AnaStats(damage=3, utility=7, survivability=3, complexity=6) Winning (winrate: 78.12%, games: 32) 1 | 2 | Piercing Darts (E1) Quest: Hit Heroes with Sleep Dart. Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 25%. Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 25%. 4 | 1 | Overdose (D1) Hitting enemy Heroes with Sleep Dart applies 3 Doses. 7 | 2 | Mind-Numbing Agent (D1) Every Dose a Hero has reduces their Spell Power by 10%. 10 | 1 | Nano Boost (R2) Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana. 13 | 2 | Purifying Darts (Q1) Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so. 16 | 1 | Sharpshooter (Q1) Healing Dart's healing is increased by 5% if it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero. 20 | 1 | Nano Infusion (R2) Allies affected by Nano Boost heal for 50% of Spell Damage dealt.