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Routing is the process of moving information across an internetwork from source to destination. At least one intermediate node must be encountered along the way. Routing and bridging look similar but the primary difference between the two is that bridging occurs at Layer 2 (the link layer) of the OSI reference model, whereas routing occurs at Layer 3 (network layer). One important difference between routing and bridging is that the layer 3 addresses are allocated hierarchically, so it is possible for a router to have a single rule allowing it to route to an entire address range of thousands or millions of addresses.




This is an important advantage in dealing with the scale of the internet, where hosts are too numerous (and are added and removed too quickly) for any router to know about all hosts on the internet. The role of routing the information in network layer is performed by routers. Routers are the heart of the network layer. Now first we look the architecture of the router, processing of datagram in routers and then we will learn about routing algorithms. A router will include the following components: Input port performs several functions. The physical layer function is performed by the line termination unit. Protocol decapsulation is performed by data link processing. Input port also performs lookup and forwarding function so that packets are forwarded into the switching fabric of the router emerges at the appropriate output port. Control packets like packets carrying routing protocol information for RIP, OSPF etc. are forwarded to routing processor. Input port also performs input queuing when output line is busy.





Output port forwards the packets coming from switching fabric to the corresponding output line. It performs exact reverse physical and data link functionality than the input port. Output port also performs queuing of packets which comes from switching fabric. Routing processor executes routing protocols. It maintains routing information and forwarding table. It also performs network management functions within the router. The job of moving the packets to particular ports is performed by switching fabrics. Switching can be accomplished in number of ways: The incoming packets to the input port are stored in queue to wait for processing. As the processing begins, the IP header is processed first. The error checksum is performed to identify the errors in transmission. If it does not contain error then the destination IP address field is check. If it is for the local host then taking into account the protocol UDP, TCP or ICMP etc. the data field is passed to the corresponding module.





If the destination IP address is not for local host then it will check for the destination IP address in its routing table. Routing table consist of the address of next router to which the packet should be forwarded. Then the output operation are performed on the outgoing packet such as its TTL field must be decrease by one and checksum bits are again calculated and the packet is forwarded to the output port which leads to the corresponding destination. If the output port is busy then packet has to wait in output queue. Packet scheduler at the output port must choose the packet from the queue for transmission. The selection of packet may be on the basis of First-come-first-serve (FCFS) or priority or waited fair queuing (WFQ), which shares the outgoing link “fairly” among the different end-to-end connections that have packets queued for transmission. For quality-of-service packet scheduling plays very crucial role. If the incoming datagram contains the routing information then the packet is send to the routing protocol which will modify the routing table entry accordingly.





Now we will take into consideration different routing algorithms. There are two types of protocol for transferring information form source to destination. Routed protocols are used to direct user traffic such as IP or IPX between routers. Routed packet contains enough information to enable router to direct the traffic. Routed protocol defines the fields and how to use those fields. Routing protocol allow routers to gather and share the routing information to maintain and update routing table which in turn used to find the most efficient route to destination. Routing algorithms have one or more of the following design goals: Routing algorithms are mainly are of two types The first classification is based on where a protocol is intended to be used: between your network and another's network, or within your network: this is the distinction between interior and exterior. The second classification has to do with the kind of information the protocol carries and the way each router makes its decision about how to fill in its routing table which is link-state vs. distance vector.





In a link-state protocol, a router provides information about the topology of the network in its immediate vicinity and does not provide information about destinations it knows how to reach. This information consists of a list of the network segments, or links, to which it is attached, and the state of those links (functioning or not functioning). This information is then broadcasted throughout the network. Every router can build its own picture of the current state of all of the links in the network because of the information broadcast throughout the network. As every router sees the same information, all of these pictures should be the same. From this picture, each router computes its best path to all destinations, and populates its routing table with this information. Now we will see the link state algorithm known as Dijkstra’s algorithm. The notation and there meanings are as follows: In practice each router maintins two lists, known as Tentative and Confirmed. Each of these lists contains a set of entries of the form (Destination, Cost, Nexthop).





The algorithm works as follows: list with the lowest cost, move it to the Confirmed list, and return to step 2. [algorithm from Computer Networks a system approach – Peterson and Davie.] Now lets look at example : Consider the Network depicted below. Steps for building routing table for A is as follows: Distance vector algorithm is iterative, asynchronous, and distributed. In distance vector each node receives some information from one or more of its directly attached neighbors. It then performs some calculation and may then distribute the result of calculation to its neighbors. Hence it is distributive. It is inteactive because this process of exchanging information continues until no more information is exchanged between the neighbors. Let be the cost of the least-cost path from node to node y. The least cost are related by Bellman-Ford equation: where min v in the equation is taken over all of x’s neighbors. After traveling from x to v , then we take the shortest path from v to y, the shortest path from x to y will be C(x, V) + dv(y).




As we begin to travel to some neighbor v, the least cost from x to y is minimum of C(x, V) + dv(y) taken over all neighbours v. In distance vector algorithm each node x maintains routing data. It should maintain : In distributed , asynchronous algorithm each node sends a copy of distance vector time to time from each of the neighbors. When a node x receives a its neighbors distance vector then it saves it and update its distance vector as: when node update its distance vector then it will send it to its neighbors. The neighbor performs the same actions this process continues until there is no information to send for each node. Distance vector algorithm [ from kurose] is as follows : At each node , x : Lets consider the example: the network topology is given as Now we will look at the steps for building the router table for R8 after step 1: after step 2: after step 3: and it is the solution. For node R8 now the routing table contains. “In the network bad news travels slowly”.

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