Turle Sikis

Turle Sikis




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Turle Sikis
From the Super Mario Wiki, the Mario encyclopedia
A green Koopa Troopa as it appears above ground
A red Koopa Troopa as it appears above ground
A green Koopa Troopa as it appears under-ground
Koopa Troopa sprites from the NES, SNES, and GBC versions of Super Mario Bros.

Koopa Troopas from New Super Mario Bros. Wii


This section is a stub . You can help the Super Mario Wiki by expanding it .

Koopa Troopa's appearance in Super Mario Kart
Koopa Troopa's appearance in Mario Kart Wii

This section is a stub . You can help the Super Mario Wiki by expanding it .


This section is a stub . You can help the Super Mario Wiki by expanding it .

A good and bad Koopa Troopa from Super Paper Mario

The green and red Koopa Troopas from the Subspace Emissary


^ Nintendo Magazine System (Australia) issue 7, page 23.

^ Super Smash Bros. for Wii U Shellcreeper Japanese trophy description; English versions do not specify Koopa Troopa, but Japanese versions do.

^ http://themushroomkingdom.net/mariosan.shtml

^ Nintendo Power (March 1997) vol. 94, 114. "[Wario's driving history]: Too many infractions to list; in fact, his license has been revoked repeatedly for reckless driving. Rumored to have 'borrowed' his kart from an unsuspecting Koopa Troopa."

^ Hotel Mario instruction book, page 15.

^ https://www.youtube.com/watch?v=6FiCXHxcvdo

^ https://www.youtube.com/watch?v=IWEpXtvTVFs

^ Screenshot from the Super Mario Party official website Media:Koopa-Trooper-SMP.jpg

^ Nintendo (June 15, 2021). Mario Party Superstars - Nintendo Treehouse: Live | E3 2021 . YouTube . October 23, 2021.

^ https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostResult3.html

^ Super Mario Bros. film preproduction artwork.

^ Super Mario Bros. Finnish instruction booklet.

^ Super Mario Bros. / Duck Hunt Canadian instruction booklet. Page 32.


Koopa Troopas (commonly shortened to Koopas or sometimes Troopas and occasionally named Koopa Troopers [1] ) are anthropomorphic, turtle-like creatures with removable shells that come in many different colors, with red and green Koopa Troopas being the most common; green Koopa Troopas usually walk back and forth without any concerns for pits or other obstacles, and red Koopa Troopas usually walk back and forth without falling off of their platforms. Koopa troopas are usually displayed as foot soldiers of the Koopa Troop , under the direct leadership of Bowser . Since Super Mario 64 , however, not all Koopa Troopas work for Bowser (or any other villain), some of whom even act as allies to Mario during his adventures, and have appeared as playable characters in various spin-off games starting with Super Mario Kart . They are notable for the many uses of their shells in the Mario franchise.

Koopa Troopas, after Goombas , are Mario's most common enemies.

An enemy that first appeared in Mario Bros. , the Shellcreeper , was the "ancestor" of the Koopa Troopa. [2] When creating Super Mario Bros. , a few changes were made to the enemies, including the ability to jump on them in order to damage them.

The Koopa Troopa's Japanese name, ノコノコ Nokonoko , refers to walking forwards slowly, describing their behavior. The English name comes from Bowser 's Japanese name, クッパ Kuppa , which is itself derived from the Korean dish of the same name, [3] while Troopa is a corruption of the word "trooper," seemingly to keep the reference to forward marching from the Japanese name intact.

It is worth noting that the Koopa Troopas' ability to remove their shells is not true to any type of turtle, although popular culture often overlooks this fact.

In the game Mario Bros. , there are enemies called Shellcreepers , which bear a huge similarity to Koopa Troopas, but cannot be jumped on. Shellcreepers come in three different colors to indicate their speed: green is the slowest, red is slightly faster, and purple is the fastest. They can be defeated by hitting the POW Block when they are on the ground to flip them over, then jumping on them. This results in a coin coming out of a pipe .

The Shellcreepers are replaced by Spinies in most remakes of Mario Bros. starting with the battle mode in Super Mario Bros. 3 , likely so players know not to jump on them. In fact, the version of Mario Bros. known as the Battle Game in Super Mario All-Stars features a regular green Koopa Troopa alongside Spinies.

In Super Mario Bros. , Koopa Troopas are the second enemy Mario encounters, directly after Goombas . They serve as foot-soldiers in the army Bowser uses to invade the Mushroom Kingdom . The game's manual also depicts them as "the Koopa, a tribe of turtles famous for their black magic". If jumped on, a Koopa Troopa recedes into its shell , which can then be kicked to attack other enemies. If Super / Fire Mario gets hit by the shell, he reverts to Small form ; Small Mario loses a life instead. If a Koopa Troopa's shell is left alone for too long, however, the Koopa reemerges (their legs flash rapidly as a warning). The game features two different types of Koopa Troopas: green (teal in underground levels except in the remake in Super Mario All-Stars ), which walks in one direction until it is defeated or falls, and the other is red and patrols a set area without walking off any edges. Sometimes, if a Koopa Troopa is either hit from below or is stomped while falling, the shell is flipped upside down (like with its death animation), although if left alone long enough, the Koopa will right itself back up. The game's instruction manual claims that red Koopa Troopas are timid and get scared easily as the reason for them not falling off cliffs. There is also a variation to the Koopa Troopa known as Koopa Paratroopas , which are flying Koopa Troopas. A Koopa Troopa is one of seven fake Bowsers that serve as the bosses of the castles in the first seven worlds, particularly in World 2's castle ; its true identity will be revealed if it is defeated by fireballs.

In some levels, like at the end of World 3-1, Koopas can sometimes descend staircases, allowing the player to kick their shell repeatedly against the staircase in order to potentially obtain an unlimited number of lives (although reaching the maximum can potentially lead to an instant Game Over ). This is prevented in VS. Super Mario Bros. by having the Koopas on staircases replaced with Goombas.

Koopa Troopas reappear in Super Mario Bros.: The Lost Levels working exactly the same way as in the previous game. However, they walk faster than before, making them harder enemies for Mario or Luigi to handle. They can now be found underwater, where they cannot be stomped. Unlike the ones on land, these Koopas have gray shells like the gray Cheep Cheeps that are normally found underwater (but are colored normally in the SNES remake; red Koopas, along with other red enemies, remain the same color regardless of whichever palette is used), suggesting that green/orange enemies are always colored gray/orange when using the underwater palette, as evidenced by the fact that gray Cheep Cheeps were recolored green in Super Mario All-Stars . In the Super Mario All-Stars version, the Fake Bowser fought at the end of World A's castle is actually a red Koopa Troopa, though it is depicted as a right-side-up Koopa instead of an upside-down one.

Koopa Troopas do not appear in Super Mario Bros. 2 due to its role as a remake of the game Yume Kōjō: Doki Doki Panic . However, their shells do appear as items throughout the game, which can be used to hurl at enemies, like in the original Super Mario Bros. Unlike Super Mario Bros. , they do not hurt the player; this is changed in Super Mario Advance .

Koopa Troopas make a reappearance in Super Mario Bros. 3 . They are once again common foot soldiers in Bowser's army, although their reach is much wider in this game, as Koopa Troopas appear in nearly every Land Mario and Luigi visit. From this game onward, the brothers can pick up a Koopa that had gone into its shell and then throw it at enemies. In all versions of the game, Koopa Troopas walk on all fours, except one Koopa in the NES version's ending sequence who appears to be praying to Statue Mario .

This game debuts two new sub-species of Koopa Troopas: Giant Koopas , which, like other giant versions of normal enemies in this game, can only be found on Giant Land , and Dry Bones , an undead version usually found in fortresses.

In the UK version of Bowser's letter revealing he had captured Princess Toadstool while the Mario Bros. were restoring the Mushroom Kings, he is erroneously identified as "Koopa Troopa."

While the common Koopa Troopas do not appear in the game Super Mario Land , a species known as the Bombshell Koopa do. Instead of being able to be kicked in their shell, their shell is a bomb .

Super Mario World marks many changes to Koopa Troopas. It marks the first time Koopa Troopas are seen walking on two legs in-game and wearing shoes (which later became the regular look for them). In this game, when a Koopa is jumped on, it is actually knocked out of its shell, becoming a Koopa without a Shell . Shortly after getting knocked out, it will become stunned and vulnerable for a short period of time. To reclaim its shell, a Koopa has to walk back to it before Mario grabs it. In this game, Koopa Troopas traveled with Bowser to Dinosaur Land in an attempt to take it over, though this plan is thwarted by the Mario brothers.

This is the first game to introduce Koopas wearing Yellow Shells and Blue Shells . Also, if Yoshi eats certain color shells, then he will gain abilities: Green Shells do nothing and can only be spat out normally, Red Shells allow Yoshi to spit fire, Yellow Shells allow Yoshi to cause a small earthquake every time the player lands after a jump, which defeats any enemies who are on the ground nearby (an ability known as sand cloud ), and Blue Shells allow Yoshi to fly for a short period of time.

The different color shells also point to the behavior of the Koopa Troopas. Blue-shelled Koopa Troopas act like red-shelled Koopa Troopas, but move faster. Additionally, when a blue-shelled Koopa loses its shell, instead of jumping into a new one, it will kick any shell in its path. It also does not get stunned when it loses its shell, as it slides out on its feet as opposed to its belly like other Koopa Troopas. Yellow-shelled Koopa Troopas are unique and tend to chase after Mario, but act like faster green-shelled Koopa Troopas in movement. When yellow-shelled Koopa Troopas lose their shell, a coin pops out. Also, when a shell-less yellow-shelled Koopa finds a new shell, it will turn into a flashing Shell and chase Mario. It will be invincible to most of Mario's moves, however, Yoshi can eat this shell and gain all three shell abilities for a limited time, and a spin jump will also destroy this shell. Magikoopas can create yellow-shelled Koopa Troopas out of Rotating Blocks .

After the player completes the Special Zone , or finds all exits in Super Mario World: Super Mario Advance 2 , all Koopa Troopas (except climbers ) become Mask Koopas , with their respective shells becoming round masks that vaguely resemble Mario.

Actual Koopa Troopas appear in Super Mario Land 2: 6 Golden Coins , and assist Wario in taking over Mario Land . These Koopa Troopas can be kicked at each other like as usual and they can right themselves after being jumped on. Koopa Troopas once again walk on all fours in this title.

It is unknown what color Koopa Troopas are in this game, as the game is in black and white; however, their behavior is identical to the normal behavior of the red-shelled ones, but the official artwork depicts them as green-shelled.

While the Bombshell Koopa is absent, it has a Buzzy Beetle -like variant known as the Noko Bombette . Additionally, a gigantic Koopa also appears at the entrance to the Turtle Zone . It will swallow Mario up, allowing him to enter the zone.

Koopa Troopas make their 3D debut in Super Mario 64 , where they appear as rare enemies found only on the Bob-omb Battlefield and Tiny-Huge Island . They appear as members of Bowser's army, which has invaded the portraits of the Mushroom Castle . Only green-shelled Koopa Troopas appear in this game. Unlike almost all of their other appearances, the Koopa Troopas in this game do not act aggressively towards Mario ; in fact, they attempt to escape whenever they see him coming. If jumped on or punched, the Koopa Troopas will be knocked out of their shells and transformed into Beach Koopas . These Koopa Troopas are harmless and cannot hurt Mario, but they can push him back if touched. Attacking them in this state will defeat them, and they will yield a Blue Coin . Once the Koopa Troopas are knocked out of their shells, Mario can ride on their shells in a manner similar to surfing. Koopa Shells can also be found in certain ! Blocks and clams . Additionally, a tiny Koopa Troopa appears on the tiny area of Tiny-Huge Island, but it cannot damage Mario and will be defeated if he attacks or even touches it.

A friendly Giant Koopa called Koopa the Quick also appears in Super Mario 64 , in the same courses that regular Koopa Troopas are found in. This marks the first time an individual Koopa Troopa is given a name and differentiates from the species, as well as the first appearance of a Koopa Troopa who seems neutral to the battle between Mario and the Koopa Troop. When Mario speaks to Koopa the Quick, he gives a high-pitched whooping or hiccuping sound that goes on to be the iconic voice of all Koopa Troopas, especially in the Mario Kart series.

Koopa Troopas also appear in the remake of this game, Super Mario 64 DS , and behave the same. In this game, Koopa Shells can also be found in some Bricks . There is also a fully functional unused red Koopa Troopa that can be found in the game's codes. When they see the player, the red Koopa Troopas will run into them and knock them around, unlike the green ones. Their shells cannot be ridden but can be kicked to hit other enemies. Yoshi can spew fire after eating a red Koopa Troopa.

Although Koopa Troopas do not appear in Super Mario Sunshine , an electric-shelled variant known as the Electro-Koopa and a large, sleeping variant known as the Snooza Koopa do.

After being absent from Super Mario Sunshine , standard Koopa Troopas next appear in New Super Mario Bros. Their role is exactly the same as in the other sidescrolling Mario platformers; a ground pound, however, can send them into their shells and cause them to begin sliding. Mario can also slide like a kicked Koopa shell once he obtains a Blue Shell . In Mario vs. Luigi mode, a single Blue Koopa Troopa reappears for the first time since Super Mario World on the snow battle stage. If Mario attacks it, he can take the Blue Shell and become Shell Mario . The Koopa Troopas dance to the vocal riffs in the music.

Koopa Troopas reappear in Super Mario Galaxy . Unlike in many Mario titles, Koopas revert back to their pre- Super Mario World appearance by walking on all-fours and not wearing shoes, but in the same manner as Shellcreepers . This makes it the first 3D platforming game to show them walking on all fours. They always have angry expressions and make the same "hiccup" sounds they make in the spin-off installments.

As in most games, Green and Red Koopas appear. The normal green type first appears in the Space Junk Galaxy , and later appears in galaxies like the Bigmouth Galaxy and Bowser Jr.'s Airship Armada , while the red type only appears once in the entire game, with a single Red Koopa appearing in Sea Slide Galaxy , near the lighthouse.

Their behavior is different to Super Mario 64 , as instead of running away from Mario, Koopas instead patrol a set area (green ones move back-and-forth in a straight line, while the red one moves in a circle) and can actually hurt Mario if he touches them.

As usual, jumping on a Koopa or spinning into it will cause the Koopa to retreat into its shell. As usual, waiting a bit will cause the Koopa to come out of its shell. Defeating a Koopa (by throwing its shell away or breaking it) causes it to respawn in the same area it patrolled, making it one of the only enemies in the game to do so (along with Cataquack , in Beach Bowl Galaxy). Koopa shells themselves (both green and red ) also appear as common items (more common than the Koopa Troopa enemy itself) which can be thrown to defeat enemies and smash open chests or held onto underwater in order to swim faster.

An unused blue shelled variant of a Koopa Troopa can be found in the game files.

Koopa Troopas reappear in New Super Mario Bros. Wii , acting as they did in the first New Super Mario Bros. Koopa Troopas once again dance to the vocal riffs in the background music by pausing and facing the screen, though they now do a bit of cha-cha. In this game, they appear in both green and red-colored shell variations. The green Koopa Troopas will walk in a straight line until they reach a wall, but red Koopa Troopas turn around when they reach a drop in the ground. Koopa Troopas can be defeated by Spin Jumps and Ground Pounds , and therefore are much simpler to defeat than in earlier games.

Koopa Troopas reappear in Super Mario Galaxy 2 , with the same appearance and behavior as Super Mario Galaxy . In this game, only Green Koopas appear, and only in the Cosmic Cove Galaxy .

Giant Koopas make their 3D debut in this game, and appear in the Supermassive Galaxy .

Koopa Troopas reappear in Super Mario 3D Land as rare enemies. Unlike the Super Mario Galaxy games, the Koopa Troopas have their current appearance back, walking on two legs in-game and wearing shoes, although they appear to be a bit larger in this game, which, like the Goombas, make them easier to jump on, and have a dark navy blue pigment in their eyes.

Koopa Troopas are rare to encounter in the game, with only twelve appearing in the whole game, and are found in four levels ( Worlds 1-2 , 1-3 , and 4-1 and Special 4-1 ).

They behave similarly to their versions from previous games, where Mario stomps them and they retreat into their shells so Mario can kick them to attack enemies. However, in this game, no matter how Mario attacks them, Koopa Troopas only retreat inside their shells when hit, though hitting them with another shell or running into them while invincible does destroy them. However, this only works if the Koopa that is hit hasn't retreated into its shell; hitting another shell results in that shell moving, and two shells in motion hitting each other simply rebound. They will never get back out of their shells in this game and remain in them endlessly once they've been attacked. Mario can only kick shells in this title; he cannot hold them. While retreated into their shells, Tanooki Mario can whip them with his tail or Fire Mario can shoot them with fireballs simultaneously five times to make the shell break open and reveal a 1-Up Mushroom.

After the player has defeated Bowser in World 8- 1 for the first time, the Toads find a postcard that has a picture of Luigi captured by a Koopa Troopa and a Peepa .

Koopa Troopas reappear in New Super Mario Bros. 2 , behaving the same as in New Super Mario Bros. titles. In this game, when Mario touches a Gold Ring, Koopa Troopas turn golden for a time. When these golden Koopa Troopas' shells are tossed, a path of coins is created behind them wherever they go. Additionally, whenever a gold Koopa Troopa hits an enemy, an ascending number of coins are added to the player's coin count, depending
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