Where Is Piper Fallout 4

Where Is Piper Fallout 4




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Where Is Piper Fallout 4


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A detailed guide to making the most of your relationship with Fallout 4's Piper Wright.

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In keeping true to its Bethesda heritage, Fallout 4 allows players to choose a companion from a wide variety of NPCs, each with their own benefits and drawbacks. As a follow-up to our guide on the French robot Curie , here's our companion guide for Piper Wright.
Piper is a renegade journalist operating in Diamond City, one whose tenacity and penchant for publishing the unfiltered truth often gets her in trouble with her fellow citizens. The player will meet Piper outside the gates of the town, either alone or with Mayor McDonough, depending on whether they've already met Nick Valentine.
To gain Piper as a companion, visit her office after first meeting her and agree to an interview. This will start the very short "Story of the Century" quest. After you complete the interview, she will be available as a companion.
Meeting Piper after arriving in Diamond City.
As an investigative journalist, Piper is a moral person, but she's also a bit of a hothead. She values generosity and peacefulness, tolerates meanness, but hates greed and violence.
When Piper is your companion, choose generous, mean dialogue choices or those that de-escalate a situation. Avoid those that are selfish (such as asking for a higher reward) or that might lead to a fight. Stealing or pickpocketing should be avoided while Piper is around, as she disapproves of both.
Below we've listed a variety of specific, repeatable actions that will improve your relationship with Piper, as well as those that will hurt it.
Focus on these actions to IMPROVE your relationship :
Meanwhile, AVOID doing these repeatable actions:
These are not the only ways to affect your relationship with Piper. During the course of many quest lines, you will have to make choices that will affect Piper's opinion of you, should she be your companion during the quest. Below are actions that you can only perform once, or that are connected to a specific quest. *As usual, possible spoilers ahead depending on where you are in the game.*
One-time actions with a POSITIVE effect:
One-time actions with a VERY POSITIVE effect:
One-time actions with a NEGATIVE effect:
The following one-time actions have a VERY NEGATIVE effect:
Gaining the "Gift of Gab" after romancing Piper.
Piper is a slightly more difficult companion in that her side quest, "Story of the Century", is insignificant and is a prerequisite to her becoming the player's companion. So you'll need to put more work into using the above actions to raise your affinity with her. Continue asking her about her backstory and her journalistic ambitions using any new dialogue option that comes up, and be sure to look out for those "admire" and "idolize" notifications as your relationship improves. 
Piper is a companion that the player can romance (regardless of their character's sex), but romance is NOT a requirement for reaching max affinity and unlocking her perk.
Once you see the "idolize" notification, you can go one of two routes:
1) If you choose NOT to pursue romance with Piper , you will need to continue taking as many of the above actions as you can. Find the quests on the list you haven't done and do them, especially the ones that have a very positive effect. If you're able to modify many different armor pieces, then use that for small increases. Keep working at it, and eventually the hidden relationship counter will max out.
Eventually you will get a notification saying "you have achieved the highest level of affinity with Piper" (see the photo for an example). This means you've unlocked the "Gift of Gab" perk. This perk gives double XP for successfully persuading other characters or discovering new locations. It is in effect regardless of whether Piper is your current companion.
2) If you choose to romance Piper, you will need to take advantage of the "Flirt" and "Relationship" dialogue options at every opportunity. Your relationship will improve rapidly should you focus on these options. The Flirt options are speech checks, so make sure your Charisma is adequately high enough to pass them. If you have a lower Charisma, you can temporarily boost it with various items: clothing like Reginald's Suit and Agatha's Dress, or consumables like beer, Day-Tripper, or Daddy-O (those last two give big boosts, but are addictive). If you have a spare point or intend on romancing multiple opposite-sex companions, the "Lady Killer perk" is very useful.
Once you've raised your affinity enough with the "Flirt" dialogue options, the "Romance" option will appear. Again, be sure that your Charisma is high enough to pass this speech check. If you succeed, Piper will express her love for you and you will have maxed out your affinity with her. The achievement will pop up on your screen, announcing that you've unlocked the "Gift of Gab" perk (see above for the perk's effect).
Don't forget that with romantic companions, you can get an extra bonus. Sleep in an unowned bed for any length of time, making sure that the companion is nearby (they don't need to be your current companion). When you wake up, you'll gain the "Lover's Embrace" perk. This perk grants a 15% boost in XP for 12 hours, and replaces the "Well Rested" perk that beds normally provide.

GameSkinny Senior Intern. Writer, Gamer, British TV nerd. Looking out for that big blue box.

At the bright young age of nine years old, Eoin played his first-ever video game: Fallout 3. Should he have been playing it? No, but this reckless parenting inspired a love of single-player RPGs that has stuck with him throughout his gaming career. Despite investing serious time into Esports, Eoin always found himself returning to narrative-driven games, vowing to one day make it as a narrative designer himself. In the meantime, he has written for numerous gaming outlets on countless topics and titles. Outside of gaming, Eoin has a passion for reading and writing. He tells himself that he’ll write a bestseller one day, if he ever dares to actually put pen to paper.
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Fallout 4 has a pretty wide and diverse cast of followers. With so many on offer, someone has to fill the role of being a basic introductory companion for the player. Enter Piper.
Despite being the fifth companion that the player actually meets, Piper is by far the most accessible of the bunch. That’s reflected in her likes and dislikes, as well as how useful her perk is for early-game players.
Being beginner-friendly doesn’t mean she’s boring, though. In fact, Piper is up there with Nick as a Fallout 4 fan favorite, including being a favorite of my own.
For that reason, I’ve put together a complete and comprehensive Piper Fallout 4 guide. I’ll run you through how to recruit the intrepid journalist, how to increase her affinity, whether her perk is any good, and more.
Piper hasn’t got much of a backstory, which is a shame. It’s not every day you come across a budding investigative journalist in a post-apocalyptic America. We do know a little bit about her origin, though.
She never knew her mother, instead spending her early days outside of the Commonwealth with her father and younger sister, Nat. Her father was a member of the local militia in the town they grew up in.
eventually discovered a conspiracy being headed up by his superior, Captain Mayburn, in which the town’s gate would be left open for Raiders to ransack. In exchange, he would get a cut of the loot.
Upon his discovery, Piper’s father was murdered for his silence. Piper discovered this truth, although the local authorities refused to believe her claims. This is where we first see a glimpse of Piper’s characteristic hard-headedness as she refuses to take no for an answer. She created and circulated wanted posters for the Captain that detailed his crimes.
These posters caught the attention of the town’s Mayor, who accepted Piper’s evidence and had Mayburn exiled. Eventually, the Raiders showed up, expecting the gate to be open only to be mowed down by an armed and prepared security force.
After that, Piper and Nat saved until the duo had enough to move to Diamond City, at which point she took up a career in journalism.
After publishing an article accusing Diamond City’s Mayor of being a Synth, she is locked out of the city. This is when she meets the player as he attempts to find help in his search for Shaun.
Piper is, for the most part, faction neutral. She is recruitable regardless of what questline you choose, although she dislikes both the Institute and the Brotherhood of Steel. After finishing your group’s final main quest , she will publish an article with the contents changing depending on which faction won the war.
Piper is a snooping journalist. So, naturally, she likes it when you work your way into things and places you have no right to access. She’s not an immoral criminal, though, so she only wants you breaking into containers and through doors that people don’t already own.
Out of every single possible companion like in the entire game, this is by far the best. You’re going to be picking locks all the time in Fallout 4, so Piper liking lockpicking makes her affinity incredibly easy to max out.
Again, this is in line with her being an introduction follower intended to get you familiar with the game’s new companion system and mechanics.
All of the goodie-two-shoes companions in Fallout 4 love it when you agree to help random settlers out in the wasteland. This mainly involves taking out a band of raiders before getting access to the workshop in the aforementioned settler’s farm.
Piper is no different, so if you’re in a Minuteman “, another settlement needs your help” kind of mood, make sure you bring her along.
Unlike settler quests, the Mechanist’s radiant quests are a pain to complete and incredibly slow, especially on survival playthroughs.
I can’t think of a single situation in which you would farm these for Piper’s affinity, but the option is there regardless.
Piper may be a journalist, but that doesn’t mean she’s corrupt. She dislikes stealing in all forms, including pickpocketing.
She prefers to get her scoops the good old-fashioned, clean way.
You don’t even need to steal something for Piper to look at you disapprovingly, though. Even picking a lock that belongs to someone else is enough to put her in a bad mood.
So, while you’re farming Piper’s affinity, make sure you’re only picking non-owned locks out in the wasteland.
Piper hates cannibalism, and, well, that’s fair enough. Most of the followers in Fallout 4 dislike it when you chow down on your fellow humans, and that’s a completely justified stance to take.
Before you start snacking down on that raw raider whose body is still warm, consider telling Piper to take a quick jog to spare her the horror.
Despite being a faction-neutral follower, Piper absolutely despises it when you work with the Brotherhood of Steel.
You can still recruit Piper and do a Brotherhood playthrough, but playing through the group’s mission with her as an active companion will make maxing out her affinity a much bigger chore than it should be.
Jewel of the Commonwealth is the third quest in Fallout 4’s main questline and takes place straight after When Freedom Calls.
Once you get out of the vault and rummage through Sanctuary with Codsworth, make a point of walking down the road to Concord. Once there, help the Minutemen deal with the Raiders.
Once the Raiders and Deathclaw are dead, Mama Murphy will tell you to head to Diamond City, triggering the Jewel of the Commonwealth Quest.
Getting to Diamond City is similar to traveling to Vegas in Fallout NV or even to Rivet City in Fallout 3. It’s a big exodus that will take you from one side of the map to the other, all while keeping you inside your appropriate level zone.
For most players, this isn’t much of an ask and will only take a couple of minutes, Stimpacks, and bullets.
For anyone playing on Survival, the task is a lot more arduous. I was playing on Survival with the Horizon overhaul mod installed, and it took me three or four attempts before I finally managed to get to Downtown Boston. I found myself frequently turning back for sanctuary due to a lack of health or supplies.
The difficulty of this quest on Survival is compounded by the fact that you can’t fast travel, so don’t be afraid to do some local exploring to level up before you take it on.
While you’re on the way to Diamond City, you’ll come across a Brotherhood of Steel distress signal from Paladin Danse ‘s team. Follow the signal to the Cambridge Police Station to complete the Fire Support quest and start the Brotherhood questline. It’s on the way, so you might as well.
Once you arrive outside Diamond City’s entrance, you’ll notice that the door is closed, and a rather irate lady is screaming into an intercom. That lady is Piper, and she’s been locked out because she just accused the Mayor of being a Synth.
Both of you need to get inside, so go and ask her what’s going on. She’ll make up a story about you being a trader, and the guard manning the gate will open up.
Before you actually get into the city, you’ll need to stop and have a brief ethical and moral discussion with Piper and the Mayor. Resolve that any way you want, then head inside to the Diamond City Market.
At this point, Piper will have asked you for an interview as a part of the Story of the Century quest. You can go do that now, or you can head straight to Valentine’s Detective Agency located in the alley behind the Diamond City Market.
Either way, you’ll have to head there to speak with Ellie Perkins for help finding Shaun. She’ll explain that Nick has gone missing and that you’ll need to head to Park Street Station to find him.
That’ll finish the Jewel of the Commonwealth quest.
To start Story of the Century and recruit Piper, you need to speak to her outside Diamond City as a part of the Jewel of the Commonwealth quest.
Once you get through that whole ordeal, she’ll invite you for an interview inside of the Publick Occurrences building where she and Nat live.
The building is straight to your left once you enter Diamond City and go down the stairs.
Once you meet up with Piper inside, she’ll call you “Blue” for the first time. If you’re wearing your Vault Jumpsuit, she’ll explain that’s why. If not, she’ll tell you that you’re clearly a Vault Dweller because of your Pip-Boy and that “fish out of water” look you’re wearing.
She’ll then ask you to do the interview. You can turn her down or accept her. It doesn’t matter either way, and the answers you give to her questions don’t impact anything significant.
Once you’re finished, Story of the Century will be complete, and you’ll be able to recruit Piper as a follower. I’d recommend you take her right away so that you can maximize the value of Gift of Gab and so that you get her unique dialogue regarding a lot of the main questline.
Piper’s companion perk is unique in that it’s not game-breaking or build-defying, but it’s still incredibly powerful and worth obtaining on all of your characters. It’s also incredibly handy for new, fresh playthroughs similar to how Piper is herself.
The perk is called Gift of Gab, and it gives you 100% more XP gain for every single Charisma check you make or location you discover. Bonus XP is one of the most powerful possible buffs in all of Fallout 4.
It’s one of the reasons why the Intelligence stat is considered the best to spec into. So, naturally, any perk that lets you double your XP from not one but two different sources is going to be desirable.
The sooner you get Gift of Gab, the more value you’re going to get from it. So, I’d recommend taking Piper as a companion as soon as you reach Diamond City to max out her affinity ASAP.
In a normal game, Piper would be the first companion the player encounters, used to introduce them to the follower system. In Fallout 4, I would argue she still serves that purpose but is actually the fifth possible follower that you’ll come across, with two of the previous four already being recruitable.
To have Piper join your party, all you have to do is follow the main questline. You don’t have to follow it far, though, as she is directly linked to Jewel of the Commonwealth, the mission that has you make your way to Diamond City for the first time.
Once you arrive outside of the city, you’ll find Piper outside, causing a ruckus because the Mayor has kicked her out. Apparently, she’s been slandering him in her local paper, and Mayor McDonough isn’t one for freedom of the press.
If Piper can’t get in, then you can’t get in, and that’s a problem. Talk to her, and she’ll trick the guards into opening the gate for the two of you. From there, have a brief chat with the tyrannical Mayor himself before heading on inside.
Once in Diamond City, you’ll need to visit Piper in her printing press right next to the main entrance. She’ll interview you for a story in an eerily similar vein to Moira from Fallout 3. Once the interview has concluded, she’ll offer to join you on your travels.
All Piper has in her inventory when you recruit her is her Cap, Red Leather Trench Coat, and a 10mm Pistol. That doesn’t exactly scream “combat effective” to me, and that’s because it’s not.
Between her non-combat perk and weak loadout, Piper doesn’t do much in gunfights. At least, not by herself. She’s outclassed by the regular raiders you find around Downtown Boston, especially on greater difficulties.
So, she has no distinct playstyle to speak of. As the game’s starting companion, that’s to be expected, but it does mean you’ll need to put some work in if you want to use her against higher-level enemies.
You can have her change both her outfit and weapon, so equip her however you see fit and in the best items, you can afford. Make a point of getting her some decent armor first. Her red coat might be iconic, but it doesn’t stop a bullet.
Once her survivability has been taken care of, kit her out with something like a Combat Rifle so that she’s actually capable of killing a Raider or two. Do that, and she might just stand a chance against some of the tougher enemies Fallout 4 throws at you.
Nat is Piper’s little sister and her only living relative that we know of. She used to live in a town outside of the Commonwealth with Piper and their father. However, when Nat was a baby, their father was murdered as a part of a Raider conspiracy. Piper warned the town about said conspiracy, allowing the settlement to successfully defend itself.
After that, Piper decided to save up enough money to move to Boston and pursue journalism. The two of them now live together in Diamond City, with Nat assisting Piper with the distribution of her Publick Occurrences newspaper.
Mayor McDonough and Piper have been in conflict constantly, with Piper regularly criticizing the mayor through her newspaper.
This has resulted in the Mayor imprisoning Piper on numerous occasions. She is so often in Diamond City’s jail that it i
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