The Complete Bipedal Rigging for Games in Maya Course

The Complete Bipedal Rigging for Games in Maya Course



The Complete Bipedal Rigging for Games in Maya Course


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Learn the complete rigging and skinning process for bipeds using Maya with a focus on game characters!


Learn the ins and outs of rigging a bipedal character - from absolute beginning to end
Learn to build a rig, a skeleton, and controllers for your rig from the ground up
Completely rig and skin a character to get it ready for animation


Description

In the Bipedal Rigging Series, we take a thorough look at the complete process of rigging, creating bones, skinning, and painting weights of a character from start to finish in Maya. Even if you’ve never rigged a box before, this tutorial breaks down a complex process in an amazingly thorough – and easy to understand way.

Included in this course is a copy of the character - both before and after - so that you can follow along, or compare your rig with the instructor.

 

About the Instructor:

Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup.

Who this course is for:
Absolute noobs to rigging or skinning in Maya
Beginners to animation or character modeling
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