The Changelog is Huge which isn't Surprising.

The Changelog is Huge which isn't Surprising.


Flare is a name I've never seen for a long time. It's both an RPG and an engine that allows other developers to create their own games and a huge new release is available.

The concept behind Flare as an engine for games is to focus on single-player action RPGs in 2D. TSA CLUB It's not a reinterpretation of any other kind, but rather an honor to the entire genre. While the developers also made Flare: Empyrean Campaign to showcase the game a bit.

The changelog is huge which isn't a surprise, considering this is the first official release in quite a long time. Some of the changes to the Flare RPG include

- New graphics for MP status bars as well as HP status bars – Reworked art to reflect Cleave Power radius. Rakk's freezing radius was reduced to ensure it is more compatible with the artwork. - Corrected the Goblin Thief's ability to steal potions from Summoned zombies - Reducing the hitbox for spike traps. Significantly reduced spike trap damage. In exchange, the traps now inflict bleeding. A new ingredient for alchemy Mushrooms. - Added 4 new potion recipes - Overall , reduced drop rates for alchemy items The quest is now available for Alchemy Animations added for immunity and ice-based slow state effects Redesigned the Family Crypt map and quest - Redesigned the Nazia Mines maps and quest Redesigned the Torture Chambers map and quest (again) - Mortar & Pestle can now be put on the action bar. All quest items can be kept in the player's personal stash.

Flare has many other improvements. There are far too many to mention and can be found in the release notes.

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