Teenage Mutant Ninja Turtles Half Shell

Teenage Mutant Ninja Turtles Half Shell




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Teenage Mutant Ninja Turtles Half Shell




Teenage Mutant Ninja Turtles: Half-Shell Heroes

4+







Nickelodeon













4,6 • 44 avaliações











US$ 3,99













Capturas de tela




iPhone




iPad







Ryan schmallenberg




,

14/08/2016


Vendedor

Viacom International Inc.



Categoria


Educação




Compatibilidade



iPhone

Requer o iOS 7.0 ou posterior.




iPad

Requer o iPadOS 7.0 ou posterior.




iPod touch

Requer o iOS 7.0 ou posterior.





Classificação indicativa

4+



Copyright
© 2017 Viacom International Inc.


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An official Teenage Mutant Ninja Turtles game made just for your young learner! The Teenage Mutant Ninja Turtles: Half-Shell Heroes app invites your child to join Leonardo, Michelangelo, Raphael, and Donatello on an action-filled quest through the sewers and streets of New York City. Help the TMNT battle the bad guys, practice ninja skills and take on exciting missions! In Teenage Mutant Ninja Turtles: Half-Shell Heroes your child will… · Go on an adventure to save the city - one swipe at a time! · Use critical thinking to overcome a series of challenges! · Swipe power-ups and receive help from popular characters like April, Splinter, and Casey Jones! · Use pre-k STEM skills to prevent M.O.U.S.E.R.S. from flooding the sewers, Footbots from attacking, and the Kraang from invading! · Collect award badges and game achievements! When your child completes the adventure – the game isn’t over! They can continue to master their Ninja Turtle skills in Splinter’s Dojo, where they have quick access to the STEM games. Kids will love playing these increasingly challenging modes of the game again and again to improve their high scores! The educational games in the Half-Shell Heroes app expose children to early STEM concepts and promote problem-solving. Download the Half-Shell Heroes app on your iPhone or iPad today and watch your little one become a BIG hero! Teenage Mutant Ninja Turtles: Half-Shell Heroes collects personal user data as well as non-personal user data (including aggregated data). User data collection is in accordance with applicable law, such as COPPA. User data may be used, for example, to respond to user requests; enable users to take advantage of certain features and services; personalize content and advertising; and manage and improve Nickelodeon's services. For more information regarding Nickelodeon's use of personal user data, please visit the Nickelodeon Group Privacy Policy below. Our Privacy Policy is in addition to any terms, conditions or policies agreed to between you and Apple, Inc., and Nickelodeon and its affiliated entities are not responsible for Apple's collection or use of your personal user data and information. Additionally, this App may use “local notifications.” Local notifications are sent directly from the App to your device (you don't need to be connected to the Internet) and may be used to notify you of new content or events within your App, among other reasons. Use of this app is subject to the Nickelodeon End User License Agreement. End User License Agreement: http://www.nick.com/nick-eula/ Privacy Policy: http://www.nick.com/privacy-policy/ The End User License Agreement for this app includes arbitration for disputes – see FAQs: http://www.nick.com/faqs/ © 2017 Viacom International Inc. All Rights Reserved. Nick and all related titles, logos and characters are trademarks of Viacom International Inc.
This app has been updated by Apple to display the Apple Watch app icon. Bug fixes and performance improvements
My Three year old loves it! He can play it on his own without help and it holds his attention well. There aren’t any glitches that hold him back or frustrate him. And no ads! It basically plays like Fruit Ninja, but it’s Ninja Turtles! We love this app!
Really loved the game! Our 6 year old loved it, but it was easy for him since it is for 5 and under.
My 4 and 3 year old really love this game. 3.99 well spent I'd say

O desenvolvedor, Nickelodeon , não forneceu detalhes sobre suas práticas de privacidade e gerenciamento de dados à Apple. Para mais informações, consulte sua política de privacidade .

Os reponsáveis pelo desenvolvimento serão requisitados a fornecer detalhes de privacidade ao enviar a próxima atualização do app.
Até seis membros da família podem usar este app com o Compartilhamento familiar ativado.
Llama Spit Spit - a GAME SHAKERS App


Movies | Teenage Mutant Ninja Turtles History (in a Half-Shell)
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Teenage Mutant Ninja Turtles History (in a Half-Shell)
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After nearly 40 years and a new Netflix film, a look at what continues to make these cartoon heroes so appealing.
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There’s a great episode of “The Simpsons” in which Roger Myers Jr., a cartoon producer who runs the hit show “Itchy & Scratchy,” attempts to introduce a new character into the series to rejuvenate declining ratings. Poochie , the sunglasses-wearing, surfboard-carrying dog the studio comes up with, is “a dog with attitude,” explains one of the network executives pushing the idea. “He’s edgy, he’s in your face. You’ve heard the expression ‘let’s get busy’? Well, this is a dog who gets biz-zay . Consistently and thoroughly.”
Poochie is a parody of a lot of different cartoon animals that have a focus-group-friendly “attitude,” from Sonic the Hedgehog to Tony the Tiger. But perhaps the prime examples of the archetype are the Teenage Mutant Ninja Turtles — anthropomorphic reptiles with superpowers who live in the sewers beneath New York City, where they practice martial arts, chow down on pizza and spout hip 1980s catchphrases like “bodacious” and “cowabunga.”
Originally created in 1983 by the comic book artists Kevin Eastman and Peter Laird, the Teenage Mutant Ninja Turtles were imagined as a kind of postmodern, semi-ironic sendup of the popular superhero comics of the era, particularly Marvel’s Daredevil and X-Men. With their punky, slang-heavy bite and flip, easygoing demeanor, they were the embodiment of a certain brand of savvy Gen X cool that peaked with the arrival of the ’90s: sarcastic and streetwise, borrowing elements from prevailing trends like surf culture and hip-hop.
Ninja Turtles felt extremely of the moment, capturing the zeitgeist in a way that felt irresistible to kids. What’s remarkable is that the moment has yet to come to an end. Since its inception, the franchise has repeatedly reinvented itself with new iterations: live-action features, after-school cartoons, video games, graphic novels. It’s now back on Netflix with a new feature-length animated film, “Rise of the Teenage Mutant Ninja Turtles: The Movie.” The continual rejuvenation of a franchise that could have easily become just a pop-cultural relic begs an important question.
How have the Ninja Turtles remained popular for so long?
When I was a kid in the early '90s, my most highly prized possession was the Teenage Mutant Ninja Turtles Pizza Thrower , a battery-operated, football-size toy truck that made an unbelievable amount of noise and emitted a faint scent of burning rubber, and whose “motorized disc-fire action” I used mainly to terrorize my much-aggrieved little sister.
The Pizza Thrower was the crown jewel of an extensive collection of Turtles-related merchandise that covered my suburban bedroom, which included not only action figures and accessories but coloring books, costumes, lunchboxes and PEZ dispensers. When I was 5, I had Turtles bedsheets; when I turned 6, I had a Turtles-themed birthday party. I was, in short, Turtles-obsessed.
I was hardly the only one. From the moment Eastman and Laird’s original Ninja Turtles comic book was adapted for broadcast syndication into an animated series of the same name in 1987, the four superpowered, wisecracking reptilian heroes at its center — Raphael, Donatello, Michelangelo and Leonardo, named after Renaissance artists in a manner typical of the franchise’s winking humor — became veritable matinee idols, cartoon superstars adored by children throughout North America and beyond.
Like “G.I. Joe” and “Transformers” before it, “Teenage Mutant Ninja Turtles” was created mainly to promote the various tie-in toys produced by Playmates, a company who also made action figures based on “Star Trek.” Even by those standards, the Turtles merchandise was enormously successful: Within the first four years of what came to be called Turtlemania, more than $1 billion of Turtles toys were sold worldwide, making them the third-best-selling toy franchise ever at that time.
The success continued through the ’90s: The animated “Turtles” series, in which the characters trained under their sensei, a rat called Splinter, while doing battle with their nemesis, the evil Shredder, ran for 10 seasons. A trilogy of live-action films aimed at a slightly older audience — “Teenage Mutant Ninja Turtles” (1990), “The Secret of the Ooze” (1991) and “Teenage Mutant Ninja Turtles III” (1993) — became surprise box office sensations, earning nearly $350 million and breaking box office records for independent productions . An early “Turtles” video game, Teenage Mutant Ninja Turtles: Turtles in Time, on Super Nintendo, became a best seller and has been ranked as one of the best games of its generation .
The Turtles’ versatility across a range of media properties helped amplify their popularity. Further adaptations — including several efforts to entirely overhaul or reboot the franchise — kept the Turtles fresh through the 2000s, albeit to varying degrees of effectiveness. A 2003 animated series on Fox and a 2012 digitally animated series on Nickelodeon both ran for multiple seasons and had their own enthusiastic fans. A 2007 animated movie, called simply “TMNT,” and a pair of big-budget blockbusters co-produced by Michael Bay, “Teenage Mutant Ninja Turtles” (2014) and “Teenage Mutant Ninja Turtles: Out of the Shadows” (2016) , all found some commercial success, but were poorly received by both critics and longtime franchise fans.
There’s no doubt that these more recent “Turtles” iterations — including the latest for television, the animated reboot “Rise of the Teenage Mutant Ninja Turtles” (2018), which retooled elements of the basic premise and implemented some fairly drastic character redesigns — have introduced younger viewers to the franchise, many of whom have no doubt sought out new “Turtles” merch.
But an essential factor in the ongoing popularity of the Ninja Turtles are those very fans who adored “Ninja Turtles” as kids — children of the ’80s and ’90s who never outgrew them. Their nostalgia has effectively fueled the continuing relevance of a franchise that might have otherwise faded into quirky obsolescence, becoming another He-Man or Garbage Pail Kids.
I know a guy in his early 40s who recently got a giant Ninja Turtle tattooed across his right forearm. I know a CrossFit coach in his mid-30s who names his workouts after Turtles settings and bad guys: the Sewers, Shredder, Bebop and Rocksteady. A new video game, Teenage Mutant Ninja Turtles: Shredder’s Revenge, is built from the ground up as a faithful replica of the Turtles games of the early 1990s. And the new Netflix film , while certainly goofy, is surprisingly dark and violent for a film aimed nominally at kids — until it occurs to you that maybe it’s not aimed at kids at all.
As a child, I found the seemingly grown-up style of the action and humor in “Ninja Turtles” essential to the appeal. It was a family-friendly cartoon, of course, but there was something about the attitude — hip, defiant, a tiny bit subversive — that made kids feel like they were tapped into something more aspirational than the other cartoons on TV at the time. I think it’s that sense of spiky coolness, what the Turtles would have called bodaciousness, that has kept so many fans coming back.



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Remembering the fallen brothers as revealed in TMNT: The Last Ronin
The Teenage Mutant Ninja Turtles are no more. Following the deaths of Leonardo, Raphel, and Donatello under mysterious circumstances at the hands of the successor of their arch-enemy the Shredder, the remaining brother Michelangelo has died avenging their deaths.
The deaths of Leo, Raph, and Donny, as they were affectionately known, were revealed in TMNT: The Last Ronin #1 , with subsequent issues showing the circumstances of their defeat at the hands of the Foot Clan during an invasion of their sewer home.
Michaelangelo or Mikey, the youngest of the four, who swore vengeance for his family - had his quest come to an end in April 27's TMNT: The Last Ronin #5, which concluded with his death , but also with the promise of a new generation of ninja turtles to come. 
With Michelangelo's quest for vengeance successfully concluded, with his death he joined his brothers, his sensei and adoptive father Master Splinter, and his late comrade Casey Jones in an afterlife reminiscent of the 1980s' New York City of the group's heyday. 
TMNT: The Last Ronin #5 (opens in new tab) is available now.
With due respect to Gamera, Tuck, and Bowser, here's a look back at arguably the most iconic turtles in genre history.
Leonardo, known affectionately as 'Leo' by his brothers, was the eldest of the four Teenage Mutant Ninja Turtles. Recognizable in most incarnations by his blue bandana and twin katana swords, Leonardo was the most dedicated ninja among the TMNT.
And like his namesake Leonardo da Vinci, the affable, brave Leonardo was a true 'Renaissance Turtle' – skilled in all the arts of ninjitsu, both in terms of his stealth and combat skill and in his spiritual practice in the teachings of Master Splinter, with whom he shared a special connection.
Though he was too humble to say so himself, Leonardo was considered the leader and moral center of the Turtles, their de facto guide when out of the watchful eye of Master Splinter. Dedicated to justice for the citizens of New York and vengeance against Shredder and the Foot Clan, Leonardo embodied the best of the Teenage Mutant Ninja Turtles.
Second eldest of the Teenage Mutant Ninja Turtles, Raphael may be best remembered for the chip he carried on his shoulder. But it's the weight he also carried on his shoulders that most defined the beloved 'Raph.'
Raphael struggled to be as skilled in combat as Michaelangelo, as intuitive as Donatello, and as charismatic as Leonardo. But wearing red and brandishing a pair of sais, Raphael fought through every challenge placed in his path and became the core of the Teenage Mutant Ninja Turtles – a champion for his brothers.
Raphael was the most streetwise of the TMNT, and cultivated a special understanding of New York City, befriending and often fighting alongside the vigilante Casey Jones – a true Turtle of the people, who channeled his anger into defending those who needed it most.
Donatello was perhaps the most inquisitive and inventive of his brothers. Second youngest, the bookish, brilliant Donatello may have lacked some of his brothers' ninja aptitude, but he more than made up for it with his natural gift for invention, which allowed him to often supplement his ninja prowess with gadgets and weaponry that he shared with the other Teenage Mutant Ninja Turtles.
Clad in purple and wielding a bo staff alongside his array of gadgets, 'Donnie' was somewhat shy compared to his brothers, often lost in his own world of technology and science. But he complimented their abilities with his engineering, outfitting the Turtles' iconic battle van, and helping overcome many of the Foot Clan's most dastardly weapons and schemes.
The youngest of the four Teenage Mutant Ninja Turtles, Michelangelo's youthful exuberance was always the hallmark of his place among his brothers. Always up for a laugh just as much as a fight with the Foot Clan, Michelangelo's freewheeling personality set him apart from his more serious siblings even as his sense of humor often brought them together.
Appropriate for his fun personality, Michelangelo wore orange, and carried a pair of nunchucka - and if you were a kid in the '80s or '90s, you probably carried at least one homemade pair inspired by Mikey.
I've been Newsarama's resident Marvel Comics expert and general comic book historian since 2011. I've also been the on-site reporter at most major comic conventions such as Comic-Con International: San Diego, New York Comic Con, and C2E2. Outside of comic journalism, I am the artist of many weird pictures, and the guitarist of many heavy riffs. (They/Them)
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