The right way to Be In The top 10 With Open Arts
Abstract:
Museums around the world hold tremendous troves of public domain
artworks. In digitized form, they can be powerful tools for research and learning,
As well as building blocks in the hands of pupils, teachers, scholars, developers
And creative people. By opening up their digitized assets for reuse, museums have
A exceptional opportunity to expand the reach of their public mission to function and
Educate the public on 21st-century media terms. What could be controversial
about that? Art museums have a long heritage of restricting access to high-quality
Images of artworks so as to secure them from improper use, and also to be in a position to
Secure revenue from image sales. Nonetheless, in the age of easy and ubiquitous online
Image sharing, prohibitive licensing is seriously contested both as a way to control
Usage of graphics and also as a sustainable business model.
Key words:
Domain name, copyright, Creative Commons, reuse, the social internet business
Models, OpenGLAM.
M
ERETE
S
ANDERHOFF
*
"If they want to have a Vermeer in their toilet paper,
I would rather have a very high-quality image of Vermeer
On toilet paper than a very bad reproduction."
1
Tops, and street vendor merchandise,
Rijksmuseum is just one among a small but
Growing number of art museums which stand
Out and take another stand to the
Challenges inflicted on the cultural heritage
Business by electronic technologies.
As part of this Europeana Network
Research is spent in researching the
Conditions for museum practices in the digital
collections. open images are confronting radical
Changes caused by the rapid technological
Development and the changing behavior
Patterns it entails.
Social and internet media, audiences have
Become users that are not satisfied with only
Passively receiving information and content;
They're used to engaging actively
Themselves, making their own understanding,
Opinions, and imagination.
As more people enjoy and be used to
Participatory entertainment and learning experiences,
They would like to do more than just'attend' cultural events
And institutions. The societal Web has ushered in a
Dizzying collection of tools and layout patterns that make
Visitors
Anticipate the capacity to respond and be taken seriously.
They expect the ability to talk, share, and remix
What they consume (Simon 2010:Simon ).
What does such participation, however, imply
For museums should they empower its users to
discuss,
Electronic artworks? Primarily, it
Suggests allowing individuals to download images
And discuss them on social media like blogs,
Facebook, and Flickr, enabling them to
Discuss and comment images independently
Of a memorial frame. Second,