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Variants
Activate and manage Variants in your project by using the Unreal Editor's Variant Manager UI. To enable this UI, you'll need to first have the Variant Manager Plugin enabled. Once you've activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. The left-hand column houses the list of actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To unbind an Actor, right-click it in the list and select Unbind from the context menu.
On the right-hand column you'll see the Values Panel. Click on a property and you'll be able to see its saved value. You can also record the current value by clicking the right-hand icon. Variant will alter the value it has recorded and store the updated value for the property. The Level Viewport value won't be affected however the project will be saved. When the Variant activates, the Variant will have the ability to call the functions available to the bound Actor.
As opposed to the prior Variant Manager unlike the previous Variant Manager, the Variant Manager can be able to capture properties that are revealed by Blueprints. These properties are then automatically bind to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is set to on the property's value is captured, it will be matched to the Variant's. If the Variant is off the property's captured values won't be updated.

In the Values panel, you'll also be able to see the constraints of the Variant that you're currently working on. If your Variant is set at 150% BOM, for example you'll see that the car's model has also been set to 150 percent. This information can be used to enhance your user interfaces. You can also switch between the various trim options available to the Variant.
As with other components of Unreal, Variants can be modified and added to your project. Once you've created the Variant, and then bind it to an Actor it is possible to use the Variant Manager to activate the Variant and modify the Actor's properties. To show the Variants in your interface, you can use thumbnail images.