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A detective investigates a mysterious motel room, which acts as a portal to an alternate universe.
Detective Joe Miller comes into possession of a seemingly innocuous motel room key while working on a murder case. The key can open every door and take him into a motel room that seems to exist outside of normal time and space. However, if he leaves something in the motel room that did not originally come from there, it will be gone as soon as the room "resets"... He discovers that there are special objects hidden in different places. They don't look special, but they have special powers. When his daughter disappears and he is framed for killing his partner, he must find a way to bring her back from the room, while working with different groups and people searching for the objects. But who can he really trust when everyone goes crazy after touching the objects...
The two great science fiction series presented by the SciFi Channel are "Battlestar Galactica" and "The Lost Room". Battlestar Galactica, as of this writing, is entering its fourth and final season. When it is over, there may be nothing for me to watch on television. My great hope is that someone, somewhere, somehow will revive "The Lost Room".<br/><br/>"The Lost Room" (or TLR as its emerging cult has come to call it) is one of those achievements in imagination that cause you to marvel at the depths of the human intellect. The way it reverberates deep in one's mind is reminiscent of the Jungian concepts of archetype and shared subconscious. You can't escape the feeling that the circumstances it portrays have been inside of you all along just waiting to be pulled to the surface. There is something innately "true" about it, although one can only speculate as to what that truth is. There are two types of people in the world: those who haven't seen it and those who haven't understood it. If you understood it, your humanity would be suspect.
DO NOT READ MY REVIEW IF YOU HAVEN'T WATCHED THE SERIES TO THE END!!!! From the start it became clear the people who wrote this must've been trying to fight being religious and scientific, which in one way was interesting, but because The Event, which the WHOLE series is based around is never explained it ends up killing the whole show. We have no clue about why the objects do what they do, and with how the show ended with a cliff-hanger of sorts it left far too many questions and not enough answers. Like what happened to Ruber or Miller...shame. Maybe they had thought they were gonna have the option to do a full series or another mini series and it didn't happen. In the end i feel like I wasted a lot of time.
It's not a digital camera. It's the Pack of Cigarettes. The rectangular carton has a circular logo in the center which some people people interpreted as the retracted lens assembly of a point and shoot digital camera. Ultimately this question is left unexplained at the end of the series. A number of different characters offer different theories during the series, including that God was killed in the room.<br/><br/>Whatever occurred, happened on May 4th, 1961. It is believed to have occurred 1:20:44 pm, the time at which The Clock stopped, but this is merely informed speculation on the part of characters.<br/><br/>Other than the date, the only fact which is known about the event is that it was completely unremarkable. Eddie McCleister, the man who was The Occupant of Room 10 at the time of the event was unaware of anything occuring as the event happened.<br/><br/>Whatever occurred had some dramatic effects. It resulted in a timeline in which no one was aware that Room 10 or any of its contents, including McCleister, had ever existed. Whatever happened also made the items indestructible and gave them other odd powers. Any item which was in Room 10 at the time of the Event and which is subsequently removed is known as an "object." All objects share the property of indestructibility. This means that clothing can be used as a type of body armor. Each object also has the ability to violate the laws of reality in a certain discrete way. With the exception of The Key and The Polaroid, these powers seem to be completely random and unrelated to the ordinary functions of the item, although some object must be used in an ordinary manner in order to activate their special powers (for example the glasses must be worn and the comb must be run through ones hair) There are estimated to be around 100 objects floating around the world. The ones which are named and which had powers explained in the series are:<br/><br/>-The Key: Opens a door to Room 10, from where the user can exit to any place with a hinged door. To operate it must be used in a pin tumbler lock and on a door which is on hinges. Considered to be the most powerful object.<br/><br/>-The Eye: A glass eye which, when placed inside the owner's eye socket, allows them to fire blasts which disintegrate human flesh. Also rumored to be able to heal flesh. Karl Kreutzfeld confirmed on himself that you can heal flesh with The Eye.<br/><br/>-The Bus Ticket: Anyone touching the ticket will be teleported to a spot a few dozen feet above a highway outside Gallup, NM. The current owner has wrapped one end with duct tape in order to use it safely.<br/><br/>-The Pen: When clicked it can fire blasts of radiation which can burn a human.<br/><br/>-The Pencil: When tapped against a hard surface it produces a 1964 penny.<br/><br/>-The Umbrella: Makes people believe that they know the owner. The current owner resides in Seattle so as to be less conspicuous.<br/><br/>-The Scissors: Rotate an object along an axis of the owner's choosing.<br/><br/>-The Cufflinks: Lower the wearer's blood pressure. Possibly a placebo effect.<br/><br/>-The Quarter: When swallowed it allows the owner to physically manifest an object of desire. This only lasts until the quarter is passed.<br/><br/>-The Comb: When run through the owner's hair it stops time for several seconds.<br/><br/>-The Radio: When tuned to the right station it increases the owner's height by 3 inches.<br/><br/>-The Clock: The Clock is permanently stuck at the supposed time of the event. When it is wound up it sublimates (change from solid to a gas) brass.<br/><br/>-The Deck of Cards: When the face side of the deck is shown to someone it causes them to experience horrific visions, resulting in momentary incapacitation and lasting mental trauma. Most obviously used as a weapon, although the Order of the Reunification also used it on new recruits as an initiation.<br/><br/>-The Glasses: When worn they stop all combustion in the immediate vicinity of the wearer.<br/><br/>-The Polaroid: Apparently an undeveloped polaroid picture, when viewed in the space which Room 10 should have occupied it shows the owner what the room looked like at the time of the event.<br/><br/>-The Nail File: When viewed it causes those not holding it to fall asleep.<br/><br/>-The Box: Stops entropy within a certain radius.<br/><br/>-The Watch: Changes a raw egg placed within the strap to an hard boiled egg.<br/><br/>The Occupant: Originally Eddie McCleister, the man who was in Room 10, now it is Joe Miller. The Occupant is as indestructible as other Objects. In addition he can sense the presence of other objects. It is implied, although never confirmed, that he may have some limited ability to redirect the movement of the objects. For years Eddie McCleister kept the other objects from coming near his person. a5c7b9f00b