Whore Master Game

Whore Master Game




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Here you can talk about anything you like!
Last post by SaintofLandD
in Re: Scripts
on August 15, 2021, 05:18:19 PM
Place ideas and suggestions you would like to see in a future release here.
Last post by Barinthus
in Re: Bigger size of the w...
on March 21, 2020, 02:58:37 PM
Submit any bugs you have encountered or any suggestions to make the game more balanced.
Last post by h1262216
in Re: Troubles with new an...
on July 01, 2021, 01:50:26 AM
Post links to any modifications you wish others to use in their game.
Last post by nada
in Re: Combining the big mo...
on August 20, 2021, 02:42:05 PM
General information about the game under development.
Last post by DarkTl
in Re: Question about game ...
on June 19, 2021, 09:03:36 AM
Ideas, Concepts of game elements, GUI design and coding discussion.
Last post by Streetsamurai
in Sexuality question
on July 12, 2019, 04:09:54 AM
Report any bugs you may find and submit ideas on how to achieve better game balance.
Last post by DarkTl
in Re: Reporting Errors:
on April 20, 2020, 07:04:08 AM
Post modifications for PyTFall here.
Last post by Default756
in Re: Release of girls pac...
on April 02, 2021, 12:38:08 AM
41847 Posts in 1431 Topics by 6846 Members. Latest Member: nada
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All supporters get to vote in polls and see Patreon-only posts.
You also get access to the Patreon-only section of the Discord server.
Show your support for the game by becoming a Premium Supporter, giving a bit more each month.

You'll be able to influence the shape of the game by requesting/commissioning future content.
Thanks for taking a look at my Patreon!

I'm Dopefish, the creator of Whoremaker.
Whoremaker is an (18+) adult management game. You can download and play the latest version on the tfgames.site entry.

Join us on Discord!

Supporting me here will allow me to put more hours into working on the game every week, and will ensure that updates happen quicker and that they have more content!

New versions are released to the public. If you support me, you will be able to shape the future of the game through polls and requests, see Patreon-only content (including on Discord), and get a look behind the scenes.

The debug password is "Whoremaker".

Monthly updates
With this milestone reached, I can take significant time off work to put towards working on the game and will be able to put out monthly updates with significantly more content!

Став патроном, вы немедленно получите доступ к 9 эксклюзивным публикациям
Став патроном, вы немедленно получите доступ к 9 эксклюзивным публикациям
Male Slaves are coming next release, patrons are encouraged to leave suggestions for potential names.
Hi! I've been having a real rough go of it lately, and haven't been able to put nearly as much work into the game as I've wanted. Not to go into too much detail, but I suffer from seasonal depression, which means that winters are horrible for me (and horribly unproductive). Regardless, I've managed to get a new Release of the game out! It has a bunch of new content and some updated systems (mainly automation).

I'd like to thank you all immensely for your continued support of the game, know that I truly appreciate it!

You'll find the download links, as well as more information about the release here:
https://tfgames.site/index.php?module=viewgame&id=873
Hi! I've been having a real rough go of it lately, and haven't been able to put nearly as much work into the game as I've wanted. Not to go into too much detail, but I suffer from seasonal depression, which means that winters are horrible for me (and horribly unproductive). Regardless, I've managed to get a new Release of the game out! It has a bunch of new content and some updated systems (mainly automation).

I'd like to thank you all immensely for your continued support of the game, know that I truly appreciate it!

You'll find the download links, as well as more information about the release here:
https://tfgames.site/index.php?module=viewgame&id=873
Sorry for the long absence, the ongoing circumstances in the world, combined with seasonal depression and a huge workload at my dayjob has really been kicking my ass. Thankfully, I've still been able to put in work on the game, and Release 23 is ready for early testing.
I expect the full release will take some additional time to get out, I have a lot of content ready to put into the game and a few systems will certainly need to be polished or fixed if they're buggy.
If you wish to help me bugtest it and give feedback on the new content, head over to our Discord at https://discord.com/invite/dCDQXTy. 
Thanks a lot for your continued support!
Sorry for the long absence, the ongoing circumstances in the world, combined with seasonal depression and a huge workload at my dayjob has really been kicking my ass. Thankfully, I've still been able to put in work on the game, and Release 23 is ready for early testing.
I expect the full release will take some additional time to get out, I have a lot of content ready to put into the game and a few systems will certainly need to be polished or fixed if they're buggy.
If you wish to help me bugtest it and give feedback on the new content, head over to our Discord at https://discord.com/invite/dCDQXTy. 
Thanks a lot for your continued support!
Hello! Sorry for the radio silence, I realize I haven't posted much here on Patreon for you wonderful people.
I just wanted to post a quick update on what's going on with the game. Development is proceeding quite well, though October was a bit of a rough month for me I still managed to get a fair bit of work done.
There are two primary focuses for the next release: continued feminization of the player character and a lot of general content. Elli is getting a fair few new scenes, and there'll be more scenes in general for most things.
There are also some more quality of life improvements (for example, AutoSkip working for player tasks as well), but I'm trying to focus on just putting in more scenes into the game, expanding what's already there, instead of spending too much time improving or developing new systems.
As far as a timeframe goes, I'd like to get Release 23 into testing within the next couple of weeks and then release it once it's been tested. If you want to be part of testing, join the Discord server.
Big thanks to you all for supporting the game's continued development, and for everyone who has reported bugs or came in with suggestions and improvements for the game <3
As per usual, if you want to follow the development of the game more closely, you can join the Discord, where I am active daily: https://discord.com/invite/dCDQXTy
Hello! Sorry for the radio silence, I realize I haven't posted much here on Patreon for you wonderful people.
I just wanted to post a quick update on what's going on with the game. Development is proceeding quite well, though October was a bit of a rough month for me I still managed to get a fair bit of work done.
There are two primary focuses for the next release: continued feminization of the player character and a lot of general content. Elli is getting a fair few new scenes, and there'll be more scenes in general for most things.
There are also some more quality of life improvements (for example, AutoSkip working for player tasks as well), but I'm trying to focus on just putting in more scenes into the game, expanding what's already there, instead of spending too much time improving or developing new systems.
As far as a timeframe goes, I'd like to get Release 23 into testing within the next couple of weeks and then release it once it's been tested. If you want to be part of testing, join the Discord server.
Big thanks to you all for supporting the game's continued development, and for everyone who has reported bugs or came in with suggestions and improvements for the game <3
As per usual, if you want to follow the development of the game more closely, you can join the Discord, where I am active daily: https://discord.com/invite/dCDQXTy
Release 22 is out! You'll find it here:
 This release has focused a lot on the game's systems, there's several major reworks, which will make it easier to expand the game going forward. There's also some new scenes, though most of the new content is focused on a specific path: servicing males after you've been feminized. Almost all of those scenes have had variants added in for fem-PC. This will allow people who don't particularly enjoy M/M content, but like trap/sissy/shemale type stuff to enjoy the scenes.
The big new thing is of course the Automation System. It currently only works for slave tasks, and isn't exactly the best implementation, but it works. It will reduce the amount of clicking-through things you have to do significantly.
There's also been a rebalance of Skill gain and income, particularly to help players who don't want to Service Male Clients still earn enough money to avoid going broke.
 
Release 23 will be focused almost entirely on content, adding in a lot of new scenes and story progression. 
Release 22 is out! You'll find it here:
 This release has focused a lot on the game's systems, there's several major reworks, which will make it easier to expand the game going forward. There's also some new scenes, though most of the new content is focused on a specific path: servicing males after you've been feminized. Almost all of those scenes have had variants added in for fem-PC. This will allow people who don't particularly enjoy M/M content, but like trap/sissy/shemale type stuff to enjoy the scenes.
The big new thing is of course the Automation System. It currently only works for slave tasks, and isn't exactly the best implementation, but it works. It will reduce the amount of clicking-through things you have to do significantly.
There's also been a rebalance of Skill gain and income, particularly to help players who don't want to Service Male Clients still earn enough money to avoid going broke.
 
Release 23 will be focused almost entirely on content, adding in a lot of new scenes and story progression. 
So, where's the next release? I've been working hard at it, but unfortunately there's not too much to show for it yet - I've been working mostly on systems. There are new scenes that I've put in, but I don't feel like it's enough to warrant a release yet.

When I started working on WM, I didn't plan ahead very well (and the game was very different back then, it's now gotten a lot more complicated than I ever envisioned), and I also didn't really know what the hell I was doing in terms of coding. I've had to learn and re-learn a lot of stuff that I'm now implementing in order to make the game as good as possible - and to make further development as effortless as possible. There are several systems that need a total rework, but I'm taking it one step at a time. I'd rather redo things now and do them right, rather than keep adding more stuff on top of a bad foundation.

Did you know, for example, that a lot of the RNG in WM is based on six-sided dice? That's a relic from a prototype fantasy dice-based game I was toying with, that eventually turned into WM. 
The end-of-week-skipping is implemented, but ugly as hell, it works kind of... bad. I know how to fix it, how to make it better, but it requires me to rework a lot of stuff. The next release will ship with the 'beta' implementation, that's not great, but works.

On top of this, my workload at my dayjob has been incredibly high recently, and will continue to be high for at least a few more weeks.
I'm hoping to get a good amount of work done on the game over the weekend and push out a test build soon, there's a lot of new and remade systems that'll need thorough testing. If you're interested in helping out, hop onto the Discord server: https://discord.com/invite/dCDQXTy
So, where's the next release? I've been working hard at it, but unfortunately there's not too much to show for it yet - I've been working mostly on systems. There are new scenes that I've put in, but I don't feel like it's enough to warrant a release yet.

When I started working on WM, I didn't plan ahead very well (and the game was very different back then, it's now gotten a lot more complicated than I ever envisioned), and I also didn't really know what the hell I was doing in terms of coding. I've had to learn and re-learn a lot of stuff that I'm now implementing in order to make the game as good as possible - and to make further development as effortless as possible. There are several systems that need a total rework, but I'm taking it one step at a time. I'd rather redo things now and do them right, rather than keep adding more stuff on top of a bad foundation.

Did you know, for example, that a lot of the RNG in WM is based on six-sided dice? That's a relic from a prototype fantasy dice-based game I was toying with, that eventually turned into WM. 
The end-of-week-skipping is implemented, but ugly as hell, it works kind of... bad. I know how to fix it, how to make it better, but it requires me to rework a lot of stuff. The next release will ship with the 'beta' implementation, that's not great, but works.

On top of this, my workload at my dayjob has been incredibly high recently, and will continue to be high for at least a few more weeks.
I'm hoping to get a good amount of work done on the game over the weekend and push out a test build soon, there's a lot of new and remade systems that'll need thorough testing. If you're interested in helping out, hop onto the Discord server: https://discord.com/invite/dCDQXTy
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станьте патроном
Just wanted to share another behind-the-scenes peek at some of the development of the game. The task I've set myself is pretty large, and I've had to learn quite a bit of new stuff - but it's making good progress!

Thanks for the commenst on the previous post, and everyone at the Discord who have helped out with suggestions! 
The idea is to be able to select a type of task from the drop-down list, and the game then automatically repeats that task for you as long as the slave has energy left. It automatically pauses if you stumble upon a new scene, or trigger an event.
The way things look right now are unfinished, but the general idea is taking shape.
For Release 22, you'll probably only be able to automate the generic tasks (not training, for example), but the system will continue to be worked on.
As for actual content in Release 22: I'm leaning towards adding in a lot of missing variations for already existing scenes - especially M/M content, which should be changed when Alex starts becoming feminized. If you guys have any particular things you'd like to see, feel free to drop a comment down below :)

Stay safe!
-Dopefish
Just wanted to share another behind-the-scenes peek at some of the development of the game. The task I've set myself is pretty large, and I've had to learn quite a bit of new stuff - but it's making good progress!

Thanks for the commenst on the previous post, and everyone at the Discord who have helped out with suggestions! 
The idea is to be able to select a type of task from the drop-down list, and the game then automatically repeats that task for you as long as the slave has energy left. It automatically pauses if you stumble upon a new scene, or trigger an event.
The way things look right now are unfinished, but the general idea is taking shape.
For Release 22, you'll probably only be able to automate the generic tasks (not training, for example), but the system will continue to be worked on.
As for actual content in Release 22: I'm leaning towards adding in a lot of missing variations for already existing scenes - especially M/M content, which should be changed when Alex starts becoming feminized. If you guys have any particular things you'd like to see, feel free to drop a comment down below :)

Stay safe!
-Dopefish
For the next version I'll take a first stab at reducing the amount of grind present in the game - to make it quicker and less bothersome to play. I think I've already gotten fairly far in that respect, but a highly requested feature is reducing the amount of clicking.
If you get a scene you haven't seen before, this pauses, and displays it as normal.
This is obviously not representative of anything final, but I thought I'd share a little behind the scenes of what I'm working on.
The same system can be used to set "default tasks" for slaves, so that they'd go through them with all their energy at the end of the week for example - though I'm not sure which one I'll end up going for in the end.
I'd love to hear some ideas and feedback!
For the next version I'll take a first stab at reducing the amount of grind present in the game - to make it quicker and less bothersome to play. I think I've already gotten fairly far in that respect, but a highly requested feature is reducing the amount of clicking.
If you get a scene you haven't seen before, this pauses, and displays it as normal.
This is obviously not representative of anything final, but I thought I'd share a little behind the scenes of what I'm working on.
The same system can be used to set "default tasks" for slaves, so that they'd go through them with all their energy at the end of the week for example - though I'm not sure which one I'll end up going for in the end.
I'd love to hear some ideas and feedback!
Thanks so much for your continued support. I'll likely make a devblog post at some point where I'll go into a bit more detail about what made it into this release, and what the future plans are - but I'll keep this post short and sweet.
I hope you all enjoy the new version!
Thanks so much for your continued support. I'll likely make a devblog post at some point where I'll go into a bit more detail about what made it into this release, and what the future plans are - but I'll keep this post short and sweet.
I hope you all enjoy the new version!
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