Teenage Mutant Ninja Turtles Smash Up

Teenage Mutant Ninja Turtles Smash Up




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Teenage Mutant Ninja Turtles Smash Up
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The video game based on the tmnt movie. The turtles fight against the foot clan in New York city The video game based on the tmnt movie. The turtles fight against the foot clan in New York city The video game based on the tmnt movie. The turtles fight against the foot clan in New York city
Kevin Eastman (characters) Peter Laird (characters)
Kevin Eastman (characters) Peter Laird (characters)
Raphael (voice) (as Frank Frankson) …
The Shredder (voice) (as Scottie Ray)
Ninja Rabbid (voice) (uncredited) …
Kevin Eastman (characters) Peter Laird (characters) (story)
This game marks as the 25th Anniversary of the Ninja Turtles franchise.
Referenced in WWE Hell in a Cell (2009)
You a Turtles fan? Pick this one up
Like most people, I found out about this franchise from the 80's Saturday morning cartoon. I haven't read many comics about them, much less any from the original run. Thus, I can't comment on what this will be like for those whose interest began when they first read about these heroes, many of whom have undoubtedly been disappointed with the silliness that runs rampant through the vast majority of the stuff that has to do with them, as of the airing of aforementioned show that got them their fame. However, with about a dozen different characters, including one or two I'd never heard of(this may very well have something from every iteration), this should certainly have something for anyone into the concept, be it an absolute new-comer or someone who grew up with them, from the written pages to any of the television versions. The graphics are excellent, and the designs are marvelous. This utilizes the same visual style as the 2007 CGI film and the licensed video-game for it(which is actually a rather well-done entry, if still rushed, and, well, it's basically Prince of Persia, only with rewards for speed and green skin and a shell on the back), and, just like in that one, everything is fast, easy to get into and plainly put, immensely fun and addictive. Ubisoft implemented many of those physics into this one, too; see a wall? Guess what, you can climb it. You can also leap to another one if you don't land in the meantime. Heck, you can attack from your position up there, pouncing your foe, often all the way across the arena. Seems unfair? Well, you can guard anywhere, anytime, even in mid-air, press of a button. In general, the impeccably done and nearly uniquely diverse(a cruise ship, the sewers, the old west, etc.; winning by "ring out" takes on a whole new meaning when you're tossing your opponent down from a tall building, a burning Chinese tower or a *moving freight train* after unhooking the carriage) levels(and there are around 10 of those, none overly similar to the others) have destructible or otherwise interactive environments. There are different control schemes(and you can customize your own, if you so desire), you can use a regular joystick(if you've got one), the Nun-chuk plugged to the Wii-Mote or the latter by itself, held sideways. The setups are intuitive, and, frankly, you can get into this nearly immediately, in spite of how free and open it is, with numerous moves to use in any given situation(and this isn't about figuring out and then memorizing combinations for strong ones, it's timing, reflexes and knowing when to use what). There is an instruction video that can inform you of the better part of them, Practice Mode for trying them out, and Mission Mode with 50(!) ones(that become available gradually, in batches of five, as you beat them, and you don't have to defeat 5 to get new ones), where they tend to be specific to a certain trick or option, so you have to master something before you can complete it. The camera is dynamic, perfectly following the intense action at all times, zooming in and out depending on the distance between combatants(and there can be a total of four of those on-screen at any time, by the way; FFA or some of them allies). There are Tournament Modes(one of them a Wi-Fi connection one, so you can play over the Internet) and the so-called Battle Royal, where you can go with either Singles or the Tag Team match(and if you partner up, you can switch to the other one at any time, and they will have one *mean* throw move together, and it is very simple to activate), and you can select the victory conditions, with the likes of Last Survivor, Knockouts(a certain amount) and Timed(the one who's done best when time runs out), that you can adjust. In fact, you have a ton of power over the rules. Now, when you start out, you can only, with exceptions, play as Leonardo, Raphael, Donatello, Michealangelo, Splinter(who, for whatever reason, sounds German, not Asian), April O'Neill and Casey Jones. Among the many cool unlockables are the rest of the ones you can use. Each time you've finished Arcade Mode, you can pick one of them. This will enable one of the six nifty Bonus Games, as well. *And* you play one of them, your choice as for the ones, after every couple of fights in AM. I guess they may have been worried we'd get bored...? If so, I doubt that was a risk, as it takes 20-30 minutes to get to the end of it. Well, maybe they wanted this to stand out as particularly great in that regard to, and I'd say they succeeded. The plot is not exactly brilliant, though can you really name me a VG of this genre that does have a deep and intricate one? It's a competition, there's no real way to hide it. The story-telling is done through these graphic novel frames with limited color, and they switch between having a lot of detail and only a little, to fit what is going on and how calm - or not - it is. There are between three and five difficulty settings, depending on what mode you are playing, so this can provide challenge for the noob and the elite hacker alike. I have come across no bugs or glitches in this, and it doesn't feel hurried or underdone. The humor of this can be a tad goofy, but the overall tone is not childish, and the jokes aren't as irritating as they are in, say, the 1990's live movies. There is mild, bloodless violence that is not disturbing, and no other offensive material, in this. I recommend this to anyone into TMNT, regardless of what series got you to notice them. Awesome, non-stop, exciting, swiftly paced game-play that will entertain you and your friends for countless hours. 10/10
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NA September 22, 2009 EU September 25, 2009 AUS October 1, 2009
Teenage Mutant Ninja Turtles Smash-Up is a fighting game for the Nintendo Wii and Sony PlayStation 2 video game consoles. It was released in North America on September 22, 2009 in celebration of the 25th anniversary of the Teenage Mutant Ninja Turtles franchise. The game is published by Ubisoft and is developed by former members of Team Ninja (responsible for the Dead or Alive and more recent Ninja Gaiden games) and Game Arts, who worked on Super Smash Bros. Brawl , in cooperation with Mirage Studios . The character roster was decided by members of Mirage Studios, and the game's storyline is written by Peter Laird and Matt Leunig.

The plot involves Splinter holding a tournament for his sons, Casey Jones , and April O'Neil ; Splinter himself also decides to join the tournament. After the winner is crowned, they are told to choose one trophy and something from Splinter's personal cabinet. However, suddenly, Professor Honeycutt calls them on the distress line, telling the Turtles that he has been kidnapped by the Shredder . Shredder breaks in on the communication and indicates that the line is not secure and taunts the Turtles, saying they won't retrieve Fugitoid. Pondering outside, Karai appears and says that the Shredder captured Fugitoid in order to force him to make a Transmat to teleport his armies all around the world.

After defeating The Shredder, Karai reveals that she used the Turtles to get rid of the Shredder so she could usurp the Foot Clan from her father. Shredder stands back up, and Leonardo kicks him into Karai. Honeycutt flips the switch on the Transmat, which Shredder and Karai have landed on, and teleports them to parts unknown. Back in the sewer, Splinter presents the prizes to the tournament's victor.

The game comes with a comic book that outlines the story further, up to prior to the Shredder's defeat. Scenes that were not in the game include Donatello rigging Renet 's Time Scepter to transport them to Shredder's Tōkyō base, but it malfunctions and they zap across time, which provides an explanation for the bizarre stages such as the Old West and Japanese Castle. Upon their first teleporting with the Scepter, a giant alligator bursts through a sewer wall, which is accidentally transported to an Amazon rainforest, which explains why the gator stage hazard is in both the Sewer and Amazon stages. While at the Japanese Castle, the Turtles face an army of samurai, which turn out to be the Japanese demon known as Oni . The story ends after Fugitoid is rescued, and the Shredder appears for battle.

Leo and Don play the game during the launch trailer.
The game is a four-player 2.5D fighting game, similar to the Smash Bros. series. During battle, players attempt to K.O. opponents by depleting their life bar, knocking them off the stage or into traps. Characters are color-coded on-screen via a glow effect to help players keep track of their character (a feature that can be toggled on and off in the options screen). Like Super Smash Bros. , the game features many customizable options for battles.

The game stresses interaction with the environment, and stages in the game feature traps, changes to the stage itself and interactive elements. The gameplay system also features items, including life-restoring pizza and ninja skills that grant players special abilities like fire breathing and electrical shields.

The modes for this game are Arcade, Battle Royal, Survival, Tournament, Swap-Out, Practice, and Mission Mode, as well as an online mode for four players and mini-games. Players can collect ' shells ' during battles or mini-games and use them to unlock special features, including trophies that other players can win in online tournaments. Arcade mode features animated cut scenes illustrated by Mirage Studios ' artists.

The engine of the game matches that of the Super Smash Bros. series of video games, but there are a few differences, one being that rather than a hit point counter, you have an actual health meter. Gameplay videos show that some characters are able to perform a wall kick, allowing them to jump off a wall. There is also an emphasis on using the environment to fight, meaning that in one stage, you will be able to use a sign to electrocute your enemies, and the environment also forcefully changes, meaning that fights will not always end at the same place.

The game is also was worked on by Team Ninja, who made the Ninja Gaiden and Dead or Alive games, this can be seen in the combat, which includes red poles which characters can swing on. They are also working on the Story mode gameplay.

The game's roster was chosen by Mirage Studios , and is said to have characters "You know well in addition to surprise characters you wouldn't expect."

Not all of these characters are present in the game's story mode.

Some, but not all, characters, have unlockable alternate costumes, many of which have roots in TMNT history.

The game was developed by a Japanese game developer Game Arts , who had previously worked on Super Smash Bros. Brawl , and by several former members of Team Ninja, [1] who previously worked on Ninja Gaiden II and the Dead or Alive series. It was announced on January 23, 2009. [2] The game is not specifically tied to any previous Ninja Turtles license, yet bears a similar artistic style to the 2007 CGI animated film TMNT . [3] Mirage made character selections for the game, and the roster was said to include characters "you know well in addition to surprise characters you certainly wouldn't expect."

The game's critical reception has been positive reviews. IGN gave TMNT: Smash Up a score of 7/10, stating that it is "a Smash Bros. clone, but it makes you want to play Smash Bros. instead." [4] GameSpot also gave it a 7/10, stating that the game "has good combat and solid content, but it lacks the refinement and razzle-dazzle to earn a title shot." [5] Even so, some fans reacted negatively to the roster, which is significantly smaller than that of Super Smash Bros. Brawl and contains characters only seen in the 2003 cartoon series and the 2007 film, while characters from the 1987 TV series and other films were ignored. [6]


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