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At Tecfa there are some people who play games. Some are very interested in design principles that can be used to build educational software, in particular truly interactive educational multi-user "worlds". This is no general games page. Only games and technology that are installed here or that attract our conceptual and technical interest are listed. page was a quick & dirty effort in order to have something. area and updates happen only :) For specific games see below in the Games section (if you are lucky). Games engines are in the software section. Resource sites are in the links section at the end ! Here you get articles and FAQs (basically). See also the software section for more technical issues ... need more here ... See also Muds, MOOs and such which are not covered here A long time ago, on a computer system far, far, away, there was Rogue. wandered a dungeon, hacking and slashing at monsters, gaining treasures, becoming




more powerful, and living their D&D nightmares. A MUD (Multiple User Dimension, Multiple User Dungeon, or Multiple User Dialogue) is a computer program which users can log into and explore. Each user takes control of a computerized persona/avatar/incarnation/character. You can walk around, chat with other characters, explore dangerous monster-infested areas, solve puzzles, and even create your very own rooms, The more "modern version" of MUDs. Needs more articles ... Focus on either free (for source code) or Internet games (for multi-userFor cheats, walkthroughs etc. you can also consult general game portals or specialized sites like. Rogue-like games are grid AND character/tiles based (the grid is typically the size of an old terminal). This is totally incomplete. Mostly commercial, generally needs a low priced client + monthly connection fees. However, there are an increasing amount of free systems out there (2004), some still in alpha/beta but usable.




A lot can be played with a web client. (e.g Flash, Java made stuff) This is for people who want to write games ... There are big three: Hugo, Inform and TADS. Just the ones I looked at ... (see indexes for more) (mostly commerical software not just for games, also for films and text, more at the ) MUD/MOO/etc resources are excluded here because I have some other resource pages with these. This section contains pointers to general portals, efficient index sites and specialized index and portal sites. All can be useful, some use tiny Krosoft fonts or have other annoying features. see also the software section fast things and basically links Last modified: Tue Apr 12 13:31:22 MEST 2005Monster Hunter 4G (2014/2015)Nintendo 3DS A Enhanced version of the RPG game Monster Hunter 4. An upcoming DLC for the 3DS Game where the Felyn dress up as Sonic and wields Excaliburn from Sonic and the Black Knight.Also announced was a Guild Card themed of Sonic.




Mario Kart 8 (2014/2015)Wii U The eighth installment in the main Mario Kart series. Version 4.0 allows the game to unlock a Sonic racing suit for Mii by using the Sonic Amiibo. Phantasy Star Online 2 (2012/2014/2016)PC, PlayStation Vita, iOS, Android The 2012 sequel of Phantasy Star Online developed by Sega, that has been only available commercially in Japan and the Pacific Southwest.In June 10, 2015, Sonic Lobby is announced to be featured until June 24, similarly to one featured in Phantasy Star Universe. The lobby features floating golden Rings, Springs and statues of Sonic, Tails and Amy. Collecting Rings from the lobby is hinted to make something happen.During that same time, Sonic Nyau can be found as enemies from the game, resembling closely like titular character and holding Extreme Gears from Sonic Riders: Zero Gravity. The Extreme Gear can be used as weapon after defeating him. Project X Zone 2 (2015/2016)Nintendo 3DS A tactical role-playing game crossover between Capcom, SEGA, and Bandai Namco Entertainment.




In the game, couple of references to Sonic are made: at the start of Chapter 6, one of Xiaomu's lines is "Gotta go fast", one of the examples Xiaomu provides when telling the characters to look for inscrutable signs is "The Two-Tailed Fox" in chapter 21 and at one point in the game Segata Sanshiro states he should have brought a Spring from the Spring Yard Zone. Yoshi's Woolly World (2015)Wii U By using the Sonic Amiibo, players can change Yoshi's appearance identical to Sonic's. Super Mario Maker (2015)Wii U By using the Sonic Amiibo, Mario can use the Mystery Mushroom to transform into an 16-bit of Sonic. This feature is only available when the player is designing a level based on the original Super Mario Bros. game. Minecraft: Story Mode (2015)Wii U In episode 5 "Order Up!", one of the optional potions Jesse can take to defeat Aiden is a speed potion which allows him/her to move faster and slow his/her perception of time. His/her one-liner for taking the potion is "Gotta go fast".




Pedagogy in commercial video games. In D. Gibson, C. Aldrich & M. Prensky (Eds.), Games and simulations in online learning: Research and development frameworks. Hershey, PA: Idea Group Inc. Clarke, J., & Dede, C. (2005). Making learning meaningful: An exploratory study of using multi-user environments (MUVEs) in middle school science. Paper presented at the American Educational Research Association Conference, Montreal, Canada. Dede, C., Ketelhut, D. J., & Nelson, B. (2004). Design-based research on gender, class, race, and ethnicity in a multi-user virtual environment. Paper presented at the American Educational Research Association Conference, San Diego, CA. Gee, J. P. (2007). What video games have to teach us about learning and literacy (revised and updated edition.). New York: Palgrave Macmillan. Ito, Mizuko, and Matteo Bittanti. ""Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures":Final Report: Gaming." The John D. and Catherine T. MacArthur Foundation, 19 11 2008.




Ketelhut, D. J., Dede, C., Clarke, J., & Nelson, B. (2006). A multi-user virtual environment for building higher order inquiry skills in science. Paper presented at the American Educational Research Association, San Francisco, CA. Oblinger, D. G., & Oblinger, J. L. (2005). Educating the net generation. Retrieved September 18, 2008, from http://net.educause.edu/ir/library/pdf/pub7101.pdf.Don't bother me mom, I'm learning! : How computer and video games are preparing your kids for 21st century success and how you can help! St. Paul, MN: Paragon House. Reeves, B., & Malone, T. (2007). Leadership in games and at work: Implications for the enterprise of massively multiplayer online role-playing games. Palo Alto, California: Seriosity. Reeves, B., Malone, T., & O'Driscoll, T. (2008, May) Leadership's online labs. Harvard Business Review, 58-66. Rieber, L. P. (1996). Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games.




Educational Technology Research & Development, 44(2), 43-58 Shaffer, D. W. (2006). How computer games help children learn. Changing the game: What happens when video games enter the classroom? . Retrieved August 9, 2008, from http://www.innovateonline.info/index.php?view=article&id=82&action=article. *Steinkuehler, C. A. (2008).  Cognition and literacy in massively multiplayer online games.  Handbook of Research on New Literacies. *Steinkuehler, C.A. and Duncan, S. (2008).  Scientific habits of mind in virtual worlds.  Journal of Science Education and Technology. Vogel, J. J., Vogel, D. S., Cannon-Bowers, J., Bowers, C., Muse, K., & Wright, M. (2006). Computer gaming and interactive simulations for learning: A meta-analysis. Journal of Educational Computing Research, 34(3), 229-243.(2011).  Massively-Multiplayer Online Role-Playing Games As Constructivist Learning Environments in K-12 Education:  A Delphi Study. Voices of students on engagement: A report on the 2006 high school survey of student engagement.




Indiana University School of Education Bloomington. Retrieved September 18, 2008, from http://ceep.indiana.edu/hssse/pdf/HSSSE_2006_Report.pdf. The following video is from a Frontline interview series with James Gee on video games.  This interview addresses several of the ideas and issues associated with this project.  Work is not the opposite of play! - The Capitol Times, Madison, WI. Video Games Boost Brain Power, Multitasking Skills - NPR The Selected Works of Kenneth Pierce - meta study by CASEL - Pat Galagan, ASTD Research addressing the topic of violence and aggression caused by video game use. Not Worth the Fuss After All? Crosssectional and Prospective Data on Violent Video Game Influences on Aggression, Visuospatial Cognition and Mathematics Ability in a Sample of Youth Journal of Youth and Adolescence 2012 Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior - Computers in Human Behavior 2012.






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