Tf2 Vs Overwatch

Tf2 Vs Overwatch



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Tf2 Vs Overwatch
Which is better: Overwatch or Team Fortress 2?
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Which is better: Overwatch or Team Fortress 2?
Which do you believe takes more skill, Overwatch or Team Fortress 2?
Is Overwatch a copy or rip-off of Team Fortress 2?
Why is Team Fortress 2 so popular? What aspects of gaming does it offer that other games don't?
Why does TF2 have a homosexual character?
Why is Fortnite suddenly on decline after becoming so popular while TF2 has survived for 11 years and is still going well despite some ups and downs?
Answered 3 years ago · Author has 54 answers and 49.1K answer views
Which do you believe takes more skill, Overwatch or Team Fortress 2?
Answered 3 years ago · Author has 79 answers and 103.1K answer views
TF2 or Overwatch, which one is better?
Answered 7 months ago · Author has 359 answers and 130.3K answer views
Which is better: Overwatch or Team Fortress 2?
How does Team Fortress 2 continue to get away with racial stereotypes?
Who would win in a fight in death, all of Team Fortress 2 or PUBG and Fortnite?
TF2 or Overwatch, which one is better?
What makes TF2 better than Fortnite?
What are some signs that someone is a n00b in Team Fortress 2?
Answered 4 years ago · Author has 219 answers and 310K answer views
Which is better: Overwatch or Team Fortress 2?
Updated 1 year ago · Author has 166 answers and 362.6K answer views
Which is better: Overwatch or Team Fortress 2?
Answered 5 years ago · Author has 274 answers and 564.1K answer views
Why is Team Fortress 2 so popular? What aspects of gaming does it offer that other games don't?
What are some signs that someone is a n00b in Team Fortress 2?
How does Team Fortress 2 continue to get away with racial stereotypes?
Answered 4 years ago · Author has 219 answers and 310K answer views
Is Overwatch a copy or rip-off of Team Fortress 2?
Originally Answered: Is Overwatch a copy off of Team Fortress 2?
Which is better: Overwatch or Team Fortress 2?
Answered 4 years ago · Author has 281 answers and 310.2K answer views
Which is better: Overwatch or Team Fortress 2?
Who would win in a fight in death, all of Team Fortress 2 or PUBG and Fortnite?
Which do you believe takes more skill, Overwatch or Team Fortress 2?
Is Overwatch a copy or rip-off of Team Fortress 2?
Why is Team Fortress 2 so popular? What aspects of gaming does it offer that other games don't?
Why does TF2 have a homosexual character?
Why is Fortnite suddenly on decline after becoming so popular while TF2 has survived for 11 years and is still going well despite some ups and downs?
How does Team Fortress 2 continue to get away with racial stereotypes?
Who would win in a fight in death, all of Team Fortress 2 or PUBG and Fortnite?
TF2 or Overwatch, which one is better?
What makes TF2 better than Fortnite?
What are some signs that someone is a n00b in Team Fortress 2?
Which class in TF2 is the deadliest if played professionally?
Am I the only one who finds Engineers in TF2 OP?
Who would win, Scout (TF2) or Tracer (Overwatch)?
Which do you believe takes more skill, Overwatch or Team Fortress 2?
Is Overwatch a copy or rip-off of Team Fortress 2?
Why is Team Fortress 2 so popular? What aspects of gaming does it offer that other games don't?
Why does TF2 have a homosexual character?
Why is Fortnite suddenly on decline after becoming so popular while TF2 has survived for 11 years and is still going well despite some ups and downs?
How does Team Fortress 2 continue to get away with racial stereotypes?
It depends on what you’re looking for. Firstly, an important thing to note is the price. While TF2 is F2P, Overwatch much more. I personally got the Origins Edition and that ended up costing me almost $90 CAD including taxes. Another point to note is that the Overwatch game modes are based on their TF2 counterparts, and despite this there are still a myriad of game modes available in TF2 that are not in Overwatch. However, Overwatch does have its unique weekly brawl. Overwatch only has 6s, whereas in TF2 there are a variety of team sizes, from utilduo to 4s, 6s (the classic competitive format), Highlander (9v9, 1 on each class), and variable team size playing casual multiplayer. So overall TF2 has much more game mode diversity and feels much less repetitive than Overwatch. Plus, you can ch
Most TF2 invite players or prem player(from ETF2L) that went to Overwatch said that TF2 requires more skill than Overwatch, and that it was more fun, but they are playing Overwatch because it has money in it.
TF2 requires more skill due to actually having high-movement capabilities(surfing, explosive jumping, good movement), and that it is a lot less “chose this hero to counter this hero” and more “play the same classes and whoever wins is due to more skill in teamwork and individual”.
I’ve never actually played Overwatch for more than 1 hour, but the first time I did play it, it was easy, gimmicky, and it seemed really different to TF2. I don’t know why people say they are very very similar, when all they have in common is Class-based shooter with teamwork, and a couple of similar Classes/H
Now don’t get me wrong, I may be a little biased, but I put about 100 hours into Overwatch, and I think that’s enough. Anyway, here’s why I think that TF2 is better:
Overwatch is a competitive game at its base design. Team Fortress 2 is a casual game at its base design.
Overwatch casual modes are a shit show. You’ll often have a bad time unless you don’t care about what happens in the game. That includes not caring if you are getting face rolled.
Team Fortress 2… Face rolling is still a thing but, at the end of the day, you are able to do more about than Overwatch.
Why is this the case? Overwatch is competitive designed at its base because the base is 6v6, each hero was very well defined roles: Tank, DPS, Support. In addition there are sub-roles/play-styles. Main Tank, Off Tank, Flank DPS, Front-line DPS, hitscan, projectile, spam, close range, long range, etc…, Main Healer, Off Support.
The roles are supposed to work together as a team. When pe
The reason 6v6 is dominated by 4 classes is because well, those are the picks that work the best. 2 soldiers, 2 scouts, 1 medic and 1 demo. But there isn’t really a way that you can answer this question. There can be no right or wrong answer. It is all completely opinion. There is no right or wrong. My choice is tf2 because it has a special place in my heart. It is a bit of a weird question to ask because its like saying whats better ___ or ___. There will be different answers because your asking for peoples opinions. Over watch had a competitive scene already and tf2 has had one even though it is small it is still there. Honestly I think Over watch might be an easier game because the mechanics are simpler. No fall damage so there is no worry there. Rocket jumping’s not really a thing beca
It depends on what aspects of the games you value the most, compare.
Quite simply if money is an issue then Team Fortress 2 is the way to go, as it is free to play and Overwatch will cost you. I will try not to be biased but I do love Overwatch, and the money spent really shows the time and effort they have put into detailing the game.
Both have their own merits and cons, in all honesty TF2 I have not played in some time, but I do recall having alot of fun and a carefree feel when playing, with or without friends.
Overwatch for me is extremely team based, and can hook you into the mindset of 1 team member is the incorrect class or doing something wrong, which leads to overall frustration.
As much as I love Overwatch the rage of Solo Que with randoms can take effect rather quickly.
It has a very interesting range of weapons. There is nothing comparable to a "classic machine gun", normally a staple of multiplayer FPS. Picking a new weapon within a class can almost entirely change how that class plays (Demoman with the boots turning into the DemoKnight, Sniper with the Huntsman becomes an archer). So in addition to each of the 9 classes having vastly different playstyles, you have a lot of fun and variety within each class.
On the subject of classes, they add a lot of character to the game. As opposed to other FPS where you're some nameless grunt in a force (terrorists vs CTs in Counterstrike) where each person is interchangeable, you're play a class who is uniquely voiced and says stylistically appropriate things. The things they say
They really don’t, unless you’re talking about Demoman. Even then, there’s not a lot of racial stereotypes as there are regional stereotypes.
The three mercs from the US (Scout, Soldier and Engie) are great examples. They’re all from different regions which perpetuates normal American stereotypes. Soldier is jingoistic and narrow minded (and I’m speculating from the Midwest) and is what I’m assuming non-americans think we’re all like. Scout is that stereotypical douchey New England guy, think a person from New York (he’s from Boston, but you get the point.) Engie is the epitome of Southern stereotypes, but since I’m not from that region, idk how to explain it.
As for everyone else, there are stereotypes about them too.
Crazy german doctor is a huge recurring theme I see everywhere. Big tough
Well it’s not. At an event the developers even said it gets heavily influenced from tf2. If it was a “copy” valve would probably be up inside of them. It has a bigger class set and more choices. It has special abilities which tf2 doesn’t. I hate that people said look its just a tf2 copy. Payload and koth are from tf2 but many games have a feature like it. Does “Escort” sound similar? King of the hill and payload isn’t owned by valve its just a game mode in their game. Its like saying that every game with a matchmaking feature is a copy of the first game to have that. It is inspired by tf2 but has enough features to be a standalone game. It’s not like legend of titan which is a copy paste ripoff. It is a Chinese mobile game. Where they only remodeled a few of the character models. The widow
I have more than 1000 hours of gameplay on both. Finished top 500 in overwatch several times. And I tell you : TF2 is better. You don’t rage, you don’t tilt because your teammates are bad, you laugh when you die, and it’s fun even if you lose.
In overwatch, skill doesn’t matter very much because champs are based around abilities that require no aim. When you die, 50% of the time it is randomkill that will make you destroy your computer because your only death of the game will cost you the match. This is ironic because the only gamemode worth playing in this game is ranked. MAtchmaking is made for you to be 50/50 winrate, so you will waste several days and earn nothing, just raging because you do one win and one lose.
Start of game: “hi guys i hope you have an amazing
While I haven't played overwatch yet, I've watched many YouTube videos. And I have over 2700 hours on tf2 (none of which were idling).
I think that overwatch was directly made for the tf2 community. There are little to no updates being released and people are dying for something new. Overwatch gives these players this. It is also a new game, and so will attract players who haven't played tf2.
I find tf2 better, but only because I immersed myself in it a lot some time ago. If I immersed myself in the world of overwatch then I might be saying that overwatch is better, however I will have to say that tf2 is better.
Tf2 has 9 classes, all of which have their own niche in the game. No class is truly better than the other since they have been balanced over time and thanks to feedback from gamers si
9 Classes might be a lot, until we consider the type of weapons each Merc carries. I will go down the list. To make things easy: I will keep the rules simple.
Let’s begin with PubG and Fortnite first. For the sake of speeding things up, I’ll just focus on mostly on the average tier weapons and abilities. By just skimming over the weapons, I will say they would have the temporary advantage of suppressive fire. Each person, at the very least, will have M16’s, Tommy Guns, Burst Rifles etc. A

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The main difference between TF 2 and Overwatch : tf 2
Overwatch Vs Tf 2 на Coub
Making games at Pocket Gems; ex-Google, guitar, gaming, history, furniture that fits into other furniture.
Since I get to call playing games “research” now, it only seems fair to document the results of such research.
I have been playing an awful lot of Overwatch lately. I was fortunate enough to be invited into the closed beta, which marks the one and only time working in the gaming industry has given me a perk that “mainstream tech” folks are jealous of. At first glance, the game looks and feels a lot like Team Fortress 2, which is one of my favorite games of all time. However, there are meaningful changes to the design which significantly alter the experience, and beneath the super-friendly Blizzard style is actually a pretty difficult and (potentially) competitive underlying game. Here’s what I’ve noticed so far.
Just like in Heroes of the Storm vs League of Legends, teamplay is sneakily upped in importance in Overwatch vs TF2. Because Overwatch is 6v6 instead of your typical 24-person public server match, working together is even more critical, and your actions have disproportionate impact. While competitive TF2 is indeed 6v6 as well, most players never end up playing that way, and the game doesn’t push you to do so.
As part of the hero design in Overwatch, everyone gets an ultimate ability — in other words, everyone has an uber they’re charging. Building these and timing their deployment will be critical to successful offensives and defenses, in a way that traditional FPSes haven’t really asked players to learn to do. While charging your ultimate in Overwatch is more forgiving than TF2 because you don’t lose your charge when you die, coordinating the use of your abilities with your allies (like in a MOBA) is important, and can outweigh individual kills or 1v1 duels. Strangely, Overwatch provides some tools to do this (e.g., you can use a chat command to tell everyone the % charge of your ult, and you can see a simple indicator in the scoreboard), but eschews some really obvious ones like showing a sidebar of every character and their ult status (like League of Legends).
Another key difference is the expectation that players should change characters to respond to the enemy composition in Overwatch. While this happens in public server TF2 matches (often begrudgingly), in competitive 6v6 TF2 it rarely happens. Besides the obvious additional skill/mastery required to play multiple characters well, it’s another way that your team has to work together to successfully win. While there are nice tools for pointing out team deficiencies at the start of a round (e.g., a warning for no supports or tank), these alerts aren’t as noticeable during a round, and even seeing your current team comp is somewhat buried— the only place to see this information is when you hit tab to see the scoreboard. I’ve played many games where I see the end-game lineup of characters on my team, and am surprised to see different characters my teammates are playing that I lost track of through multiple character swaps.
Overwatch feels much, much faster. Games routinely end in 5–7 minutes (I think the fastest I had was getting utterly stomped in 1:48 or so), and even the longer games don’t seem to last much beyond 10–15 minutes. It’s clearly an intentional decision and mirrors what Blizzard has done with both Heroes of the Storm and Hearthstone in reducing the overall time to complete a game.
The result is that the whole game feels more frenetic. Characters (on average) seem to die faster, respawns happen much more quickly, and there are fewer capture points per level. The other contributing factor is the high mobility of many characters, and the number of paths enemies can take to reach you — not only do you die quickly in combat, it’s also very easy to be caught unaware from the side, behind, or above as well. While it’s not at Quake levels of franticness, the short respawn times can cause the gameplay to feel less meaningful. Most popular FPSes (like Call of Duty or TF2) have longer spawn times, and some (namely CS:GO) have none at all. The quick respawn system in Overwatch does make it friendlier, but again reinforces the need for teamplay to be able to win in an evenly matched game.
TF2 has nine classes, all of which play quite differently from each other. Overwatch basically takes those same classes (with the exception of the Spy) and explodes them into subclasses that all attempt to fulfill their role in a different way. So while Tracer and Genji are both of the TF2 Scout-archetype (fast-moving, with high-mobility, designed to flank and hit & run), there is a great deal of nuance, map-specific knowledge, and character match-up knowledge required to master each of them.
It’s as if the TF2 archetypes are roles in League of Legends (top, mid, jungler, etc) and the Overwatch characters are each trying to fill one of those roles. Overwatch presents its characters in a high-level breakdown of offense, defense, tank, and support, but the reality is more complicated, and learning each 1v1 matchup on each map presents a long ramp toward mastery.
One of the things they’ve done really well in Overwatch is making each of the characters feel very unique and powerful. Playing Pharah (the flying / rocket-shooting attacker) and Soldier:76 (the mid-range assault-rifle guy who likes visors) require vastly different playstyles, despite both being “offense” heroes. Pharah basically never wants to touch the ground, and uses her height to attack unsuspecting enemies below, while Soldier:76 likes to fight at mid-range where he can back away to use his heal ability and then sprint-back to the front-line to fight. Both feel great to play, and pulling off a great ult with them feels incredibly powerful. Basically every character has the ability to make you feel like a superhero when played properly… a mass revive as Mercy can feel incredibly overpowered; grabbing someone with Roadhog is super satisfying; nailing a huge Death Blossom with Reaper in the middle of a crowd is undeniably awesome .
I’m curious how more casual players will deal with these changes. The color palette, style, and Blizzard branding all give the appearance of a more casual game, while mechanically being a lot harder than TF2 (both as an individual player and as a team). This juxtaposition hasn’t seemed to hurt Heroes of the Storm though, so it might not be an issue. But on the other end of the spectrum, many competitive players are complaining that Overwatch isn’t competitive enough , citing things like a lack of a true scoreboard, FOV controls, and frustrating netcode (see below). If Overwatch can’t satisfy competitive players, and is unable to fully ramp more casual players to the endgame (which at this point remains to be seen), it begs the question of who the game is for.
Overwatch is also curiously not F2P (unlike Heroes of the Storm). Blizzard has defended this decision as being necessary to let players switch between different characters to counter their opponents, but talking with Drew Harry makes me wonder if it’s due to the desire to launch simultaneously on console without having to risk an unproven F2P business model on those platforms. As mentioned, the game doesn’t provide strong cues for switching your character in response to opponents, and even the tips when you die are focused on how your current character relates to the enemy, not what other options might counter them (e.g., “Try switching to Symmetra to counter Bastion with her alt-fire.” instead of “Don’t engage Bastion head-on.”).
Regardless what the reason is, it does mean that there is more risk that a large, long-term community doesn’t form around the game, which would be a shame. If fewer people play due to the game not being free, casual players churn due to the surprising difficulty, and competitive players don’t feel that the game really supports their level of competition, then 1) I’ll be really sad that a great game has no one around to play it, and 2) Blizzard will make very, very little back from their massive investment in Project Titan.
Just to be clear, I really hope this doesn’t happen — I’m a huge Blizzard fan, and a big fan of Overwatch so far, but I’m very curious to see how the game evolves throughout the rest of beta until launch and beyond.
Some other notes that aren’t directly related to the sneaky complexity of Overwatch:
Thanks to Drew Harry and Zach Brock for reading drafts of this, playing lots of games with me, and generally being neat people.

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