Update technical part 1.1

Update technical part 1.1


Location and mission updates:

  • Sweden — concrete barriers blocking passages along some streets have been removed to get rid of dead ends trapping players on the way to capture points.
  • The effect of destroying large fences has been changed — vertical particles that interfered with visibility have been removed.
  • Middle East — the hill in square G6 has been removed. Positions that allowed shooting at the spawn point from squares G7, F6, A1-2, and A5-6 have been removed. Flying bushes and bushes sticking out of rocks have been fixed.
  • Campania — larger vegetation has been removed from Capture Point A.
  • Sands of Sinai — hills in squares C7 and F7 have been removed.
  • Advance to the Rhine — brick barricades have been removed from the park area. The size of the bushes has been reduced. Airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • Volcanic Island — boat spawns have been moved a little closer to the center of the map so that players can sail to the central area faster. The small islands in the center are a more natural shape now, higher and more varied in relation to point B. Some islands on the collision path between Bluewater fleet vehicles have been removed.
  • Fuego islands — in both [Domination] missions some islands near the C points have been removed, and the remaining ones have been moved away from the map center. In the low-tier mission the spawn points of Bluewater fleet have been moved East so that straight paths from them to the C point form a more acute angle.
  • South Kvarken — there were too many islands for Bluewater fleet vehicles. For boats, these islands were also large and there was too much space between the islands in the boat area. The southern part has been cleared of islands.
  • Aleutian Islands — the islands blocking and preventing the passage of Bluewater fleet vehicles to point C have been removed. Boat spawns have been moved closer to points A and B respectively. Larger ship spawns have been moved further away from point C to make movement the movement path a little more parallel between the two teams.
  • Tunisia — the terrain for the large version of missions ([Domination #2], [Battle #2]) on this location have been changed. The size of the mission has been reduced to 3.3 km, the large mountain along with the labyrinth has been removed. The river has been made passable for tanks in the game area. Places where tanks appear on the left side of the map have been changed. Small stones and stones protruding from beneath the floor to a small height have been removed. The height of dunes has been adjusted. The passage in grid square D1-E1 (in the new grid) has been made easier — the overlooking rock positions have been changed, the rocks which formed a dead end on the edge of the game area have been removed. Capture points for the 3.3 x 3.3 km [Battle #2] mission have been changed.
  • Carpathians — position in the upper part of the border between the D3 and D4 grid squares in the rocks near the capture point on the hill has been blocked.
  • European Province — positions that allowed players to safely fire at team spawn points on the left have been removed (B2).
  • Ardennes — airfields, plane and helicopter spawns in all modes have been moved behind the teams.
  • In the following “Operation” type Air Realistic Battle missions:Golan Heights,
  • Kamchatka,
  • Pyrenees,
  • Vietnam (the usual version of the mission without the frontline, not the one based on the “Enduring Confrontation” logic),
  • Rocky Pillars
  • The following changes have been made:Additional dispersal of ground forces: for all ranks the front line has become wider.
  • For all ranks, mobile units now also use a new path system and the higher the rank, the further the roads are from each other.
  • [Operation] Golan Heights (air spawns) — the mission for top ranks has been completely redesigned. It includes several checkpoints on the line of contact with the enemy, as well as MLRS, TBM, and radar located at different distances from the contact line.
  • [Operation] Mysterious Valley. Spaceport. A mission for all ranks at this location following the design described above has been added for the missions.
  • Kamchatka — the mission has been moved to a new location.
  • Changes to Air Realistic Battle locations:Pyrenees — almost 20 square kilometers of mountains have been removed, since the mission for toptier battles requires large spaces. The valley in which the mission takes place has become much larger.
  • Rocky Pillars — a piece of the gorge in the eastern part of the location was completely removed, turning into a mountain valley. The mission at all ranks now expands into this valley and is not squeezed from all sides.
  • A mission with integrated training for Coastal fleet vehicles has been added — dynamic training in movement, shooting, targeting etc. has been added to the first battle that the player enters in naval battles of Coastal fleet vehicles for the first time.
  • Changes in Air Conquest mode:Airfields for repairs and optional spawn of aircraft have been added.
  • Air defense at new airfields protects air spawn points.
  • For better protection from air defense, the height of the spawn of vehicles has been changed:From 1000 m to 500 m for fighters and attack aircraft.
  • From 3000 m to 1500m for bombers.
  • In sessions with a Battle Rating of 6.7 and higher, the capture points have been changed from 2 ground and 1 air to 2 air and 1 ground.
  • Added moving ground vehicles.
  • Shifted bases and ground vehicles closer to capture points.
  • New missions have been added to:The Vietnam location.
  • The Ladoga location.
  • The Normandy location.

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • The ability to shoot off wheels for all wheeled vehicles has been added.
  • New functional internal modules for armored vehicles have been added. These new types of modules do not require the Improved Parts modification module to repair them.Autoloader — destroying this module stops the ability to reload the gun, but the possibility of shooting ammunition already loaded into the barrel remains.
  • Fire Control System (FCS) — destroying this module blocks subsystems linked to the FCS depending on the combat vehicle, such as rangefinders, night vision devices, LWRs and the gun stabilizer. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the FCS module. The destruction of this module for vehicles with an uninhabited turret or vehicles where weapons are controlled through control panels (for example, 2S38, PUMA) also blocks guidance and the ability to fire.
  • Power system — damaging this module can cause a module fire and also stops the operation of associated systems such FCS, or the radar. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the Power system module.
  • Driver controls — damaging this module stops the possibility of driving and turning.
  • Electronic equipment — damaging this module stops the possibility of using sensors such as IRST, LWR and radar.
  • New modules have been added to the following vehicles: 2S38, PUMA, Type 87, Type 93, Type 81 (C), Gepard (all variants), FlaRakRad, Pantsir-S1. In the future, new modules will be added to other vehicles, the highest priority being SAM/SPAA and light vehicles with large voids inside the vehicle.
  • The probability of an explosion and fire of fuel tanks on their destruction has been increased. The structural strength of fuel tanks (the amount of damage received before complete destruction) has been increased to compensate for the increased likelihood of explosion and a fire when a tank is destroyed by successive hits from weak weapons. Powerful weapons still can destroy fuel tanks in one hit.
  • The parameters of the high-explosive impact of shaped-charge shells, ATGMs with shaped-charge warheads and HESH shells have been reworked to ensure the mechanics of penetrating through thin armor at the point of impact by the high-explosive part of the explosion. This change has also affected aircraft missiles with powerful warheads such as the AGM-65, AGM-144/AKD-10.
  • XM8, CCVL, VFM5 — the tracks have been replaced with physical ones.
  • Alecto I — the shape and location of the fuel tanks have been corrected. (Report).
  • Conqueror — a shell ejection animation has been added. (Report).
  • M163, M901, Imp.Chaparral, Imp,Chaparral (Israel), Adats (M113), M113A1 (TOW) (China), CM25, M113A1 (TOW) (Italy), SIDAM 25, SIDAM 25 (Mistral), ASRAD-R, Hovet, Giraf, Machbet — the tracks have been replaced with physical ones.
  • Strf 9040B, Strf 9040C, Strf 9040 BILL, Lvkv 9040C, CV9030FIN, CV90120, CV90105 — the tracks have been replaced with physical ones.
  • Object 211, Tor-M1, Type 63, SK-105A2, JaPz.K A2, Dardo, VCC-80 (all versions), Pbv 302 (BILL), Warrior, Olifant Mk.1A, Vijayanta, Vickers Mk.1/Mk.3, M16 MGMC, M16 MGMC (Japan) — the tracks have been replaced with physical ones.
  • K9 VIDAR — the vertical guidance angle values have been changed (reduced) from -4/+70 to -2.5/+70. Sources: Korean Defense Products Guide // 방위산업, 저성장 시대의 대안.
  • Turan III— the visual model of the hull has been updated, previously present inaccuracies have been corrected.
  • The ammunition for the 47/L32 and 47/L40 Italian guns has been fixed, as there was an error in calculating armor penetration due to a modifier from APCBC shells being applied to them. (Report).
  • PLZ83-130 — the explosive mass for the DJB1 shell has been changed (increased) from 3.41 kg to 3.74 kg. The explosive mass for the DJB1 (VT) shell has been increased from 3.41 to 3.69 kg. (Report).
  • PLZ83 — BEE7 HE and HE-VT shells have been added. (Report).
  • ZTZ59D1, ZTL11, WMA301, ZTZ88A, Type 69 IIG — the BTM1 concrete-piercing (semi-armor-piercing) shell has been added. (Report).
  • 7.5 cm Hl,Gr.38 C HEAT — armor penetration has been increased from 100 to 115 mm. (Report).
  • The following values ​​have been changed: OCC 90-62 HEAT-FS: weight reduced from 8.95 to 3.65 kg; armor penetration increased from 320 to 350 mm; OE 90 F1 HE: weight reduced from 10.45 to 5.27 kg; OFUM PH90-F2 Smoke Shell: weight reduced from 10.2 to 5.4 kg. (Report).
  • Gunner’s and commander’s sights with thermal imaging channels — for these sights, the magnification values ​​of the thermal imaging channels will be used.
  • Merkava Mk.3 (all variants) — the gunner’s sight magnification has been changed from x6-12 to x5-12. Source: Merkava: A History of Israel’s Main Battle Tank, Tankograd Publishing.
  • Merkava Mk.3B — the commander’s sight magnification has been changed from x2-8 to x4-12. Source: Merkava: A History of Israel’s Main Battle Tank, Tankograd Publishing.
  • Merkava Mk.3C, Mk.3D — the commander’s sight magnification has been changed from x2-8 to x4.6-12. Source: Merkava: A History of Israel’s Main Battle Tank, Tankograd Publishing.
  • XM803 — the commander’s sight magnification has been changed from x2-8 to x3-8. Source: Operator's Instruction Manual for Tank, Combat, Full Track: 152mm/Launcher XM803 (Pilot Vehicle no. 7) June 1972.
  • M60A3 TTS (all variants) — the gunner’s sight magnification has been changed from x8 to x2.6-8. Source: DTIC ADA054622: Laser Rangefinder/Tank Thermal Sight Integration Study.
  • AGS — the gunner’s sight magnification has been changed from x8 to x2.6-8. Source: United States Army Combat Forces Journal, Volume 37 // 330-CFD-DA-ST-88-05032, A composite view showing the AN/VSG-2 M60 tank thermal sight - US National Archives.
  • M48A1 (all variants), M48A2 C, M48A2 G A2, Magach 2, Magach 3 all, Magach 5 — gunner’s sight magnification has been changed from x6.7-8 to x6-8. (Report).
  • Challenger 1 (all variants) — the gunner’s sight magnification has been changed from x7-10 to x4-11.5. Source: Tank, Combat, 120mm Gun, Challenger" - Part 2 "Fighting Systems.
  • M1A2 SEP, M1A2 SEP V2, M1A1 AIM — the commander’s and gunner’s sight magnification has been changed from x3-10 to x3-13. (Report).
  • Vickers Mk.7 — the gunner’s sight magnification has been changed from x4-12 to x7-10. Source: The Vickers Tanks From Landships to Challenger 2 // Valiant Weapons Control System by Vickers.
  • AMX-30 ACRA — the gunner’s sight magnification has been changed from x6.8-8 to x6-10. (Report).
  • AMX-50 Foch — the gunner’s sight magnification has been changed from standard to x6. The commander’s sight magnification has been changed from x4-10 to x1.6-16. (Report).
  • Char 25t, AMX-50 (TO90/930) — the commander’s sight magnification has been changed from x10 to x6. Source: DEFA report about the 25 T prototype, September 1954.
  • AMX-50 Surbaisse — the gunner’s sight magnification has been changed from x6 to x8. (Report).
  • CV90105 XC-8 — the gunner’s sight magnification has been changed from x8.8-10 to x2-8. (Report).
  • Flakpazner 38, Pz.38(t) A, Pz.38(t) F, Pz.38(t) n.A, Sd.Kfz. 140/1, Marder III, Marder III H, Pvkv II, Pvkv III, Sav M/43 (all variants), Spj fm/43-44, Strv m/41 (all variants) — the tracks have been replaced with physical ones.
  • Vilkas — the vertical guidance angles have been changed from -10°/+60° to -12°/+70°. Source: Infantry Fighting Vehicle SAMSON product data.
  • Super Hellcat — the engine HP has been reduced from 460 HP to 400 HP. Source: Stuart A history of the American light tank by R.P. Hunnicutt (New Vanguard 097) M18 Hellcat Tank Destroyer 1943-97 by Steven Zaloga/ (AFV Weapons Profile 26) - Hellcat, Long Tom and Priest
  • Pz.II C, Pz.II C (DAK), Pz.II C TD, Pz.II F, Pz.Sfl.Ic — the turret rotation speed has been increased from 14° to 25°. Sources: D651/9, Gerätebeschreibung und Bedienungsanleitung des Pz II Ausf. A bis C und F.
  • MEPHISTO, SANTAL — the forward moving speed has been increased from 83 km/h to 90 km/h, the backwards moving speed has been increased from 10.1 km/h to 13.3 km/h. Gear ratios have been corrected. Sources: Fiche technique VAB, Renault Trucks; Gamme Blindee, Renault Trucks; Technical Manual ZF-ECOMAT.
  • ADATS (M113), Falcon — transmission gear ratios have been clarified. Sources: TM 9-2520-272-40; M113A1/A2 to M113A3 conversion by United Defense LP.
  • The thickness of the armor of the JPz 4-5 hull and vehicles based on it has been corrected. (Report). Source: Photos of a museum car with a cut body, Waffen Review.
  • Updated WW2 period crew models have been added for open-top German vehicles.
  • New post-war crew models have been added for open-top USSR vehicles.



Report Page