Weapon Spread

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Weapon Spread
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Weapons Spread determines the accuracy of a ranged weapon in degrees. Formulas here taken from the GECK wiki. [1]
The total spread is equal to a spread due to the character aiming, and a spread due to the weapon itself.
State effects combine multiplicatively.
The appropriate skill ( Guns , Energy Weapons or Explosives ) reduces spread by 0.5% (from 50% up to 100%) per skill point.
Damage to limbs increases (pre-perk) spread. A one-handed weapon will have spread increased by 0.5% if the right arm is crippled. A two-handed weapon will have spread increased by 0.25% with one arm crippled and 0.50% with both arms crippled.
Weapon spread is equal to the Min Spread stat of the weapon in degrees. Weapon Condition has no effect on spread.
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