Teenage Mutant Ninja Turtles Tournament Fighters

Teenage Mutant Ninja Turtles Tournament Fighters




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Teenage Mutant Ninja Turtles Tournament Fighters
This page was last edited on 30 March 2013, at 10:48.
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Teenage Mutant Ninja Turtles: Tournament Fighters is a traditional 2D fighting game similar in style to Super Street Fighter II and various other SNK and Capcom games released around the same period. It was not terribly successful upon release, but over the years, many devout fighting game enthusiasts have come to appreciate it, with some tournaments being held, mostly at the local level.

The SNES version of the game employs a very simple Fatal Fury-style LP, HP, LK, HK button setup, that being Y, X, B, and A resectively (on default control settings). As the players engage in battle, a 'special' meter charges, just below the energy bar. Once the Super meter is filled and begins flashing, holding down HP + HK in unison will release the special technique. Many of these techniques are extremely powerful even when blocked and have the ability to strongly effect the outcome of a match. When evaded, they can often leave the player who initiated them vulnerable, however, so these should be used with caution (on a character by character basis, obviously).

Each character has their own set of unique special moves, executed with various combinations of directional and button input, but only the Ninja Turtles themselves all possess the ability to backflip out of harm's way by tapping <-- twice rapidly. This gives the turtles a solid escape strategy that is good for evading cross-ups and some projectiles.

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Teenage Mutant Ninja Turtles: Tournament Fighters (Genesis game)



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September 4, 1993 JP December 8, 1993 EU December 1993
When four purple doppelgangers of the turtles appear and kidnap Splinter on Krang 's behalf, the Turtles team up with some of their allies and trek across the galaxy searching for their master. During their sojourn, they come across the clones of themselves and their friends, and eventually a Triceraton , Krang himself, and the real mastermind behind the plot, Karai . The control scheme of this version greatly differed from the other incarnations, as it included a Punch button, a Kick button, and a Taunt button. The Taunt button could also be used in conjunction with a specific D-Pad motion when the character's health was low to unleash a mighty Ultra-Desperation Attack. The cover featured Raphael and a Triceraton.

Characters in this version included:

The MegaDrive/Genesis version uses the standard three-button controller, with only two buttons for attacking (punch and kick). To perform stronger punches or kicks, the player must hold the directional pad towards the opponent while pressing either attack buttons. The third button is used for taunting, which restores a small amount of health in Tournament mode. Some of the stages in the game feature destroyable scenery that gives the player and their opponent access to new areas in the stage. As well as their special moves, each character has a 'Desperation' attack which is only accessible when they are close to death and the red part of the characters' life gauge at the top starts flashing. This is done by pressing the Taunt button in conjunction with a specific D-Pad motion. These moves nearly take out the other characters life gauge completely. The inputs for the Ultra-Desperation Attacks for each character were not listed in the game's manual, despite being teased both in the manual and the box of the box. The Genesis manual states "It's such an awesome display of power, that we couldn't even describe it in this manual."

The game has eight playable characters, which includes the four Turtles and Casey Jones, as well as April O'Neil (whose active role differs from the versions of the character featured in other games), Ray Fillet (a character from the Teenage Mutant Ninja Turtles Adventures comics), and Sisyphus (an original character, named Musha Beetle in the Japanese version). The player can adjust their power and speed after selecting their character.

The main single player mode features the turtles and their allies traveling to various planets in Dimension X , fighting against clones of themselves, as they seek to rescue Splinter from Krang. After defeating the eight clones, the player travel to the final three stages to fight against a Triceraton, Krang's Android, and Karai (in that order). The game has a two player mode, as well as a practice mode in which the player faces the computer in a 1-round match, and a "Tournament" where the player must defeat 88 opponents with one life gauge.

The music in this version was tailored for each character's personality and is considered the best soundtrack of the three ports. It was composed by renowned videogame composer Miki Higashino , in collaboration with Masanori Adachi . [1]



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Here are the absolute best characters from across TMNT: Tournament Fighters.
Initially released in 1993, Teenage Mutant Ninja Turtles: Tournament Fighters has made a return in popularity with Nickelodeon's Cowabunga Collection. In the TMNT universe, a tournament is being held, hosted by none other than April O’Neil, where fighters from far and wide come to show off their skills. Many of these characters are villains you’ll see in the older world of TMNT, bringing you back to the '80s and '90s, which makes sense given the game’s release date.
Just like in any other fighting game , the participants each have a wide range of skills and fighting styles, making some better to fight with than others. These are some of the best characters in Teenage Mutant Ninja Turtles: Tournament Fighters.
Who doesn’t love a feminist icon ? Aska, created specifically for the Tournament Fighters, is a highly trained martial artist. Her hobbies include defeating male opponents and taking their power away from them. She seeks to train other potential martial artists in her own dojo.
Unlike many of the other villainous characters, Aska’s really just there to fight, and her role in the story is essentially that. You’ll drop in on her, and you’ll decide to fight just for the sake of fighting. It may even have you wondering why you stopped by in the first place.
It’s no surprise when Leo gets the spotlight. He’s the oldest brother of the turtles and is often regarded as Splinter’s favorite. It’s a point of contention with his brothers in animated shows and movies, but it’s really because he’s simply the best of the best - and he knows it. It’s not uncommon for him to be a bit overly confident in himself.
Using katanas, Leonardo is a worthy adversary for his enemies, making him a reliable fighter, whether in the story or in tournaments.
Member of the Foot Clan, and occasionally the leader of the group, Karai is one of the main villains of the game’s story mode. She’s a tough character to beat, especially because of her typical status as Shredder’s right hand .
She’s shown in more suitable armor than other characters, and one of her main move sets is a swift array of punches. She’s also very fast and incredibly strong. So, whether you’re playing her or competing against her, Karai is always a force to be reckoned with.
Most of April’s role in the game consists of covering the tournament or being kidnapped and waiting to be rescued by the turtles. Despite playing a minimal role, April is always a memorable character. Reporting in her yellow jumpsuit and short red bob, April’s look is classic and fun.
In the Sega Genesis version of the game, you can choose April as your fighter. Her outfit and overall appearance look more similar to Aska’s as opposed to what she normally wears. Regardless, getting to play as April and seeing her fight is a unique experience.
If you’re just starting out, Chrome Dome can be a difficult character to go up against. He’s basically a robot Shredder, which makes sense since he’s Shredder’s creation . As he’s a robot, his a
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