GPU Resident Drawer. This may be the complete game-changer in the rendering of big and detailed worlds. It takes complex calculations off the CPU and hands them to the GPU. That way, developers can create large environments without clogging up their systems;
STP (Spatial-Temporal Post-Processing). This smart upscaling feature enables bringing up lower-resolution frames without loss of quality. That means it can let stunning visuals run seamlessly from consoles to mobile, smoothly;
Render Graph for URP. A new rendering framework makes life easier for the pipeline, emphasizing memory and energy usage optimization to make it friendlier for mobile devices. It does support automatic merging of native render passes, hence boosting efficiency;
Lightmap baking in the form of Adaptive Probe Volumes (APV). It supports real-time lighting transitions and dramatic day-night cycles when further scenario blending can be used in Unity;
Multiplayer Play Mode. Test your multiplayer game directly in the Unity Editor with up to four players. It allows you to test multiple game sessions with only one device, making multiplayer development much easier;
WebGPU Support. Get early access to the WebGPU backend and create high-performance web games with rich graphics that bring console-quality experiences right inside web browsers;
Unity Sentis. The Unity neural engine makes it painless to integrate AI models into your games and requires no machine-learning skills whatsoever. Thanks to Sentis, you can breathe life into smarter AI of NPCs, set up object recognition systems, and optimize game performance with the help of AI tools;
Foveated Rendering. This feature is highly advantageous to VR because it helps to concentrate on rendering of what is directly in front of the user while reducing the quality in peripheral vision to the enhanced GPU performance. It supports PlayStation VR2 and Meta Quest;
Improved Lighting Workflows. Better tools for both baking lightmaps and employing light probes. You get more realistic lighting with far better memory-performance control;
Expanded Multiplayer Tools. Unity 6 introduces the Multiplayer Center, a one-stop place for all multiplayer-related tools, services, and resources. This includes Relay and Game Server Hosting to make the process of testing and building their games easier;
Console and Mobile Web. Thanks to Unity 6 developers can now extend their reach onto mobile browsers and consoles to create games that run seamlessly across an arc of devices;
XR Improvements. Unity 6 offers more enhanced mixed reality creation with improved hand and eye tracking, visual fidelity, and integrated toolsets necessary for the creation of immersive AR/VR;