What Does Cfnm Stand For

What Does Cfnm Stand For



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In order to work with decimal data types, I have to do this with variable initialization:
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It means it's a decimal literal, as others have said. However, the origins are probably not those suggested elsewhere in this answer. From the C# Annotated Standard (the ECMA version, not the MS version):
The decimal suffix is M/m since D/d was already taken by double. Although it has been suggested that M stands for money, Peter Golde recalls that M was chosen simply as the next best letter in decimal.
A similar annotation mentions that early versions of C# included "Y" and "S" for byte and short literals respectively. They were dropped on the grounds of not being useful very often.
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That leaves the question why E/e was not the next best letter. – VVS Jun 10 '09 at 19:14
"e" would be problematic in that it's already used in literals. For instance "2e4m" is a valid literal (decimal 20000). Even if it were unambiguous (and it may well be, although "1e" ends up with a curious compiler error message suggesting it's out of the range of viable doubles, not that it's syntactically invalid; I suspect that's a bug) it would still be confusing. "c" would possibly make sense without causing any confusion, although it would no doubt suggest "currency" to people :) – Jon Skeet Jun 10 '09 at 19:28
"c" conflicts with the character literal for strings in VB.Net, though even there the grammar is a little different. – Joel Coehoorn Jun 10 '09 at 19:39
I wouldn't have too much problem with it being different in C# and VB. VB already has different hex syntax for example, IIRC. – Jon Skeet Jun 10 '09 at 19:40
If you lay out the syllables of "Decimal", you get "De Ci Mal". These make the most sense to use. D is already taken, C could be characters, M seems like a logical choice. – Aaron Franke Feb 28 '18 at 9:57
Note that you can use an uppercase or lowercase notation.
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M refers to the first non-ambiguous character in "decimal". If you don't add it the number will be treated as a double.
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I suppose there is some important reason, but it irritates me that you get a compile-time error if you leave the m out of the literal. It's not as if it's ambiguous. – SeaDrive Jul 1 '09 at 20:25
@JSON It works that way for integer types, because there's no ambiguity there - as long as it fits the type, it will not lose/garble any information. The same is not true of decimal numbers. Casting the double value 0.42 to decimal can give you a different value than 0.42M (and the same for using a double literal in place of a float literal - float val = 423.3 also fails). So you're choosing between a subtly wrong behavior and a compiler error that takes half a second to fix and conforms to the CLR and C# standards. – Luaan Oct 18 '18 at 8:03
A real literal suffixed by M or m is of type decimal (money). For example, the literals 1m, 1.5m, 1e10m, and 123.456M are all of type decimal. This literal is converted to a decimal value by taking the exact value, and, if necessary, rounding to the nearest representable value using banker's rounding. Any scale apparent in the literal is preserved unless the value is rounded or the value is zero (in which latter case the sign and scale will be 0). Hence, the literal 2.900m will be parsed to form the decimal with sign 0, coefficient 2900, and scale 3.
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Well, i guess M represent the mantissa. Decimal can be used to save money, but it doesn't mean, decimal only used for money.
That is indeed a guess, and it's much less plausible than the "first available non-ambiguous character" hypothesis. If you have supporting evidence, include it in your answer. – isherwood Dec 9 '19 at 22:19
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Quiz: What Stand Do You Have? (Jojo's Bizarre Adventure)
14 Questions  |  By SamboJussi | Last updated: Jan 14, 2021 | Total Attempts: 447883
This quiz is intended as a fun way to test your personality and award you with a Stand based on your character traits. It’s intended for fans of Jojo’s Bizarre Adventure.
Select one of the following that best represents a positive aspect of your personality:
Select one of the following adjectives that best suits a negative aspect of your personality.
Your own ambition, your goal is to excel to your greatest potential.
Your friends, you would not be where you are today without them.
The goal of living comfortably and to be left to pursue what you love, without being hassled by others.
To truly know others, what makes people tick and understand the human condition in all of its forms.
You are still learning things about yourself, your drive is to understand yourself and where you fit in the world.
After a tiring day, you enter a late-night bar. The bartender asks you what he can get you?
Tap water. Or ask the bartender to piss into a glass. That's the best you deserve.
Ask the bartender to serve you whatever they would drink.
As you sip your drink, a drunk stranger pushes you in a confrontational manner. You notice the jacket slung over the man's bar stool - he is a paramedic. The bartender does not look like he is about to intervene.
Invite the man to settle this in a civilised manner, in the empty parking lot behind the bar. Once you are there, slit his throat with a concealed knife.
Smash the man's head off the bar, knocking him out cold. Then finish your drink. You'll take this one on the house.
Ignore the man, pay for your drink, and leave. If the man follows you outside and continues to bother you, he will deeply regret it.
Throw your drink in the man's face. While he is briefly stunned, escape.
Offer to buy the man a drink, in an effort to diffuse the situation.
Shatter your glass on the bar, then slash the man's eyes out. While he screams in pain and terror, demand another drink. You leave a generous tip for the bartender.
Beg the man not to hurt you. Tell him you have a heart condition, and if he hits you it could be fatal.
You wonder why a man who saves lives as his day job is so aggressive on his time off. Perhaps he's had a rough week, and it might be better not to take it personally. Ask him what his problem is. It'd be best if you could resolve this peacefully.
Apologise to the man for whatever offence you've caused him. On your way out, take his wallet.
You are in a small jewellery shop, casually looking around. An elderly woman is leaving the shop ahead of you, but stumbles and falls. You see the glint of a necklace in her handbag - clearly stolen. 
Help the old lady to her feet. Hopefully she isn't hurt. 
Help the old lady to her feet, flashing her a concerned smile as you lift the necklace from her bag and put it in your pocket.
Ignore the old fool and continue on your way. There's no point in wasting your time dealing with a lowlife like that.
Surveying the old woman makes you feel strange, a mix of pity and disdain. You feel more interested in what drove her to do this. Perhaps her life was cruel and unfair, or perhaps she pushed away all those who tried to help her with her greed and dishonesty. If only you knew more...
Ignore the old lady, take the necklace from her bag and return it to the cashier. Maybe you'll get a reward, or if not, at least you're playing the role of a good citizen.
You feel uncertain. If she's a thief, she could be faking an injury. You'd rather not get involved in all this.
This is a small family business. Even if she's hurt, it doesn't excuse the fact that she committed a crime against the community. Help her to her feet, but prevent her from leaving until you have alerted the cashier to her theft.
You're staring absent-mindedly out the window of a taxi, on a rainy day. A song crackles from the radio, lifting your spirits. It's -
A folk song, filled with wise lyrics and strong imagery. The singer's voice is rough, but they are a master storyteller.
Euphoric, wailing guitars, surreal images, distant and dreamlike, but strangely comforting.
A groovy number from the mid-70s. It immediately makes you feel better about the rain outside.
An arena-rock anthem, from the glory days. A ballad played on piano, but with power and pride, that tugs at the heartstrings. You've sung it in the shower countless times.
Nothing. The radio crackles and falls silent. You look out the window, at the rain, at the traffic, barely moving. So still.
An eerie song. The instruments feel detuned, ominous. The lyrics are disjointed and unsettling. It makes you feel a little paranoid, as if someone had just stepped over your grave.
Later, walking down a quiet road in the evening, you see a young fox writhing in agony, in the middle of the road. It looks like it was probably hit by a car, and may have severe internal injuries.
Pick up the fox. You know you can't bring it to a vet, but you're not about to just leave it lying there. You have to try to help it... You'll think of something.
Snap the fox's neck. Best to end its suffering as quickly as possible.
Best not to touch it. It might have fleas. Wrap your jacket around it, and bring it on to the sidewalk. It's out of harm's way for the moment. You may have to kill it, but at least you can examine its injuries more closely now.
Ignore the fox's feeble cries. Turn up the music on your headphones and keep walking.
Watch the fox's death throes. How hard does it fight? Search its eyes. What do you see there? Pain, fear, or does it wish to defy death? Fear and pain in the face of death are for the weak. Only defiance matters.
Pick up a stick and poke the fox. Watch it wince and twitch. It's nice to feel in charge for a change. People are always so mean to you.
You can see there isn't much hope for the fox. You don't really know what to do, so you stroke its head and hum what you hope is a calming melody, in an effort to make its last moments a little easier.
As you walk past, the fox lifts it's head from the ground shakily, baring its teeth in an eerie smile. "Chaos reigns" it says.
You arrive home late one night to find two thieves in your living room. When they hear you enter, one of them accidentally knocks a vase containing your mother's ashes onto the carpet, where it shatters. There is a hunting rifle mounted on the wall within your reach, which you know is loaded.
You turn and run. They might be armed, and desperate. Your personal safety is what's most important.
You don't normally think of yourself as a materialistic person, but these imbeciles just crossed a line. The police can take care of them, but you'll teach them a lesson first, no need for a gun.
You let out a strangled cry and charge forward, caving the first thief's skull in with the rifle butt. The second thief panics, sprinting out the front door. You calmly walk to your car, drive after him, and ram into him at full speed, reversing over his lifeless body several times. How dare they ruin your carpet.
You take the gun and order them not to move, waiting for anger washing over you to pass. Undoubtedly they came here to rob you, but breaking the vase was most likely unintentional. It's best to think before you act impulsively. There may still be a way to turn the situation to your advantage.
You fall to your knees and burst into tears, pitifully grabbing handfuls of your mother's ashes, and - with a whimper of despair - curling up into the foetal position on the carpet. The thieves look down at you with a mixture of horror and disgust. 
You take the gun from the wall and shoot the two thieves. For all you know they could have been armed, and were probably planning to commit further robberies.
You take the gun and shoot the thief who broke the vase in the leg, both as payment for his disrespect and to inhibit him from moving. You kick the other thief to the floor and keep them both there until the police arrive.
You are involved in a brutal two-car collision in which you have accidentally hit and killed a pedestrian. As you step out, you encounter the other driver, who is distressed and panicked. In the confusion of the moment, they believe they were responsible for the death of the pedestrian. There are no witnesses, although you know that the one who is blamed for it will likely be going to jail for a long time.
You own up to what happened. The other driver does not deserve to take the fall for what you were ultimately responsible for. If you comply with the authorities honestly, the court will take that into account.
Feign ignorance. If the other driver believes they were responsible, there is no reason for you to suffer the consequences and have this on your criminal record. If they don't even know what just happened, surely that is their fault. Right?
Both of you are equally responsible for the death of the pedestrian. If the other driver is confused about the details of what has transpired, you can take control of the situation as you know all of the information. Calm them down and tell them the story that the police need to hear. The pedestrian caused the accident by running out into the street without giving either driver enough time to react.
You caused the accident because you're pathetic, worthless slime. The police need to take you away and execute you, so you can finally be free and won't ruin others lives.
Kill the other driver, and remove the evidence of everything that has transpired. Whether the result is good or bad for you, there are too many loose ends here. There are things to do and you can't be worrying about this.
You are on a ship that is sinking during a frigid night, a bitter wind cuts through you. There is one life boat remaining that takes 5 people, but there are 8 including you that are still aboard. The others on the ship are your lover, a deckhand, a doctor, a young pregnant woman, an old man with his grandson and the captain of the ship.
No matter what, you and your lover are getting on that lifeboat. If it means you have to tailor a well crafted lie to ensure that both of you are suitable candidates, then so be it. You must survive. The captain and deckhand should stay behind, as it is their duty, and the old man doesn't have much time left anyway. If anyone tries to stop you, then there will be more than enough room for the remaining few.
Ethically the correct answer is that you stay behind with the deckhand and captain. but self preservation is an integral component of the human condition. You spend this crucial moment analysing the character of the remaining people to deduce why any of them should stay on board.
You have already thrown yourself into the icy depths below.
You shape your own destiny, these scenario's are futile. All of these people mean very little in the grand scheme of things and will likely not achieve much with the lives they have been given. You take the life boat by force and you take it alone.
You, the captain and the deckhand will stay behind, allowing the rest to go on the lifeboat while the three of you formulate an alternative plan to escape the ship. They are most familiar with this difficult scenario while you have a knack for figuring out a plan and are a born leader.
One night, you find yourself trapped in a dream, walking through a vast, mysterious expanse. Out of the nothingness, a nightmarish being emerges. It deeply frightens you because -
It is towering and powerful, heaving with fury. It will crush you like an insect.
It defies logic. It is a mysterious creature of dizzying complexity that makes your head spin and your thoughts lose focus.
It takes the form of those closest to you, warping their faces and tormenting you with visions of them in pain and sorrow.
It is a ghost, made of mist and air. You try to destroy it, but it fades and reappears when you try, humiliating you with sneering laughter. Even with all the strength in the world, you are powerless.
It is you, when you were at your weakest your most frail. You despise the memory of that person. You wish it would no longer stain who you have become.
Every day of my life is a nightmare.
You awake from the dream, still delirious and unnerved. Or are you truly awake? Your body is frozen, unable to move. In the darkness at the back of your bedroom, you can just make out an unfamiliar shape.
A tall figure, like a person. It stands at the foot of your bed.
A shape you can't fully determine. It moves quickly around the wall near the window. Is it just one creature... or more?
Is it in the air, or on your skin? There is a presence somewhere in the room, but you can't figure out where.
As your eyes adjust, you realise the room is empty, but outside on the street, you can faintly make out a shape in the glow of the streetlamps. Someone, or something, is watching you.
You begin to drift into unconsciousness, the room around you begins to dim and slip away. As you succumb to oblivion, a faint image begins to take form over your eyes. It is:
You see a barren landscape, a ruin devoid of people. Suddenly, flowers begin to grow in the dried fields, rubble begins to join and take form and the sun rises. The longer you focus on the image, people appear, until the scene is bustling with humanity and bursting with life. This image reflects your belief deep down that no matter how much the world erodes, there is always hope for renewal when there are people to fill it.
A blood red sun sets over a large bustling mass of humanity, rushing in and out of a claustrophobic street. All eyes seem to meet you as they pass in and out of view. Their prying eyes seem to hint that they know of you, but that couldn’t be possible, they are total strangers. You feel a hostility from them, even as they leave your view, you can feel that murderous intent. You move upwards over the buildings, the crowds fall out of view and the sun sets.
You see a bright and peaceful lakeside, silent besides the nearby buzzing of wildlife. The sun rises and sets with no interruption. You are the master of this domain, free to do as you please and enjoy the significance of being alone in such a beautiful and peaceful place. No one will interrupt this moment.
You are gazing out from a train in the middle of the night, into a scene of a desert expanse in motion. At first there is little to see, nothing of worth meets your eye but sand and shadows, but as journey continues and the sun rises, the scene begins
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What does the M stand for in C# Decimal literal notation? - Stack Overflow
Quiz: What Stand Do You Have? (Jojo's Bizarre Adventure) - ProProfs Quiz
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