Teenage Tournament Fighters

Teenage Tournament Fighters




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Teenage Tournament Fighters
This page was last edited on 30 March 2013, at 10:48.
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Teenage Mutant Ninja Turtles: Tournament Fighters is a traditional 2D fighting game similar in style to Super Street Fighter II and various other SNK and Capcom games released around the same period. It was not terribly successful upon release, but over the years, many devout fighting game enthusiasts have come to appreciate it, with some tournaments being held, mostly at the local level.

The SNES version of the game employs a very simple Fatal Fury-style LP, HP, LK, HK button setup, that being Y, X, B, and A resectively (on default control settings). As the players engage in battle, a 'special' meter charges, just below the energy bar. Once the Super meter is filled and begins flashing, holding down HP + HK in unison will release the special technique. Many of these techniques are extremely powerful even when blocked and have the ability to strongly effect the outcome of a match. When evaded, they can often leave the player who initiated them vulnerable, however, so these should be used with caution (on a character by character basis, obviously).

Each character has their own set of unique special moves, executed with various combinations of directional and button input, but only the Ninja Turtles themselves all possess the ability to backflip out of harm's way by tapping <-- twice rapidly. This gives the turtles a solid escape strategy that is good for evading cross-ups and some projectiles.

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Teenage Mutant Ninja Turtles: Tournament Fighters


↑ [1] Alex Winton, Gamecrash, Version Control




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Teenage Mutant Ninja Turtles: Tournament Fighters (or Teenage Mutant Ninja Turtles: Mutant Warriors in Japan , or Teenage Mutant Hero Turtles: Tournament Fighters in Europe ), is the title given to three significantly different fighting games based on the Teenage Mutant Ninja Turtles franchise , produced by Konami and released during a period between 1993 and 1994. Konami produced a different fighting game based on the franchise for each platform, featuring a differing cast of characters.

The only characters that were present in all three versions were the four turtles , and gameplay differed between each version. The versions available were on the Nintendo Entertainment System, the Super Nintendo Entertainment System, and the Sega MegaDrive/Genesis consoles. The games combine characters and elements from the Mirage , 1987 and Archie versions.

The subsequent Super Famicom version was titled Teenage Mutant Ninja Turtles: Mutant Warriors and features some graphical, audio, and gameplay differences from the Super Nintendo version. [1]



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Teenage Mutant Ninja Turtles: Tournament Fighters (aka ティーンエージ ミュータント ニンジャ タートルズ トーナメント ファイターズ) is a video game published in 1993 on Genesis by Konami Co., Ltd., Konami (America), Inc.. It's an action game, set in an arcade, fighting, martial arts, versus fighting, ninja and tv cartoons themes.

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Teenage Mutant Hero Turtles: Tournament Fighters, ティーンエージ ミュータント ニンジャ タートルズ トーナメント ファイターズ

Another day for the Turtles as they watch TV. They saw an advertisement promoting "The Tournament Fighters" had open entries. Curious about Shredder's appearance in it, as well as seeing their friend April covering the show, Splinter somehow signs them up behind their backs. Taking on the challenge, they fight to see who is the best. What is ironic is that they are the only new entrants from that advert if you don't want to count Rat King and Karai who apparently have been part of the tournament before.
The Story mode kidnaps April and Splinter as the Turtles try to uncover and foil Shredder's plot, while Tournament mode has April on the screen between every fight.

This game was made a few years in during the Street Fighter II craze, so the bar was pretty high. The SNES version happens to hold up the best even to this day. It takes a lot of cues from console Street Fighter II . There are a few features in this game that help set this game apart from others including the Mutagen meter/super moves, damage decay, a full presentation for singleplayer modes, and the ability to watch matches.

This game might not fare as well as the arcade masterpieces, but it holds up surprisingly well on its own for what it is. The amount of game-breaking tricks is relatively minimal. While not well-balanced, the bosses are the only jank present. The game is fast, controls well, and combos do exist. Comparing this to the heap of trash that is the Genesis version shows just how much effort was put into each game.

The reason most of the stages are banned is because of lag. In all but six of the stages, the color-changing effect generates lag for whatever odd reason. Karai's stage also generates lag each frame the helicopter moves up and down. As for two of them (Noh Stage and Back Alley), their different sizes give unique advantages to certain characters. That leaves only three stages legal.

- Retreat (guard during enemy attack)

+ - Ultimate Attack (requires full meter)

Damage Calculation - Entering Critical Health Health = 24 - ((Damage + 24 - Health) / 2 Rounded Down, Minimum of 1)

Damage Calculation - Critical Health Damage / 2 Rounded Down, Minimum of 1

Chip Damage Calculation Damage / 4 Rounded Down

Chip Damage Calculation - Critical Health Damage / 8 Rounded Down

Regional differences between the two versions:

Championship Edition is an ongoing patch project for Teenage Mutant Ninja Turtles Tournament Fighters that adds additional content and features while leaving gameplay untouched.

Cheat codes are input at the title screen using Player 2's controller.

Teenage Mutant Ninja Turtles: Tournament Fighters

 December 1993 December 3, 1993 December 1993


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