Teenage Mutant Ninja Turtles Tournament Fighters Nes

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Teenage Mutant Ninja Turtles Tournament Fighters Nes
Released for the NES, SNES and Genesis by Konami. Each version was unique to its system. A very popular fighting game among fans of the series.
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Teenage Mutant Ninja Turtles: Tournament Fighters (Super NES game)
Kazuhiko Uehara, Hideto Inoue, Harumi Ueko
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TMNT (1987) video games
Super NES games
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December 3, 1993 NA September 4 1993 EU December 1993
At the same time, Karai kidnaps April O'Neil and Splinter , and the Turtles must travel across the United States in their Turtle Blimp , defeating other fighters and collecting information.
There are ten characters available, and two bosses. The characters in the game included:
Gameplay is similar to SNK fighting games, using a four-button control scheme (consisting of two punch and two kick buttons, weak and strong). A particular feature is the possibility to use a super special attack. In order to achieve this, the player must fill a green "Mutagen Meter" under the life bar by hitting their opponents. Once full players could unleash a Super Move on their opponents, by pressing the two strong attack buttons simultaneously. There is also the option of enhancing the speed of the game, making the fights more intense but also harder to follow.
In addition to the main and versus modes, there is a story mode in which the Turtles must rescue April O'Neil and Splinter from Karai's clutches. Only the four of them can be playable whereas the other characters (as well as a turtle clone ) are the opponents. There is also no Mutagen Meter in story mode. There is also a watch mode, which basically makes the computer control the characters.
In 1993, Aska was rated as #4 on the list of "Top Ten Fighting Women" by Electronic Gaming Monthly . [3]
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Teenage Mutant Ninja Turtles: Tournament Fighters (NES game)
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NES games
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The selectable characters in the game included:
The game's single-player Story mode has the player taking control of one of the four Turtles (Leonardo, Raphael, Michelangelo, and Donatello), as they hold a contest amongst themselves to see who is fit to take on Shredder's challenge. After defeating the first four opponents (including a clone of the player's character), the player proceeds to fight Casey Jones and then Hothead (a character based on the Warrior Dragon from the Teenage Mutant Ninja Turtles Adventures comics and the action figure of the same name ) before the final match with the Shredder. In addition to the Story mode, the game also has two Versus modes (one against the CPU and another against a second player), as well as a four-player tournament mode. An option mode where the player can adjust the game's difficulty, continues, and speed is also available.
The gameplay follows many of the standard fighting game conventions. Battles consist of three-round matches and the first player to win two rounds is the victor. Each character has their own repertoire of basic punch and kick techniques, as well as command-based special moves. Game-play was minimalistic for a fighting game. Graphically, each Turtle is a palette swap of the same sprite set, not using any signature weapons in combat, but each character possessed a different combination of basic and special moves.
The NES version allows the player to match any character against a clone of himself, with the exception of Hothead. Two players were unable to select Hothead under normal circumstances, unless a glitch was exploited in the game's "Vs. CPU" mode, due to technical limitations. The second Hothead will be colored differently, as with all same character matches in the game, but the game will also flicker due to the large size of both characters. Teenage Mutant Ninja Turtles: The Cowabunga Collection offers Hothead mirror matches as an enhancement feature.
At a point in the match, Splinter 's face will appear on a floating monitor that wall drop a red ball power-up in the middle of the stage that can be retrieved by either fighter. Collecting the ball will allow the character to utilize their Super Move by inputting the appropriate command, which will at that time also free the ball to be used again by either player.
The NES version of Tournament Fighters featured Leonardo and Hothead on the cover, and was the last third-party game to be released in North America and the PAL region on that console in 1994. Unlike the other versions of Tournament Fighters, this was also the only version of the game to not be released in Japan . Tournament Fighters was one of the few fighting games released for the NES during the early 1990s fighting game boom when this genre was at its most popular.
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Also known as : Teenage Mutant Hero Turtles: Tournament Fighters (EU) Developer : Konami Publisher : Konami Platform :
NES Released in US : February 1994 Released in EU : 1993
The NES version of Teenage Mutant Ninja Turtles: Tournament Fighters is notable for being the last Konami release for the 8-bit platform, as well as one of the few competitive fighting games released for the system during the genre's post- Street Fighter II boom. In this version, the Turtles are forbidden from using their weapons in Shredder's fighting tournament, forcing them to compete unarmed instead.
As with most of the games Konami published after 1990, this game features a copy-protection routine. When you press Start at the title screen, the game checks for the string "Β© konami" in VRAM. If the check fails, a flag is set, making the final enemy (Shredder) difficult - if not impossible - to beat.
If you do happen to defeat Shredder, the game will then loop back to the beginning of the fight.
Even though Konami skipped over The Manhattan Project in Europe, they still released the NES version of Tournament Fighters under the Teenage Mutant Hero Turtles banner there. There was no Famicom release of Tournament Fighters this time.
The NES version of Tournament Fighters allows mirror matches for every character except Hothead, going as far as to include an in-universe explanation in the manual as to why it cannot be done. There's a trick to circumvent this in "Vs. CPU" mode, though:
The CPU-controlled Hothead will have a different palette from yours, which suggests that the game was originally going to allow Hothead mirror matches. However, during the actual fight it will become obvious why it doesn't: due to their large sizes, the two Hotheads will cause a very large amount of sprite flickering.
Using the Game Genie code NNNEZPIE will allow Hothead vs. Hothead matches in "Vs. Player" and "Vs. CPU" modes, and NNOESYIE will allow all four players in "Tournament" mode to use Hotheads. With The Cowabunga Collection , an option was included to allow this.
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