Turing Day: Hackathon Guidelines

Turing Day: Hackathon Guidelines

Hackathon Raptors

πŸ“ Case Description

The challenge is to develop an interactive web-based game that sparks curiosity and fosters learning. This game should engage players in a journey of discovery, encouraging them to solve puzzles, complete tasks, and unlock new levels or areas of knowledge. The game's design should subtly guide players toward exploring concepts and ideas that form the foundation of future innovations and problem-solving skills.

The target audience is young minds eager to explore, learn, and challenge themselves. This project aims to create a fun and immersive experience that naturally integrates learning moments without the feel of a traditional classroom setting. Players should come away with new knowledge and a heightened interest in exploring more about the world around them.

Important Note: While the educational content should be woven seamlessly into the gameplay, ensuring a balance between fun and learning is crucial. The game should not explicitly mention its educational goals but embed them within the narrative and gameplay mechanics. Participants are encouraged to draw inspiration from various fields to ignite players' passion for discovery and innovation.

πŸ” Evaluation Criteria

Your solutions will be assessed according to the following criteria:

  • Educational Value: How effectively does the game incorporate hackathon concepts to provide a meaningful learning experience? The game should aim to enhance the player's understanding engagingly.
  • Innovation and Creativity: How original and creative is the approach to making subjects accessible and fun through the game? Innovative problem-solving and presenting complex concepts in a simplified manner are key.
  • Technical Implementation: Assessing the quality of the code, including readability, structure, and the absence of bugs. The game should demonstrate good programming practices and efficient use of technology.
  • Design and User Experience: The visual appeal of the game, its interface design, and overall user experience should be intuitive, visually engaging, and easy to navigate for its intended audience.
  • Accessibility and Inclusivity: How well does the game cater to a diverse audience, including different age groups, backgrounds, and abilities? Consideration should be given to language support, ease of access, and adaptability to various learning needs.
  • Feasibility and Scalability: The potential for the game to be expanded or adapted for broader educational purposes. The game should have the potential for further development and integration into educational settings.
  • Engagement and Motivation: The ability of the game to capture and maintain the player's interest over time. This includes using challenges, rewards, and feedback to encourage continued engagement within hackathon concepts.
  • Presentation: Clarity and effectiveness of the presentation in explaining the game's purpose, design, and educational benefits. The presentation should convincingly articulate how the game meets the hackathon's objectives and criteria.

πŸ•“ Timeline

  • Hackathon Kickstart:Β 23.06.2024 18:00 (UTC)
  • Submission Deadline:Β 30.06.2024 16:00 (UTC)
  • Announcement of Winners:Β 07.07.2024 12:00 (UTC)

Official Hackathon website: turingday.com.

More about Hackathon Raptors: raptors.dev.

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