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Variants
Utilize the Unreal Editor's Variant Management UI to activate and manage Variants within your project. First, ensure that you have the Variant Manager plugin activated to enable this UI. Once you've activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list of Actors. Drag the Actor to the Variant in the left-hand column and bind it. To remove an Actor, right-click it in the list and select Unbind from the context menu.

On the right-hand column you'll see the Values Panel. If you click on a property, you'll see its value saved. The right-hand side button lets you to save the current value. When you change the value the Variant will update the captured value and store the new value for that property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.
Unlike the previous Variant Manager The Variant Manager can capture properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also tie the properties of your Actors to Variants. If the Variant is enabled, the property's captured value will be matched to the Variant's. If the Variant is off, the property's captured value won't be updated.
You'll also see the constraints for the Variant you're currently working on in the Values panel. If your Variant is set to 150% BOM, for example you'll notice that the car's model has been set to 150%. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Variants, just like other components in Unreal can be edited and incorporated into your project. Once you've created the Variant and bind it to an Actor it is possible to use the Variant Manager in order to activate the Variant and change the Actor's properties. If you're developing an interface you can use thumbnail images to show the various Variants you're working with.