The Tower Hentai Game

The Tower Hentai Game




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The Tower Hentai Game


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Tyler Colp





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Associate Editor




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PC Gamer is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Here’s why you can trust us .

By


Tyler Colp


published 1 day ago

Tower of Fantasy is out today and it sure looks familiar.
The most charitable way I could describe Tower of Fantasy's relationship to Genshin Impact would be "inspired." It's so deeply inspired by Hoyoverse's anime character action game that it would be easy to shrug it off as one of the many mobile clones you see show up in ads trying to convince you they're where the real players are at. Its uncanny resemblance to Genshin is the hardest thing to get over in its opening hours, kind of like trying to get over how much Genshin felt like Breath of the Wild when it came out. But if you can grimace through it and restrain your cynicism, the MMO-like systems it introduces could be what sets it apart.
Tower of Fantasy copy-pastes a lot of Genshin's most impressive aspects as well as its most egregious. Let's take stock:
Genshin runs through the veins of Tower of Fantasy; it's practically biological.
Unlike Genshin, Tower of Fantasy has a fully customizable main character, with sliders and everything. It's a big deal if you've never liked having to play as Hoyoverse's mostly silent protagonists. Here you can make anyone you want (opens in new tab) , although a lot of people are just trying to make Genshin characters (opens in new tab) .
None of the characters, both the ones you can play and the ones you meet, make a good first impression in Tower of Fantasy's haphazard opening missions. It took me a while to care much about Genshin's story because a lot of it is delivered piecemeal and via dialogue that puts me to sleep. Only the game's most recent updates have underlined how many of its characters are fun to hang out with even if the game's main plot remains dry. For some reason, Tower of Fantasy borrowed that too. Genshin's ability-blending combat is satisfying enough (if you are lucky or loaded enough to get the characters you want) that its storytelling isn't intrusive; it's possible Tower of Fantasy will be the same way with time.
I couldn't find a flow with the weapons I picked up in my few hours with the game. Shoulder-mounted cannons and dual-wielding pistols don't have the same oomph of Genshin's superpowered team-ups, who might suck enemies into a tornado so an archer can obliterate them with frozen arrows. The lack of character-specific abilities in Tower of Fantasy puts a lot of pressure on the weapons to fill that role, and without a lot of time to experiment, combat can be disjointed. Your character's ability to frequently launch powered-up attacks keeps skirmishes exciting, but, like Genshin, it'll take a bit before you find a groove that will remain engaging for the hundreds of hours the game expects you to spend with it.
Tower of Fantasy mirrors the boundless exploration of Genshin too. It's nowhere near as elegant: Genshin-style environment-based puzzles that are tucked away in the world are replaced with a bunch of chests and interactable objects, and you have access to mounts that effectively shrink the entire map. The open world is stripped of the illusion that you'll stumble on secrets as you explore and the friction of having to do most of it on foot is largely gone too.
Tower of Fantasy is a messy game that doesn't have a clear vision for what makes it distinct from all the other options out there.
It instead goes for the Ubisoft approach where you're encouraged to squeeze the world and every system in it like a sponge. Tower of Fantasy's utilitarian approach to open world design overwhelms me. If, however, you're someone who finds clearing out sections of a map to be one of the most gratifying things in games, Tower of Fantasy's maximalist approach could be for you.
Like Genshin, Tower of Fantasy is ultimately a game about whacking monsters with swords to make the numbers pop out. It has a stamina bar that limits how quickly you can execute a powerful attack or climb a mountain, but, on the test server I played on, it had plenty of give for whatever activity I was engaged in. You can swap between weapons at any time and combo their effects, just like flipping through Genshin characters. The enemies I fought weren't tough enough to require it, but the damage bonus (and sick attack animations) you get for doing so were worth it if only to speed up fights that were taking too long. The game's PvP and endgame will test how deep this style of combat is and how necessary it will be to spend hours gathering resources to level your weapons and character up. There's a chance that the level of grind won't be commensurate with the reward for its most difficult activities, but it'll take some time for players to figure that out.

Tower of Fantasy ultimately uses Genshin as a lure to get you into its world and systems. Gacha games mimic the most familiar parts of other games for a reason: they want you in as fast as possible so that there's a chance you might spend some money. Tower of Fantasy is as guilty as any other game with systems built to exploit your desire to make playing it easier. But it also suggests it might add compelling layers on top of the framework of Genshin, like how other players can seamlessly phase into your world and fight by your side or how you can equip temporary tools (each categorized like MMO archetypes) like a mech suit to deal huge amounts of damage. Genshin always flirted with MMO-like ideas, so if Tower of Fantasy successfully incorporates enough parts of that genre, it could be a worthy counter to Hoyoverse's mostly lonely world.
For much of its opening hours, Tower of Fantasy is a messy game that doesn't have a clear vision for what makes it distinct from all the other options out there. It chose Genshin as the template, which, as far as templates go, isn't a bad choice. It successfully made me want to poke around its world and knock around its dinky enemies. I can't really say no to any of that, I just wish it spent a little less time assuring me it's like the thing I've played before and more time convincing me on the things that make it unique.
Tower of Fantasy launches today via its own launcher , but will come to Steam and the Epic Games Store in the future.
Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He's interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out the parts worth talking about. His goal is to talk about games the way they are: broken, beautiful, and bizarre.
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(opens in new tab)

(opens in new tab)

(opens in new tab)

(opens in new tab)
(opens in new tab)

(opens in new tab)



Tyler Colp





(opens in new tab)







Associate Editor




Contact me with news and offers from other Future brands





Receive email from us on behalf of our trusted partners or sponsors


The internet won't stop roasting this new Forspoken trailer
He wanted faster internet, Comcast wanted $50,000, so he made his own ISP
More stories to check out before you go
PC Gamer is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Here’s why you can trust us .

By


Tyler Colp


published 1 day ago

Tower of Fantasy is out today and it sure looks familiar.
The most charitable way I could describe Tower of Fantasy's relationship to Genshin Impact would be "inspired." It's so deeply inspired by Hoyoverse's anime character action game that it would be easy to shrug it off as one of the many mobile clones you see show up in ads trying to convince you they're where the real players are at. Its uncanny resemblance to Genshin is the hardest thing to get over in its opening hours, kind of like trying to get over how much Genshin felt like Breath of the Wild when it came out. But if you can grimace through it and restrain your cynicism, the MMO-like systems it introduces could be what sets it apart.
Tower of Fantasy copy-pastes a lot of Genshin's most impressive aspects as well as its most egregious. Let's take stock:
Genshin runs through the veins of Tower of Fantasy; it's practically biological.
Unlike Genshin, Tower of Fantasy has a fully customizable main character, with sliders and everything. It's a big deal if you've never liked having to play as Hoyoverse's mostly silent protagonists. Here you can make anyone you want (opens in new tab) , although a lot of people are just trying to make Genshin characters (opens in new tab) .
None of the characters, both the ones you can play and the ones you meet, make a good first impression in Tower of Fantasy's haphazard opening missions. It took me a while to care much about Genshin's story because a lot of it is delivered piecemeal and via dialogue that puts me to sleep. Only the game's most recent updates have underlined how many of its characters are fun to hang out with even if the game's main plot remains dry. For some reason, Tower of Fantasy borrowed that too. Genshin's ability-blending combat is satisfying enough (if you are lucky or loaded enough to get the characters you want) that its storytelling isn't intrusive; it's possible Tower of Fantasy will be the same way with time.
I couldn't find a flow with the weapons I picked up in my few hours with the game. Shoulder-mounted cannons and dual-wielding pistols don't have the same oomph of Genshin's superpowered team-ups, who might suck enemies into a tornado so an archer can obliterate them with frozen arrows. The lack of character-specific abilities in Tower of Fantasy puts a lot of pressure on the weapons to fill that role, and without a lot of time to experiment, combat can be disjointed. Your character's ability to frequently launch powered-up attacks keeps skirmishes exciting, but, like Genshin, it'll take a bit before you find a groove that will remain engaging for the hundreds of hours the game expects you to spend with it.
Tower of Fantasy mirrors the boundless exploration of Genshin too. It's nowhere near as elegant: Genshin-style environment-based puzzles that are tucked away in the world are replaced with a bunch of chests and interactable objects, and you have access to mounts that effectively shrink the entire map. The open world is stripped of the illusion that you'll stumble on secrets as you explore and the friction of having to do most of it on foot is largely gone too.
Tower of Fantasy is a messy game that doesn't have a clear vision for what makes it distinct from all the other options out there.
It instead goes for the Ubisoft approach where you're encouraged to squeeze the world and every system in it like a sponge. Tower of Fantasy's utilitarian approach to open world design overwhelms me. If, however, you're someone who finds clearing out sections of a map to be one of the most gratifying things in games, Tower of Fantasy's maximalist approach could be for you.
Like Genshin, Tower of Fantasy is ultimately a game about whacking monsters with swords to make the numbers pop out. It has a stamina bar that limits how quickly you can execute a powerful attack or climb a mountain, but, on the test server I played on, it had plenty of give for whatever activity I was engaged in. You can swap between weapons at any time and combo their effects, just like flipping through Genshin characters. The enemies I fought weren't tough enough to require it, but the damage bonus (and sick attack animations) you get for doing so were worth it if only to speed up fights that were taking too long. The game's PvP and endgame will test how deep this style of combat is and how necessary it will be to spend hours gathering resources to level your weapons and character up. There's a chance that the level of grind won't be commensurate with the reward for its most difficult activities, but it'll take some time for players to figure that out.

Tower of Fantasy ultimately uses Genshin as a lure to get you into its world and systems. Gacha games mimic the most familiar parts of other games for a reason: they want you in as fast as possible so that there's a chance you might spend some money. Tower of Fantasy is as guilty as any other game with systems built to exploit your desire to make playing it easier. But it also suggests it might add compelling layers on top of the framework of Genshin, like how other players can seamlessly phase into your world and fight by your side or how you can equip temporary tools (each categorized like MMO archetypes) like a mech suit to deal huge amounts of damage. Genshin always flirted with MMO-like ideas, so if Tower of Fantasy successfully incorporates enough parts of that genre, it could be a worthy counter to Hoyoverse's mostly lonely world.
For much of its opening hours, Tower of Fantasy is a messy game that doesn't have a clear vision for what makes it distinct from all the other options out there. It chose Genshin as the template, which, as far as templates go, isn't a bad choice. It successfully made me want to poke around its world and knock around its dinky enemies. I can't really say no to any of that, I just wish it spent a little less time assuring me it's like the thing I've played before and more time convincing me on the things that make it unique.
Tower of Fantasy launches today via its own launcher , but will come to Steam and the Epic Games Store in the future.
Tyler has covered games, games culture, and hardware for over a decade before joining PC Gamer as Associate Editor. He's done in-depth reporting on communities and games as well as criticism for sites like Polygon, Wired, and Waypoint. He's interested in the weird and the fascinating when it comes to games, spending time probing for stories and talking to the people involved. Tyler loves sinking into games like Final Fantasy 14, Overwatch, and Dark Souls to see what makes them tick and pluck out the parts worth talking about. His goal is to talk about games the way they are: broken, beautiful, and bizarre.
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Thank you for signing up to PC Gamer. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.
PC Gamer is part of Future plc, an international media group and leading digital publisher. Visit our corporate site (opens in new tab) .
©
Future Publishing Limited Quay House, The Ambury,
Bath
BA1 1UA. All rights reserved. England and Wales company registration number 2008885.

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Princess_Tower-v.0.11.public.3-pc.zip 77 MB
Princess_Tower-v.0.11.public.3-mac.zip 60 MB
icekiss 1 year ago (2 edits) (+1)
Princess Tower may contain content you must be 18+ to view.
A downloadable game for Windows, macOS, and Linux
Princess Tower is an erotic , kinky trainer game made in Ren'py that focuses on extremely interactive h-scenes. It also tries to have a few good jokes somewhere in there. :)
The player takes on the role of Frim of Coombmere, a hedge wizard in the employ of the Dark Imperium, tasked with taking care of Princess Ariane in order for the Dark Imperium to tighten its grasp on conquered territories. Frim decides that the best way to approach this task is to train obedience and submission - and if that training involves a little kinky sex, all the better.
The game is currently about halfway through development. The current word count is around 50, 000.
Patreon and Discord links are below, or contact me directly using Euphemismus@protonmail.com
Report bugs to my email address or Discord server!
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Great art! Love the chastity/denial mechanic taking a major role and love the detailed conversations! Excited to see future updates. Thanks for the game
Really liking this game. Some content I would like to see is an odd fetish of mine. Panty sniffing.
this was an absolute pleasure to play through, hats off to the creator/ author - I see comments about the game being abandoned, I hope not, really would like to see where the story goes off to - i'll gladly dono to this litle release if turns out not being abandonned, good day everyone o7
how do you raise Ari's ( Chain? yellow thing to 4? even if i had 3 infractions and done " punish " nothing happen )
i really like this game. I hope it wasn't abandoned
Great game. The last update was a while ago, hope you don't give up before the final release.
Love the art and love the writing! Hope you continue making this into an amazing experience:)
Trying to do the intro but when it comes to the spanking part spanking doesnt do anything, and it wont let me end the interaction. I have her skirt but but thats all I can do. I can see the 4 spots to hit with a ruler but clicking doesnt affect anything.
Same problem, I've tried going both dom and love route, but both have the same issue
Weird. Can you describe what happens when you click & drag?
Ok, thank you for the hint - I figured it out now. You have to click and hold the ruler, then drag the mouse away to the side (the ruler won't follow the mouse), then release the button to get a smack.
You have to drag the mouse to the same side you are on. So either from her left buttock to the left, or from her right buttock to the right.
Let's just say that this was _not_ intuitive for me...
Hey Euphemismus, I've been following this game for a while now, and not gonna lie, I was getting kind of worried that there hadn't been any updates for several months. Thought you might have had personal issues or abandoned the project, so seeing the update to version 0.9 was a pleasant surprise. Made an account just so I could comment this. Happy to see that you're still working on it, and hope you're doing okay. The character have really grown on me, and I'm looking forward to where it goes in the future. Take care.
Hey, thanks! I'm hoping to return to a quicker update schedule again. :)
question how does she pee if she cant take em off
Porn Logic just sucks everything right out of her bladder.
So a dude named porn logic just comes and sucks it right out of her with surgery got it
Mountain copper absorbs it all for the mineral
Attack On Moe H Hentai
Iris Keenkade
Crissmiss Mfc

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