Teenage Mutant Ninja Turtles In Time

Teenage Mutant Ninja Turtles In Time



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Teenage Mutant Ninja Turtles In Time

Shred your way through Shredder's minions and other iconic TMNT villains as any of the four turtles in this classic beat 'em up.

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Also known as : Teenage Mutant Hero Turtles: Turtles in Time (EU) Developer :
Konami Publisher :
Konami Platform :
Arcade  (Konami TMNT2) Released internationally : September 18, 1991

The second TMNT arcade beat 'em up. The Shredder and Krang steal the Statue of Liberty (because they're evil and had nothing better to do), but before the green terrapin team can get it back, Shredder sends them back in time! Somehow. The story's not important, just beat everything up!

This is the only boss quote that's never used in the game. Interestingly, this is Slash's quote in the SNES port!


Hidden in the standard explosion graphics are three names: Moriyama, Inafuku, and Kitai, the three artists who worked on the game.


A straight-on version of the pizza box power-up.


Part of a mailbox object that could be launched at enemies, much like the traffic cones in Stage 1.

This object can be viewed in-game by changing 106482 to 34 , and 106483 , 106484 , & 106485 to 00 . This will change the first object to the mailbox.

The first frame of this object -- the intact, unlaunched version -- no longer exists in the ROM. Its graphics were overwritten with the exploding barrel graphics.


A paper dispenser that would appear in Stage 2. Seems like it could be launched at enemies as well.

Unlike the mailbox, there doesn't appear to be any code for this object left in the game.


This flag appears next to the Neon Night-Riders sign graphics, and probably should have been used there.


This... this is found near the "Winners Don't Use Drugs" graphics.


A smaller Continue graphic with unique graphics, and unused number graphics. Given its placement in the ROM, these were intended to go in the players' HUD when they ran out of lives.

In the actual game, there's no continue countdown for players who lose all of their lives while one player is still alive.


These appear to be debug tiles that would display collision information for a stage's tiles. Some other symbols are in here as well.


A hexadecimal font that's found at the start of the Object graphics ROM.

Yeah, it's this change again. "Ninja" changed to "Hero".

The same change appears in the game's intro.







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