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// Provided by VK_VERSION_1_0
typedef enum VkImageLayout {
VK_IMAGE_LAYOUT_UNDEFINED = 0,
VK_IMAGE_LAYOUT_GENERAL = 1,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
// Provided by VK_VERSION_1_1
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002,
// Provided by VK_VERSION_1_2
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003,
// Provided by VK_VERSION_1_3
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL = 1000314000,
// Provided by VK_VERSION_1_3
VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL = 1000314001,
// Provided by VK_KHR_swapchain
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_decode_queue
VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR = 1000024000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_decode_queue
VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR = 1000024001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_decode_queue
VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR = 1000024002,
#endif
// Provided by VK_KHR_shared_presentable_image
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000,
// Provided by VK_EXT_fragment_density_map
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT = 1000218000,
// Provided by VK_KHR_fragment_shading_rate
VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR = 1000164003,
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_encode_queue
VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR = 1000299000,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_encode_queue
VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR = 1000299001,
#endif
#ifdef VK_ENABLE_BETA_EXTENSIONS
// Provided by VK_KHR_video_encode_queue
VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR = 1000299002,
#endif
// Provided by VK_EXT_attachment_feedback_loop_layout
VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT = 1000339000,
// Provided by VK_KHR_maintenance2
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_maintenance2
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL,
// Provided by VK_NV_shading_rate_image
VK_IMAGE_LAYOUT_SHADING_RATE_OPTIMAL_NV = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL,
// Provided by VK_KHR_separate_depth_stencil_layouts
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_synchronization2
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL,
// Provided by VK_KHR_synchronization2
VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL,
} VkImageLayout;


Version 1.3.235
Last updated 2022-11-17 04:17:37 -0800

VkImageLayout - Layout of image and image subresources
The set of image layouts consists of:
The type(s) of device access supported by each layout are:
VK_IMAGE_LAYOUT_UNDEFINED specifies that the layout is unknown.
Image memory cannot be transitioned into this layout.
This layout can be used as the initialLayout member of
VkImageCreateInfo .
This layout can be used in place of the current image layout in a
layout transition, but doing so will cause the contents of the image’s
memory to be undefined.
VK_IMAGE_LAYOUT_PREINITIALIZED specifies that an image’s memory is
in a defined layout and can be populated by data, but that it has not
yet been initialized by the driver.
Image memory cannot be transitioned into this layout.
This layout can be used as the initialLayout member of
VkImageCreateInfo .
This layout is intended to be used as the initial layout for an image
whose contents are written by the host, and hence the data can be
written to memory immediately, without first executing a layout
transition.
Currently, VK_IMAGE_LAYOUT_PREINITIALIZED is only useful with
linear images because there is not a
standard layout defined for VK_IMAGE_TILING_OPTIMAL images.
VK_IMAGE_LAYOUT_GENERAL supports all types of device access.
VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL specifies a layout that must
only be used with attachment accesses in the graphics pipeline.
VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL specifies a layout allowing read
only access as an attachment, or in shaders as a sampled image, combined
image/sampler, or input attachment.
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL must only be used as a
color or resolve attachment in a VkFramebuffer .
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT usage bit enabled.
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL specifies a
layout for both the depth and stencil aspects of a depth/stencil format
image allowing read and write access as a depth/stencil attachment.
It is equivalent to VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL and
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL .
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL specifies a layout
for both the depth and stencil aspects of a depth/stencil format image
allowing read only access as a depth/stencil attachment or in shaders as
a sampled image, combined image/sampler, or input attachment.
It is equivalent to VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL and
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL .
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL
specifies a layout for depth/stencil format images allowing read and
write access to the stencil aspect as a stencil attachment, and read
only access to the depth aspect as a depth attachment or in shaders as a
sampled image, combined image/sampler, or input attachment.
It is equivalent to VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL and
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL .
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL
specifies a layout for depth/stencil format images allowing read and
write access to the depth aspect as a depth attachment, and read only
access to the stencil aspect as a stencil attachment or in shaders as a
sampled image, combined image/sampler, or input attachment.
It is equivalent to VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL and
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL .
VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL specifies a layout for
the depth aspect of a depth/stencil format image allowing read and write
access as a depth attachment.
VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL specifies a layout for the
depth aspect of a depth/stencil format image allowing read-only access
as a depth attachment or in shaders as a sampled image, combined
image/sampler, or input attachment.
VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL specifies a layout for
the stencil aspect of a depth/stencil format image allowing read and
write access as a stencil attachment.
VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL specifies a layout for
the stencil aspect of a depth/stencil format image allowing read-only
access as a stencil attachment or in shaders as a sampled image,
combined image/sampler, or input attachment.
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL specifies a layout
allowing read-only access in a shader as a sampled image, combined
image/sampler, or input attachment.
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_SAMPLED_BIT or
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT usage bits enabled.
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL must only be used as a
source image of a transfer command (see the definition of
VK_PIPELINE_STAGE_TRANSFER_BIT ).
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_TRANSFER_SRC_BIT usage bit enabled.
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL must only be used as a
destination image of a transfer command.
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_TRANSFER_DST_BIT usage bit enabled.
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR must only be used for presenting
a presentable image for display.
A swapchain’s image must be transitioned to this layout before calling
vkQueuePresentKHR , and must be transitioned away from this layout
after calling vkAcquireNextImageKHR .
VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR is valid only for shared
presentable images, and must be used for any usage the image supports.
VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR must
only be used as a
fragment shading rate
attachment
or
shading rate image .
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR usage
bit enabled.
VK_IMAGE_LAYOUT_FRAGMENT_DENSITY_MAP_OPTIMAL_EXT must only be
used as a fragment density map attachment in a VkRenderPass .
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT usage bit enabled.
VK_IMAGE_LAYOUT_VIDEO_DECODE_DST_KHR must only be used as a
decode output image of a video decode
operation .
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR usage bit enabled.
VK_IMAGE_LAYOUT_VIDEO_DECODE_SRC_KHR is reserved for future use.
VK_IMAGE_LAYOUT_VIDEO_DECODE_DPB_KHR must only be used as a
decode source or destination image of a video
decode operation .
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR usage bit enabled.
VK_IMAGE_LAYOUT_VIDEO_ENCODE_DST_KHR is reserved for future use.
VK_IMAGE_LAYOUT_VIDEO_ENCODE_SRC_KHR must only be used as a
encode source image of a video encode
operation .
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR usage bit enabled.
VK_IMAGE_LAYOUT_VIDEO_ENCODE_DPB_KHR must only be used as a
encode source or destination image of a video
encode operation .
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR usage bit enabled.
VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT must only be
used as either a color attachment or depth/stencil attachment in a
VkFramebuffer and/or read-only access in a shader as a sampled
image, combined image/sampler, or input attachment.
This layout is valid only for image subresources of images created with
the VK_IMAGE_USAGE_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT usage bit
enabled and either the VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT or
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT and either the
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT or
VK_IMAGE_USAGE_SAMPLED_BIT usage bits enabled.
The layout of each image subresource is not a state of the image subresource
itself, but is rather a property of how the data in memory is organized, and
thus for each mechanism of accessing an image in the API the application
must specify a parameter or structure member that indicates which image
layout the image subresource(s) are considered to be in when the image will
be accessed.
For transfer commands, this is a parameter to the command (see https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#clears
and https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#copies ).
For use as a framebuffer attachment, this is a member in the substructures
of the VkRenderPassCreateInfo (see Render Pass ).
For use in a descriptor set, this is a member in the
VkDescriptorImageInfo structure (see https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#descriptorsets-updates ).
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification.
Fixes and changes should be made to the Specification, not directly.
Copyright 2014-2022 The Khronos Group Inc.

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