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This article appears in: November Yet another name became legendary in World War II as a symbol of heroic and determined resistance: the Siege of Tobruk. After routing dispirited Italian forces in Libya during the campaign to protect the vital Suez Canal and other imperial interests, in the spring of the British Army found itself up against far tougher opposition: Lt. Erwin Rommel and his newly formed Deutsches Afrika Korps. The aggressive, headstrong Rommel had arrived in Tripoli that February and was eager to get at the British. Nevertheless, he decided to seize the initiative with a surprise attack on the over extended British and Commonwealth forces. Rommel launched his assault on March 24, , sending three mechanized columns rumbling northward and eastward. The fast-moving Germans chased the retreating British along the coast road, rolled into Benghazi, and swept on to Barce and Derna. One panzer column captured inland fuel dumps and burst out onto the coastal plain at Gazala. Another column executed a wide flanking movement to try to capture British units evacuating from Cyrenaica. Philip Neame. They pushed on relentlessly eastward toward Egypt and the Suez Canal. Bypassed in the enemy advance was the Mediterranean port of Tobruk, 75 miles west of the Egyptian frontier. With one of the best deep-water harbors in the Mediterranean, Tobruk was the only suitable port in Cyrenaica east of Benghazi. Rommel would probably make every effort to drive the defenders into the sea, while British reinforcements and supplies would have to be brought in by ship under the bombs and guns of the Luftwaffe. Rommel, too, was aware of this. As his forces pushed eastward, the British stronghold at Tobruk posed a serious threat to his flank and rear. Its capture was to become a seven-month obsession. The 23,man garrison dug in behind two old Italian defense perimeters that embraced a foot antitank ditch, 70 strongpoints, and a minefield crisscrossed with barbed wire. The mile outer perimeter, called the Red Line, was studded with concrete-shielded dugouts manned by machine-gun and Bren gun crews. Elsewhere in the square-mile Tobruk enclave, the defenders waited with their ton Matilda infantry tanks, pounder field guns, and heavy antiaircraft batteries. The garrison commander was the resolute Maj. Leslie J. A former teacher in Sydney, he was as tenacious as Rommel. There is to be no surrender and no retreat. The Afrika Korps started its drive on Tobruk on Friday, April 11, , with a series of reconnaissance thrusts against the perimeter by panzer and German and Italian infantry units. These were beaten off by artillery. Next, Rommel decided to launch a major armored assault on the southern Tobruk perimeter in the early hours of April 14, Easter Monday. At am, supported by artillery fire and screaming Junkers Ju Stuka dive bombers, German panzers rumbled unmolested through a gap blasted in the southern perimeter wire. The staunch, light-hearted Australian defenders huddled in the perimeter strongpoints made no attempt to engage the enemy tanks. Then, as the German infantrymen passed the strongpoints, a murderous fire hit them from the rear. The panzers ground on until the leading battalion was two miles inside the Tobruk perimeter. They were moving into an elaborate trap. Suddenly, the German tank crews found themselves caught in a corridor of heavy gunfire. British and Australian field guns blasted them from both flanks at a range of only yards. Clouds of dust and smoke obscured the vision of the German drivers and gunners as the panzers milled about in confusion. Joining in the Allied barrage were 2-pounder antitank guns and captured Italian coastal pieces that the resourceful Aussies had turned around to face inland. One hit sheared the turret of a panzer clean from its mountings, and a staff car was blown to bits. The Allied gunners destroyed 16 out of 38 panzers, forcing the rest to withdraw. The Desert Fox attempted another assault two days later, on April This time, he took personal command and sent the Italian Ariete Armored Division and an Italian infantry division against the western perimeter. The Italian tanks took refuge in a wadi, and Rommel could not induce their commanders to continue the attack. The Italian infantrymen took the brunt of an Australian counterattack and quickly surrendered. One whole company gave up to a British scout car crew. In all, Italians were taken prisoner. The Ariete Division lost at least 90 percent of its tanks to breakdowns. The following day, Rommel called off the attack. He still believed that he could take Tobruk, but he was underestimating the fighting spirit of its defenders. Every night, man Allied patrols sneaked out to harass the Germans. An entire battalion of a crack Italian Bersaglieri rifle regiment was captured one evening, while an Indian Army patrol returned another night with two small sacks containing 32 human ears. For the men guarding the Tobruk perimeter, concealment was vital. They stayed underground during daylight hours to escape the attention of German snipers, and they swept away footprints outside their camouflaged dugouts so that Luftwaffe air crews would not see the tracks. Along with the Germans and Italians, the Allied soldiers battled heat, dust, fleas, lice, flies, dysentery, and boredom. The fleas marched up and down our twitching bodies until we thought we would go crazy. The Tobruk defenders endured regular attacks by enemy bombers and Stukas but tried to make the best of it. There was a shortage of fresh food and drinking water, so the troops took vitamin tablets. Some fresh water was produced in ingenious stills made from old gasoline drums, but the taste was always sulfurous. Water was rationed to six pints a day per man. The Rats of Tobruk subsisted chiefly on the old British Army standby of bully corned beef. It was cooked in a variety of ways, from rissoles hamburgers to hash, and augmented by canned stew, canned fruit, and rock-hard Army biscuits. Living quarters in the town were mainly stone houses, bombproof tunnels that had been dug by the Italians, and shelters constructed of concrete slabs, assorted bits of wood and tin, and sandbags. The defenders kept up their morale by listening to BBC news broadcasts every night from London which were preceded by the famous chimes of Big Ben. When not manning their guns against enemy raiders, they staged variety shows in an improvised theater, gambled, ironed uniforms, darned socks, and read their own newspaper, Tobruk Truth. After receiving panzer reinforcements, Rommel planned another assault on Tobruk—a do-or-die operation. At pm on April 30, , the Afrika Korps mounted its heaviest attack to date on the garrison. Stukas and artillery pieces pounded the Allied positions while panzers and grenadier units rushed the southwestern corner of the defenses. The defenders had been forewarned by their intelligence service, but the Germans managed to gain a toehold on the outer defenses and push two miles inside the perimeter. Again, losses were heavy. Even their wounded went on defending themselves and stayed in the fight to their last breath. The battle raged on through the night, and the Allied strongpoints were still active the following morning. They harassed the invaders from behind as other British units retaliated with artillery and tank fire. Dust storms made tactical coordination difficult for both sides. The seesaw struggle continued for three days before Rommel called off the offensive on May 4. His troops retained a two-mile-deep salient near Fort Pilastrino for the rest of the siege, but it had been his most costly attack so far; the Afro lost more than a thousand men. The Desert Fox received orders from Berlin forbidding him to attack Tobruk again or from advancing further into Egypt. He was told to hold his position and conserve his forces. The hard-driving general was bitter at being compelled to wage a defensive campaign. So far, the British forces had destroyed about German tanks and inflicted 38, casualties twice those of the Allies. The British had been reinforced by the arrival of almost tanks, dispatched in a fast convoy, on the orders of Prime Minister Winston Churchill. Tobruk, however, still held out. General Morshead nevertheless faced problems. His Australian brigades had lost men killed, 2, wounded, and about captured in the April fighting. His government demanded that the remaining troops be pulled out and reunited with other Australian units in Egypt. So, in daring night operations carried out under the noses of the enemy, most of the Tobruk garrison was replaced by fresh British, Indian, South African, and Polish troops. Starting on the moonless nights of mid-August, British ships ferried in troops, a tank battalion, food, and other supplies. The transports, berthed in darkness between the rusting wrecks of Italian ships in Tobruk harbor, were swiftly unloaded and were on their way back to Alexandria or Mersa Matruh within the hour. After several months of relative calm, the Germans started increasing their attacks on Tobruk. This time, the defenders faced the scourge of 88mm flak guns, one of the deadliest weapons of the war. Originally used as an antiaircraft gun, the 88 became a devastating antitank weapon. At the start of September , the garrison was hammered by Stukas and repeated tank attacks were beaten off throughout October. That month, the siege of Tobruk entered its sixth month. On November 17, the Western Desert was lashed by heavy rains. The sands became a sea of mud as units of Lt. On the following day, British Tank Corps groups clashed in driving rain with panzer elements around Sidi Rezegh, 10 miles southeast of the Tobruk perimeter. Eventually, after bitter fighting with heavy losses on both sides, tough New Zealand infantrymen with fixed bayonets linked up with British Matildas from Tobruk that had battered through the German lines. With bagpipes skirling, relieving troops marched into the town on December Rommel, however, was far from being finished. After a five-month lull during which he built up his German and Italian forces, he launched another offensive on May 26, German panzer and infantry formations hit the Gazala Line, swung around Bir Hacheim, gallantly defended by a Free French force, and battled with British Guards and armored units in the Cauldron, an area so named because of its relentless heat and the intensity of the fighting there. The panzers battered their way out of the Cauldron, swept northward, and eventually rolled into Tobruk on June The British, Indian, and South African defenders had fought bravely, but, outgunned and outnumbered three to one, were overwhelmed. He survived it by to 25 votes. Tobruk would remain in German hands until it was retaken during General Bernard L. Back to the issue this appears in. You must be logged in to post a comment. A Seemingly Unstoppable Advance… Rommel launched his assault on March 24, , sending three mechanized columns rumbling northward and eastward. Moving Toward an Elaborate Trap At am, supported by artillery fire and screaming Junkers Ju Stuka dive bombers, German panzers rumbled unmolested through a gap blasted in the southern perimeter wire. Rommel, dressed in tropical helmet and shorts, inspects a captured British Crusader tank. Advancing on Tobruk, German soldiers move through a tangle of barbed wire. Smoke rises from German bombs during the major Luftwaffe air raid on Tobruk. Leave a Reply Cancel reply You must be logged in to post a comment. Related Articles. From Around the Network. Read More.

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By Feldgrun November 7, in General Discussion. Steam Charts says in the last 30 days, the game had 0. CLoD Blitz had I'd agree with that, to a degree. What's wrong? Did CLoD's initial disastrous introduction taint the entire franchise? Is it because of the lack of VR, and if so, will that help it gain in popularity? I do not know the exact reasons. Maybe it lacks enough visibility on the flight sim scene. The reason why I do not play is that I find the overall visual quality of the map and environment not immersive enough. For me planes are not enough, the whole battle scene counts. The lack of VR is not an issue at least for me. After the brilliant IL2 saga that ended with and its editor that I used building Guadalcanal scenarios, I lived through the catastrophic launch of CLOD which just killed the thing for me and left a trace. Then came the BoX saga that is a success. CLOD has many other elements that speak in its favor, but that's does not seem to be enough. I suppose that the team who is still working on it, they just do what they can with the graphic engine that they have behind, and they are stuck with it. They cannot improve it like the BoX dev team could do with theirs. Even with the BoX engine there are some technical limits as Jason pointed out. I suppose these limits in the end are financial limits as you can always improve things, but it will boil down to at what the cost and if it is profitable doing. We are in a difficult niche market that appeals to a small number of flight sim fans. My kids never have been attracted to these types of games. They played a lot on console games even if they had PCs. To put it short 'simple' games where you can immediately play learning curve to play is 15 seconds , with strong visuals. There are custom scripts from theOden but it counts kills and sorties in a separate log. More of the many things in CloD that are possible if you want to spend your time doing it. And after release it was bug fixing and then with TF it seems to me their focus has always been on multiplayer. CloD Blitz are the only accurate ones. ATAG has a counter on its forum page and there you can see how many people are actually playing the game at any given time. Smoke plumes, craters, formations bombing and taking flak, land battles, ships, convoys they all creates the opposite impression for me. Can you put a finger on the non-immersive environment? The maps is being updated for the visual update, whenever that comes. So I hope at least from that aspect it should be ok in the future it is looking marvelous with all the scenery, hedgerows, hay stacks, cows, new textures, objects in cities and harbors, far render distance etc. I believe most like to back a dog in a fight. Not just WW2. This product has also had an ascendancy in recent times that will have drawn potential players away. It certainly has with me. So in that regard both BoX and CloD have lost out. BoX on the surface at least offers more content, more SP options, a better gui and is generally more easily accessible to casual and new players. Those that do persist with ColD face limited servers that are empty self fulfilling prophecy , limited SP options and a small and largely inactive community. All this sitting on a product that , for all its plus points and potential, still feels and is unpolished in many areas. BoS is a very well rounded package and very accessible even to newcomers. It does what it does right and what needs to be done to at least a satisfactory degree. Or paint Kuban brown and imitate NA…. CloD needs to show people it can do certain things better and the other things just as well. And then there are the obvious obsolete things we all talk about UI now for the most part, since VR and an upgrade in visuals is coming. My teammates had blast flying Tobruk last Saturday, bombing is very satisfying. The visuals are great regarding hits, dust, smoke, water splashes and after effects of good bombing run, where il2GB is weak in that regard. The immersion and lasting effects of destroyed objects are there where in BOX after minute or two everything look the same and all hit , destruction effects disappear to early and are to tiny. Plane damaged model is also more advanced, you can damage all kinds of system, mechanical, electrical, pneumatic. Plane ground handling , take off in particular feels very unnatural in Clod where in BOX is much better. But the planes, especially the looks are nice. TFS has done a good job to make the original buggy game playable, but older players have moved on from it already to more fresh sims BoX and DCS and potential new players will certainly not pick an year-old game which does not have an active payer base as their go-to game. It was actually quite good game, after TF fixed it and with SoW running an interesting war scenario on it, but with SoW ending at the same time when BoX started to mature and get content, people just moved on from it. Honest question to which I have my own answer spoiler below , but wanted to know what others think:. Why is one sim seen as old 11 years old and the other is seen as new? Because of DLCs? By that logic CloD would be 2 years old. If you look at the aircraft they still show polygonal outlines of rounded structures. That looks dated. DW-T is a sea of blue and a sea of orange. That map looked so primitive at release some buyers may have felt cheated. I don't think it is possible for a single part-time team to compete with organizations that get content contributions from multiple part-time? Sometimes it seems that TFS is in some respects a one-man operation. Continually stating and failing timelines damages credibility. Apparent inability to address GUI eccentricities also makes the future look 'uncertain'. Just about the visuals, my only other comparison is DCS, which i'm running on high settings. DCS to me looks High contrast. And that water in CloD! Looks great. Even though I miss me some white foam from waves breaking. The map when flying low looks primitive and outdated, but from up high it's immersive as balls. And while dogfighting it's not what you're focussing on. It's a strange thing, dated does not necessarily mean worse, specifically for me. Dated graphics can still be very immersive. I play Stalker with a huge modpack Gamma , and the basis is pretty darn old. But that game looks immersive, and to me better than some modern triple A titles. I have no input on the actual topic question, as i'm pretty new, apart from self-fulfilling prophecy bit.. As a new flightsimmer, you google your options. And people state that BoX has people, whereas CoD has hardly any players. At that point, it doesn't really matter which is the better experience. Games can be brilliant but dead or dying. Because it felt so darn good, I got Tobruk one or two days later. As for UI, see the topic about UI. MP often gives me stress in games until i'm proficient. But horrid AI seems par for the course in flight sims, so whatevs. However, the SP, which is where most people would start out is not very newcomer friendly. I believe a lot of players like Bos because it's simple and uncomplicated. It's time for me to give a chance to war thunder. No it does not - at least not in SP. And seeing that this funktion was planned at some point but still doesn't work is frustrating. My comment here was mainly for Desert Wings - Tobruk the topic of this thread where and this is only my personal opinion I found it dull. Maybe the desert is dull but I can't explain. I have traveled in African deserts a few times. Colors do not seem right. But I agree that there is a big difference, and it is my error to not have stated the difference. The scenery on CLOD and the farm and fields environment and the colors are very well rendered. BoN started to approach that quality. One strong point of IL2 and the previous iterations was that over the time they created a very large library of objects to make the map livelier. This has been always a weak point of BoX were this has lacked effort. To be honest we had in the end some cows, horses, haystack and infantry. Infantry has multiple poses missing, no single soldier block in two or three poses like in would use less resources , lack of various uniforms, why not single cow and horseblock etc. The visuals in 'Desert Wings - Tobruk' were released in an incomplete stage of development Maybe those not loving the map as it is simply seek perfection in the domain of flight sims and, thus, never will be happy. Same thing with some players in 'Great Battles' who are not happy with the Normandy map as it is and those, again, never will be happy. Regarding the desert map, TFS already explained the how and why of such an incompleteness, and they equally explained that the promised visual improvement will come at release of the so called 'visual update' click here for the last communication on that matter , the latest as far as I know, published on the 27th of October. In fact, if I got it correctly, both maps in the Dover series, Channel and Tobruk, still are under improvement via the so called 'visual update'. I have no idea when the visual update will be openly implemented in the game. Before Christmas? Before Summer comes? We'll see It is true, the single player mode presents some handicaps when compared to multiplayer. The game user interface, the ammo management when in single player mode, the lack of a really dynamic career mode, the lack of an easy-to-use quick mission builder There's plenty of scenery elements in the mission builder but, anyway, the scenery objects are being increased in the default maps, we already had a video showing that. Again: let's wait to the visual update is released and fully implemented in the game Finally, please pay attention to jollyjack's question 'and the winner is? My reading of this post of Jollyjack is that he knows the answer but he's trying to make us understand that the TFS devs won't work at a faster pace only because we open new threads and we keep opposing each other, CoD fans vs other games fans Great Battles, DCS or whatever other game. If some keep focusing on the bad things As a conclusion, Jollyjack, there will be no winner here in these forums: the game is not finished TFS is doing its best If you don't have anything new to add, if you don't want to apply as a tester, as a developer or as a coder Thank you in advance. Lack of progress and missing targets. This was the reply I got to the timeline I guessed at for Tobruk being released. There is so little information coming out of TFS that the only thing that happens on the forums is a tiny snippet of news is released very, very sporadically and then we are once again left in the wilderness. There is no way of building traction and expectation as there is no reliable interaction with the forum readers and so we end up in a continual circle of some saying the update is rubbish and some saying the update is amazing! In fighting then begins, personal insults fly and then Buzzsaw shows up and locks the thread Lack of publicity and lack of community interaction. With nothing to discuss, forums quickly become stagnant and readers find other locations to populate. Forum readers have nothing to share or talk about to show their friends who may be interested. A brief video here or there and a quick bit of text saying 'here's some news, but I can't tell you anything else' really doesn't help. Regular updates allow people to share on other forums, progress of the Visual update and thereby garner interest. One update occasionally, quickly glows brightly like an ember in a smouldering fire and then is quickly extinguished when other sims release much more regular news, and they become the talked about topic. I know, I bang on about publicity, but why do TV programme's have adverts? Imagine a new product being released and not one mention of it is made publicly. How soon will it fail? This is why TFS should be shouting their product from the rooftops as regularly as they can. Gain that traction, expectation, excitement, community buzz. There is no point releasing the visual update and just saying 'there you go'. Regarding the community interaction, I think long-term players who have seen the issues that CloD has, have reported them, yet the bugs still remain, unfixed, lingering like a bad smell and then an update occurs to the game which is usually just a few extra missions. This disenfranchises people who are readily helping and yet feel ignored. They walk away. I don't agree they should, but it's the reality of the situation. I'll say it again This is an essential for mission builders to create moving fronts, yet 'it's CloD! I find the Full Mission Builder very easy to make a functional mission, but I don't have the knowledge to get into scripting, yet this is where CloD excels and really makes it a fantastic tool for creativity, this should be a huge selling point and yet barely any Mission Builders get involved with it other then TheOden? I don't know, I really don't. The Quick Missions in CloD are fine but to be able to set up 16 aircraft vs 16 aircraft, scramble, chase, head to head, individually skin each aircraft, set loadout simply and easily without having to load a multiplayer game , set the map location, weather, time of day, grounds targets, Flak, etc, etc this is a feature that would be much appreciated and add so much more to the offline experience. The visual and pratical damage model in CloD is above and beyond anything out there at the moment. Even now watching a wheel drop from an attacked aircraft due to hydraulic failure blows me away! Over and over again, Joystick controls vanish, cameras don't work as they should, views don't work as they should. Other sims have so many more camera options to showcase the beauty of their product, CloD has the bare basics and this is another issue where players cannot be overly creative, thereby making screenshots and videos, sharing them and having more free publicity to attract players. There should be a free camera that can be placed anywhere like BoX, wing tip cameras, cowling cameras, just more variety to make more content shareable and raise the profile! Overall CloD is an amazing product, hamstrung with long-standing bugs that new players just don't have the time to invest in and old players know all about but have long since given up caring about as they never expect to see them fixed and once again we are back to apathy. I realise my take will have the usual unpopular opinions but it is MY opinion as to why it isn't more popular. I honestly love CloD, I do genuinely believe it still has the greatest potential but the lack of progress yes, real lives, not full time is the ultimate killer of the product. I know they can't help it as they are only part time, yet we also know if this was a product in a professional studio hands the progress, bug fixes and new modules would be likely as far ahead as BoX is now. I think most of us old timers remember how Oleg was working on the Battle of Moscow before the studio was canned, to think what could have been! I still long for CloD to be the product it really could be, but ultimately with a small part time team working on it, the likely hood of us ever seeing and the CloD engine rendering bomber streams and B's and B's feels like an impossible dream at this point in time with the near glacial progress since Tobruk was released. Take from my reply what you will. I am still a fanboy, just a frustrated one because it should be obvious to anyone who knows CloD, this really is an Ugly Duckling waiting to become a beautiful Swan. Indeed, there are three different 'IL-2 Sturmovik' generations of games:. Jollywack simply wanted to say that big cities are not modelled in the 'Great Battles' series but that they are modelled in the 'Dover' series. Examples of that: developers refused to model Moscow in the Great Battles series And it's ridiculous that 5 installments in, you get no warning by your wingmen or crew of bandits, nor can you radio for help if somebody is on your 6, while all of that and Drop Tanks are in CloD. Buzzsaw even stated why DW-T wasn't released in June here and he said ' Yes, we have not finalized our release as quickly as we might have hoped, but not from lack of effort We have had some stumbles in our generally steady forward progress. If you want me to apologize for a few words of optimism several months ago If you want me to apologize for a team who is working as hard as they can and who are all doing superb work, then I am sorry, I can't. Also, why hasn't anyone complained that a science fiction book I'm writing isn't finished yet even though in I said it would be finished by August 4th ? But as I said, I wasn't trying to be negative with you. You made a lot a positive statements about CloD afterwards and I really enjoyed your Damage Model video which shows just how great this game is? I don't think other companies reach their targets faster, I simply stated I was called wildly pessimistic speculating on a reasonable timeline for release which turned out to be wildly optimistic. My original reply is in answer to the question posed and I stand by my answer as to why it isn't popular. And it is not the lack of VR or old 2D clouds and all the visual eye candies they work on now but I understand they are important to some. For me the visual part of the game is good enough to play it I agree the Tobruk map could be better, but on the other hand I new flew over it in RL so can't really tell how bad it really is? Tobruk was something I very much waited for, bought it as soon as it was possible, played a few scripted campagns, saw corkscrewing aircrafts again and So why waste time on the worse product? And not only me as we can see from the number of players of each game? Cliffs of Dover has had it's time in the sun, and it's been a long one. Any one thinking that the VR update, or cloud update, or visual improvement update, is going to bring back full servers again is grossly deluded. I don't believe it's a matter of slow development, poor communications and whatever else is used as an excuse; sometimes games end on life support through a natural lifespan, and there's not a lot that can be done for them to revive. Without doubt the Visual Update will improve player stats in the short term. Longer term though Blitz' GUI warts are not going away so the numbers will start to slide downwards again once the 'new' wears off. I still have Track IR and use it for Blitz. Those sims have extensive libraries and updates can come unexpectedly. There are modules and features to occupy players' time until a desired feature drops. I am never going to sweat drop tank implementation for GB and not sure I'd have use for that feature even when available. If you're buying hundreds or thousands of copies of Blitz that will help the team. Inflating ones' own importance won't. I was just laughing when I saw you call someone else obsessive compulsive. Physician, heal thyself. Please Dagwoodyt, read this. I can't do any better. Please BOO, read this. I laugh with a degree of sadness when some joke that this 'alien technology' was taken back 20 years ago. And my post continued stating 'Nevertheless You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Share More sharing options Followers 2. Recommended Posts. Feldgrun Posted November 7, Posted November 7, Link to comment Share on other sites More sharing options WitchyWoman Posted November 7, When the game released I think they ran out of time to really develop the offline side of it. BOO Posted November 7, Plus 1 to the above posts. Im not sure how you come back from that to attract the less ardent. Or paint Kuban brown and imitate NA… CloD needs to show people it can do certain things better and the other things just as well. Posted November 7, edited. Edited November 7, by jollyjack. Lusekofte Posted November 7, I love clod. But I do not have time at the moment. Robli Posted November 7, The game is just kind of old and abandoned. Dagwoodyt Posted November 7, Bloyamind Posted November 7, And the winner is? Eisenfaustus Posted November 7, Mysticpuma Posted November 7, My answer to your question is as follows. My opinion only. It actually missed my speculation by a further 12 months. People want new toys and seeing TFS playing with them and not sharing them leads to apathy. So, why isn't it more popular? Accessibility is one issue that often frustrates and drives new players away. Agree, why i supported it by buying it And let's not forget: London is on the map; something IL-2 did not dare even. Enceladus Posted November 7, Mysticpuma Posted November 8, Posted November 8, Enceladus, I don't take any offence from your reply. Koziolek Posted November 8, Really agree with most of the above I very much try to get back to CLoD every few months. But as a SP only I cannot live with the shitty AI and the lack of SP campaign Oh and don't forget some other bugs where you need to aply an 'easy workaround' Tobruk was something I very much waited for, bought it as soon as it was possible, played a few scripted campagns, saw corkscrewing aircrafts again and Posted November 8, edited. Dagwoodyt Posted November 8, I really don't understand it, for me it's much better CloD. Dagwoodyt Posted November 9, Posted November 9, edited. Edited November 9, by Dagwoodyt. Mysticpuma Posted November 9, Posted November 9, BraveSirRobin Posted November 9, BOO Posted November 9, Another perfectly good thread gone to hell in a handcart. Feldgrun Posted November 9, Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account. Sign in Already have an account? Sign In Now. Go to topic listing. Sign In Sign Up.

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