The Sims 3 Overwatch

The Sims 3 Overwatch




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The Sims 3 Overwatch
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The Sims™ 3 >
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This mod helps keep the Sims 3 running smooth. Make sure to read all the install instructions and make backups before you try to use the mods. You can get it here... http://nraas.wikispaces.com/home The following operations are performed when you start the game (these are in no particular order) : • The "Fish" tuning is altered to re-add the "Box" data removed with the Pets Patch • The Fortune Teller "Help Investigation" opportunity is properly restricted to that career only • Pet Fatigue rates are reloaded from EA tuning if they are missing • The "TestBarBrawl" and "TestFight" social checks are replaced with custom versions to correct a genealogy error The following operations are performed when you load a save (these are in no particular order) : • All orphaned aging alarms are dropped • The aging is disabled on the Grim Reaper, Deer, and Raccoon sims • Any missing Autonomy managers are reinitiated, and any missing PreferredVenues lists are recreated • Sims in recursive postures are reset • Newspaper articles that reference a lot that no longer exists in the game are removed • Bonehilda coffins that reference a sim that no longer exists are repaired • Sims with corrupt skill lists are repaired • Broom Riding skills that reference a lot that no longer exists in the game are repaired • Sims who reference a missing career outfit index are repaired • Careers with corrupt coworker lists are repaired • Careers referencing a career location that no longer exists in the game are repaired or ended • Sims exceeding the maximum celebrity level are corrected • Sims missing their cell phone, or have multiple cell phones in their inventory are corrected • Collecting skills that are missing GlowBugData, MushroomData, HarvestData fields are repaired • Collecting skills are reconciled with the Gardening skill to ensure that the information displayed in the Collection Journal is complete • A listener is enacted to correct an error when cutting gems • Locked doors who are missing valid owners are unlocked • If a sim has an active opportunity which has already been completed by the household, the completion flag will be removed from the household's data to allow successful recompletion • Sims with DnPExportData will have the useless (and extremely memory intensive) information purged • Deleted sims still attached to the Hot Beverage Machine recipe list are purged • Sims being held in the FakeMetaAutonomy "to be deleted" list are purged • Any sim lacking a valid genealogy is removed from the FakeMetaAutonomy pool • All gems that have a corrupt "CutName" field are corrected • Generic Performance Objects stored in sim inventories which lack proper Owner fields are corrected • Steady gigs attached to proprietors/venues that no longer exist in the game are purged • Non-mushroom plants that are currently set to Mycelium are immediately promoted to Sprout • Sims with multiple homework objects in their inventory will have the excess deleted • Cooking skills which contain references to recipes that no longer exist in the game are repaired • Lots with corrupt SavedData entries are repaired • Occult sims which do not have the proper hidden traits or occult states are repaired • Corrupt opportunity histories are repaired • The CAS pattern list is reprocessed, and any unreadable patterns are logged to file • Reaction broadcasters which no longer reference a valid broadcasting object are removed • Long-term relationships assigned to sims that no longer exist in the game are purged • Service pools which no longer exist in the game (due to an injection mod being uninstalled) are purged • ShapeDeltaMultiplier fields that exceed "10" are forced back to "1" • ShortTermContext entries that have no size are purged • Show stages with corrupt objects assigned to them are repaired • Show stages are forced to redisplay their contents if currently not in use • Corrupt "Watch The Show" interactions are dropped from all show stages • Sims whose "Household" field does not match the household they are actually assigned to are repaired • Delegate Listeners still processing situations which have since been completed are ended • Sims processing interactions associated with situations which have since been completed are reset • Situations whose leader is no longer in-game are ended • Sims attached to situations which no longer exist in the master situations list are repaired • Alarm timers attached to sims that no longer exist in the game are removed • Duplicate alarms assigned to process the exact same task, at the exact same time, are purged • Zombie Spawn alarms found running on load-up after ended • Sims who have traits assigned that no longer exist in the game are repaired • The ThumbnailHelper "OnPrepareObject" routine is replaced with a custom version that does not partner sims during the Photo Booth interaction • The Consignment system is cleared of "negative day" objects and sales objects that cannot be properly listed • Counters lacking proper PetSurfaceComponent entries are repaired • The Lunar Cycle system is replaced with a custom version • Imaginary Dolls lacking their associated service sim are repaired • The AgingManager "DayPassedAlarm" routine is replaced with one that properly catches MidlifeCrisis errors • Fix for cumulative skill gain issues caused by positive moods • Fixes for corruption in the sAcademicSims system • Corrections to detach sims who are attached to seasonal lot markers • Clean up for charred plumbbob objects • Fix for corrupt rock band skills • Fix for broken mounted fish objects • Code to end corrupt University Mascot requests Every one sim-hour, the mod checks any sim not currently processing an interaction, and ends any skill gain process that was left running. Every four sim-hours, the mod checks whether any sim in the game has active aging alarms assigned to them, and drops them if the sim is not actually old enough to age. ________________________________________

Been using this mod for a very long time, very useful and it does make the game smoother. I do have an annoyance with the mod though, the notifications are annoying and there is no way to turn them off completely. I do find it funny that a mod is basically NEEDED for a smooth experience in the game.

[quote=slovenian89;846963710889359184... I get around 50 notifications, one for each Sim it fixed. It is even more notifications if I have the Pets features turned on... . [/quote] I'm wondering in Overwatch settings do you have logging set to false? I do and I'm wondering if that's why I don't seem to get as many notifications.

this mod works with the steam version? If not how do i get it work with steam?

Yes this works with steam Makk - for all of the NRaas mods you need to double check your version of the game - they tell you which version of the games each version of their mods supports. Steam versions of the sims 3 are on version 1.67.2 - if you want to check this yourself the game version is shown at the bottom left of the Sims 3 launcher. Edited to add - I would also recommend Mastercontroller and Storyprogression. Also if you have Late Night + Showtime + Island Paradise and want to use them all or a combination of those, I would recommend using the NRaas Traffic mod and setting it to always use taxis for inactives lacking vehicles.

Last edited by Kiya ;
17 Jan, 2016 @ 10:16am

careful with using the imediate cleanup options on overwatch, it can end up removing things from your own lot that you placed.

To clarify Kiya's comment, most Nraas mods are version insensitive at this point with the last major patch being a couple of years ago. Error Trap, though, is the notable exception. It's a Core Mod (affects/changes the core game) and IS version sensitive, so you absolutely MUST grab the 1.67 version for that one. For the rest of the Nraas mods, which are essentially script mods, as long as your game is AT LEAST 1.67, you're good. It's doubtful that EA will be releasing any more patches, but all things are possibile in an infinite universe, so all of that is subject to the whims of EA.

Last edited by marstinson ;
17 Jan, 2016 @ 4:12pm

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After reading this list, you'll wonder how you were playing The Sims 3 without these mods.
The Sims 3 is currently a 13-year-old game, but it remains pretty prolific in the Sims community. There are semiregular Steam sales that price the entire collection — that’s every DLC — at a discount, and there's also a strong community of players, content creators, and passionate Sims 3 players that keep the game alive.
However, The Sims 3 is not without its faults. The graphics are admittedly a bit dated in places, and lag and stutter are abundant. This is where mods come in: While some mods add entirely new gameplay elements, others build on existing features, making them more full, fun, and, well, better. From default replacements to new gameplay and interactions, here are ten essential mods to try for The Sims 3.
Before you actually install any mods, some prep work needs to be done. First, you’ll need something called the FrameworkSetup.zip file . Download this file and extract it into your Document > Electronic Arts > Sims 3 folder on your PC (this path should be the same for Origin and Steam downloads). In your Sims 3 folder, there will now be a new “Mods” folder, with “ Overrides ” and “ Packages ” folders inside. These folders are where your mods will go.
Now, you’re ready to download mods — just make sure you read the descriptions of the mods you download to ensure that you put them in the right place.
Zerbu's Ultimate Careers mod makes the rabbit hole careers of The Sims 3 more similar to active careers from The Sims 4 or The Sims 3: Ambitions. When you assign a career or school to an applicable community lot, your Sims will now interact with objects on that lot while you control them. Certain objects will increase or decrease your work performance depending on your role’s requirements, but other measures — like mood and relationships — still apply.
Custom careers are also supported, and the mod can be configured to tweak all of its settings to your liking. Work-related lifetime aspiration rewards are supported, but unfortunately, work-related opportunities are not.
The Sims 3 has a lot of objects, and while there are plenty of ways to search for items, it’s inevitable that something will get lost in the shuffle. TizerisT's Like For Build and Buy Mode overrides the “by function” sorting filter Build and Buy Mode, grouping similar items; all other categorization systems remain intact.
The mod doesn’t take price into account when grouping objects; instead, it groups similar types of items (TizerisT uses beds as an example — Single Beds > Bunk Beds > Double Beds > Double Beds with Roof > Special Beds — to demonstrate the categorization). It also unlocks almost all the game’s debug items, all properly categorized and sorted. There’s also a historical version , which ignores electrical objects, making it perfect for medieval worlds.
Fentonparkninja has re-tuned The Sims 3’s attraction system to make it more detailed and well-rounded. Essentially, the system is now more selective, and you can tailor what factors you want to contribute to the attraction system by choosing from a handful of mod “flavors."
There are flavors that cover Zodiac, reward, trait, and mood attraction, plus variety and purity flavors; variety combines all the aforementioned factors when considering attraction, and purity encourages Sims to be faithful to their partners, even if your active Sim doesn’t know about them. Purity and Variety also come with easy variants, which makes attraction thresholds a bit lower.
Any NRAAS mod is arguably a must-have for Sims 3 players, but Overwatch is a great place to start . Overwatch lets you change so, so many settings in the game, but the best feature is the daily cleanup. These cleanups can reduce lag and stuttering and take care of broken game elements that could otherwise lead to corruption over time. There are so, so many settings that you can customize, but some notable additions include stopping autonomous pet adoption, enabling testingcheats automatically , turning off stereos and TVs, and disabling full moon lighting — note, though, that this only disables the lighting effects, not zombies; you’ll need Retuner for that .
If you’ve already played in one save for a long time, you can also perform a total reset on your town. This is essentially the same thing as resetting a Sim. If your game freezes for a second, don’t panic — that’s just the mod working! It will take a minute or two to refresh everything, but then your save will be nice and clean.
NRAAS’ Story Progression replaces the vanilla Story Progression system and adds an array of new story progression settings. It takes Sims’ traits into account to determine what they theoretically would or wouldn’t want or do. But importantly, it also breaks Story Progression down into categories, so that players have much more control over how it works. Unlike in the vanilla system, where story progression can only be turned on or off completely.
In this mod, there are Lot, Household, Sim, and even Caste-level settings (castes being essentially groups of Sims that players can create and define, so that specific settings can be assigned to specific groups). You can also turn story progression on or off for specific Sims, Households, or lots. The mod also comes with a number of optional modules, making it totally customizable.
Between sliders for individual body parts and the Create-a-Style color wheel, The Sims 3 has some amazing customization options. Unfortunately, though, you can hardly zoom in on your Sim’s face to utilize them.
Shimrod101's Zoom-In CaS Camera does exactly what it sounds like: it allows you to zoom in much closer on your Sim’s face, so you can really see the changes you’re making. This mod is also great for getting a closer look at accessories, like belts or jewelry. Plus, it's much easier to drag patterns or colors from one clothing item to another, now that you can zoom in on them properly.
Memories in The Sims 3 are a charming addition to the Generations Expansion Pack, and their appearance in a lifelong scrapbook is a nice touch. But, most players agree that going to the park is not necessarily worth memorializing in a scrapbook, next to your wedding photos. Velocitygrass' No (Or Fewer) Automatic Memories has made it so your Sims can have either no automatic memories at all or fewer automatic memories focused on milestone life events. There’s also a downloadable custom tool that lets you control exactly which memories you want your Sims to gain automatically.
You can only have one version of this mod in your game at a time, but it’s easy to switch out the files whenever
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