Tits Edit

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A save editor for Trials in Tainted Space.

A save editor for the game Trials in Tainted Space .
TiTsEd allows you to edit your character's stats, and possibly other things in the future.
Requires .NET Framework 4.5 or later, only officially tested and supported on Windows.
Download the latest TiTsEd-*.zip archive from the releases tab (above) and extract the files wherever you want. No installation required. Note that browsing the archive via Windows Explorer is not sufficient, the files must be extracted from the archive or you will receive errors.
To report bugs, you may create/update issues in TiTsEd's issue tracker .
To edit the program itself, you need a copy of Visual Studio 2019 or later with the ".NET Desktop Development" workload installed.
This save editor is based mostly on CoCEd and uses much of its code.

A save editor for Trials in Tainted Space.


If you intend on editing your save file, do note that you are fully responsible for any outcome the changes made to your save file may produce--this includes any negative effects it may have on your gameplay experience, appearances of any strange cosmetic or function-related bugs that did not exist before the editing, or even corrupting the save file itself, or otherwise making it unreadable by the game.

Always remember to keep a backup copy of your original, unaltered, save file!

This is a reference to modifying the Trials in Tainted Space save game file.

There are two file variants the game can save to: a game-specific *.tits file (by using the " Save File " button) or the more editable *.sol file (by using the " Save " button). This editing guide will only concentrate on the Local Shared Object file type (*.sol).

There are a couple ways one can go about editing save files.

The most common and more publicly available method is by using a local shared object editor named .minerva . Legacy versions of .minerva can be downloaded and used on a machine locally, but requires the AIR environment software to be installed for the program function properly. Alternatively, the current online-browser version will allow uploading a *.sol file to edit, then saving the changes to a new file.

Depending on the operating system and/or web browser being used, the *.sol save file generated for the game may be found in one of a number of places.

The first step is to find the proper folder directory:

Access the "AppData" folder by doing the following:


Another option is to set hidden folders as visible, enabling navigation directly to the AppData folder.

Full path:
C:\Users\ [username] \AppData\Roaming\Macromedia\Flash Player\#SharedObjects\ [numbers and letters] \

If using Windows XP , save files can be located at the file path:
C:\Documents and Settings\ [username] \Application Data\Macromedia\Flash Player\#SharedObjects\ [numbers and letters] \

If using Google Chrome , save files can be located at the file path:
C:\Users\ [username] \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\ [numbers and letters] \


Alternatively, if you can't find the exact directory, you can search for the file by doing the following:

Full path:
Users/ [username] /Library/Preferences/Macromedia/Flash Player/#SharedObjects/ [numbers and letters] /

If using Google Chrome , save files can be located at the file path:
~/Library/Application Support/Google/Chrome/Default/Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/ [numbers and letters] /www.fenoxo.com

If you aren't using the "default" Google Chrome account (i.e., if you have more than one users with separate profiles on Chrome), instead of opening the Default folder, the file path is:
~/Library/Application Support/Google/Chrome/Profile [number] /Pepper Data/Shockwave Flash/WritableRoot/#SharedObjects/ [numbers and letters] /www.fenoxo.com
The profiles aren't given the names they're saved under in Google Chrome, but rather numbered in the order they were made.

Full path:
/home/ [username] /.macromedia/Flash_Player/#SharedObjects/ [numbers and letters] /

After finding the proper directory, the next step is to find the actual file in the following folder location:

If Trials in Tainted Space is downloaded and played on the local hard drive instead of the online browser, the save file may be found in a folder labeled "localhost", usually located in the Macromedia Flash Player cache/temporary folder.

Newer versions of Flash have changed this to a folder labelled "#localWithNet"


Alternatively, playing online via www.fenoxo.com or fenoxo.com will produce a save file located in the "www.fenoxo.com" and "fenoxo.com" folders, respectively. If playing it from the FurAffinity website (or www.furaffinity.net ), it would be located in the "d.facdn.net" folder.

After finding the appropriate folder, the save file produced should be named something to the effect of "TiTs_ n .sol", where the " n " is the slot number the save was saved in.

There are a variety of value types that make up the components of a save file. They include:


Note that a number value can be considered an integer if no decimals are present in its value. Both integers and numbers can be positive or negative values.

The save file will contain a main array of values, each possibly containing another array of values (which can also contain yet another array of values).

The main set of values presented in the save are as follows:

This array contains the various information of characters marked for serialization. The information deals mostly with stats, slotted items, and body part details of the specific character.

For editing the player's character, the array object of interest would be "PC".

The breast rows, regardless of breast sizes, fall under the "BreastRow" class of organ objects which contain the following properties:

The penis falls under the "Cock" class of organ objects which contain the following properties:

The vagina and anus fall under the "Vagina" class of organ objects which contain the following properties:

The "PregnancyData" array consists of active and inactive "wombs" which contain the following properties:

For a reference to the integers used for the predefined types and flags, see the Global Values page.

To determine whether or not a type/flag is compatible with a certain body part, refer to the list of body parts found in the Appearance page.

For most item objects, only a few notable values are saved.

However, if the item is marked for serialization, the object is dynamic rather than static, and additional values are available:

Storage class arrays are commonly used for key items, perks, and status effects. The values for a storage object are as follows:

Type collection of type/flag arrays are used determine the values for each damage/resistance of an item. The arrays are as follows:

For typeCollection, the array's index numbers correlate to the damage type , where the values under each type designates the amount of damage/protection from each type. The flagCollection works similar to other flag-like arrays where only the defined/adopted flag values are included in the collection.

Array of serialized character objects.

Days passed since the first day of the adventure.

Array of messenger message objects.

Save file's minimum save version number.

Player character's gender upon save.

Player character's location coordinate upon save.

Player character's location name displayed upon save.

Player character's name upon save. (Save file's name)

Special notes given to the save file upon save.

Player character's ship location name displayed upon save.

Save file's current save version number.

Array of inventory slots containing items located on the player character's ship.

Lowercase article used to refer to the character. (Primarily used in combat text.)

Item currently occupying the accessory slot.

Designates the affinity type of the character. (Assigned during character creation.)

Whether or not the character has a virgin anus .

Item currently occupying the armor slot.

Prostate or testicle semen fullness.

Multiplier value of the markdown price when the character buys items.

Uppercase article used to refer to the character. (Primarily used in combat text.)

Value of the character's class . (Viewed as Occupation.)

Directory and name of the object's function.

Whether or not the character has penis virginity.

Amount of usable credits currently held on the character's person.

Modified value of cum production's cum multiplier.

Raw value of cum production's cum multiplier .

Modified value of cum production's cum quality.

Raw value of cum production's cum quality (also known as Virility) .

Type of fluid produced as male ejaculate.

Action for when the character is blocking an attack. (Used in generic combat text.)

Action for when the character is dodging an attack. (Used in generic combat text.)

Multiplier value of dick nipple length when it is erect.

Type of dick nipple (for nipple types that support it) .

Length of ears (for ear types that support it) .

Long name of ear piercing (if applicable).

Short name of ear piercing (if applicable).

Value of the character's genital elasticity .

Long name of eyebrow piercing (if applicable).

Short name of eyebrow piercing (if applicable).

Value of the character's genital location .

Type of fluid produced as female ejaculate.

Length of horn (for horn types that support it) .

Pregnancy name of impregnation type.

Array of inventory slots containing items located on the character's person.

Whether or not the character is immune to lust.

Shopkeeper message for buying items.

Shopkeeper message for greeting another character.

Shopkeeper message for selling items.

Array of storage -class key items , located on the player character's person.

Current value of the character's level .

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