discovered on your own. Now, I guess we should talk about the elephant in the room. The additional sets you can purchase for the game are ridiculously expensive. The level packs–which consisted of The Simpsons, Back to the Future and Portal 2 for the first wave–cost $30. Granted, they do come with an additional level, but $90 dollars for three more levels is a bit much. I suppose what redeems the price is the fact that the packs come with actual LEGO that you’ll be able to build and play with outside of the game.




Also, the vehicles included, like the Batmobile, can be rebuilt up to three times. Again, the asking price is high, but not as bad as you’d think, at least where level packs are concerned. The issue becomes more apparent when you get to the Team and Fun packs which merely add characters and new abilities to the game, which brings me to my next point. Aside from the main campaign, there are a bunch of open worlds you can run around in by navigating to the level select area of the Vorton Hub World. There are quests within each, and it is fun to see our favorite worlds come to life in LEGO form, but there is a catch. To enter the individual worlds, you’ll need to have a character from that franchise in your possession. So, if you want to navigate Springfield, Jurassic World, or Portal 2, you’ll need to purchase the appropriate pack to do so. With that being said, there are a few of the 14 franchises that don’t appear in the game at all, unless you spend your hard earned dinero on one of the add-ons.




All in all, despite the pricy packs, LEGO Dimensions featured some of the most refreshing gameplay I’ve seen in a long time. It is the first toys-to-life game to actually make the toys themselves the star of the game. The thing that TT has over it’s competitors is the fact that they’ve had years to perfect their unique style of gameplay. With a sturdy base in place, they were able to be more innovative with how the physical characters, vehicles and the gamepad itself interacted with virtual gameplay. -Building the vortex, characters, and later rebuilding/tweaking things is a refreshing break from holding a controller in your hands. -Bosses, enemies and characters making cameos in other worlds makes for a hilarious crossover -Unique gameplay modes that constantly force you to move characters around the gamepad. -Level design that gets more complicated over time -Dialogue is repetitive at times -Not every franchise is present in the main campaign This review was completed using a PS4 copy of LEGO Dimensions provided by Warner Bros. Interactive.

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