Teenage Mutant Ninja Fighter

Teenage Mutant Ninja Fighter




🔞 ALL INFORMATION CLICK HERE 👈🏻👈🏻👈🏻

































Teenage Mutant Ninja Fighter


Deliver to


Russian Federation








Don't Change







Change Address







Video Games







Legacy Systems







Nintendo Systems







Super Nintendo







Games




Unable to add item to List. Please try again.
Sorry, there was a problem. There was an error retrieving your Wish Lists. Please try again.
Sorry, there was a problem. List unavailable.


4.4 out of 5 stars

87 ratings




About this item SNES VIDEO GAME



4.4 out of 5 stars

87 ratings




Would you like to tell us about a lower price?

Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.
Help others learn more about this product by uploading a video!






Top reviews



Most recent



Top reviews













This game is not just a classic, great 2D fighter but HIGHLY underrated, highly underestimated in terms of being compared to other fighters in the genre. I'd gladly play this game any day over Killer Instinct or Street Fighter. Sure, some people say it's a "SF clone" but in a way it's not, the turtles all have unique moves from the TMNT series appropriate to their styles. If anything King of Fighters is more of a SF clone then this game honestly...the only similarity is the hold back to block, big whoop. Most 2D classic fighters have that style from SF to KI to KOF, with MK being an exception. This game has a spectator mode unlike SF or KI. Some may care for that, others not but still a cool feature if you just want to watch get an idea of how it looks and don't have people to play with or friends over to watch. This game is definitely more balanced then the older SF games, and DEFINITELY more balanced then Killer Instinct...no question. Cinder was broken as hell in that game, this game doesn't have that horrible unbalanced gameplay. If you're a fan of 2D fighters in general though, be it SF, MK, KI and TMNT in general whatever you'll LOVE this game and I highly recommend it! You'll love it. This game is also ridiculously pricey brand new which says something about it's vintage value. Not even SF or MK go for that much, and I'm a HUGE MK fan....yet I admit this know this lol. This game keep in mind also had Supers before SF did, so if anything SF took cues from this game with the super meter everyone has. The only remote cons I can think about this game is, they could have added more characters but with the Konami code you can get the bosses as playable are Kurai, Rat King. Overall, I rate this game 9 out of 10. Great overall game.












I agree with many people that say this game is hard as hell but it's fun and probably one of the street fighter clone games that is fun to play with alot of replay value and awesome music












I remember this game being a bit more easy as a kid of 12 or so when it came out,but jeez louise did my bro,his 2 buddies and I have trouble getting anywhere on the easy level,haha! They're all extremely avid gamers(mostly of the classic systems),but even they were stumbling just as much as my no-more-gamin' butt! I gave it 3 stars simply cause you can still have fun playing vs mode,but why would the story mode be so damn hard?!












I had experience with the Genesis version which I really liked, but this one is even better in terms of everything... so much fun, moves easy to figure out and use... graphics are fantastic, superior to Genesis, and I'm a huge Genesis fan to... Must have for any fighter fan or TMNT fan for sure!












I was so excited when I remembered about this game. I used to play it all the time when I was a kid but totally forgot about it until my roommate brought his SNES up to school. Now we play it all the time and it never gets old.












Still works. Great game. Reminiscing of childhood every time I play.


4.0 out of 5 stars









An overlooked instant classic that is still loads of fun today!












I have to be honest here, this game has more than it's fair share of flaws. From not enough characters to popular characters of the show being completely left out of this game (No Casey Jones or Usagi Yojimbo, WTF!!!) while they created a few new ones just for this game (Oy Vey), not to mention the very few moves we get per character which makes it prone to repetitiveness. But whatever points this game loses on these details, it takes them back and then some with smooth controls, great graphics (for it's time) and a cranked up fun factor. Think of Super Street Fighter 2's controls with the fun factor of TMNT4: Turtles In Time!!! Yes my friends, once you get over your pesky petty pet peeves, this game will rock your socks off. An absolute must for TMNT fans of all ages!












The game arrived early & it works great!


4.0 out of 5 stars









OG ninja turtles


5.0 out of 5 stars









... on this one but turned out to be a great loose snes cart












Kinda risked it on this one but turned out to be a great loose snes cart. Happy I went with it.


Your recently viewed items and featured recommendations

Conditions of Use Privacy Notice Interest-Based Ads © 1996-2022, Amazon.com, Inc. or its affiliates

Trash the surf board and heave the 'za. It's a whole new breed of Turtles and they're fixated on fighting. We're dead serious, Tournament Fighters takes dude-on-dude demolition to new heights of intensity with 4 modes of pain-producing battles, deadly warriors, secret arenas, astounding graphics and sound effects that'll make you cringe! Clash with Krang-created clones of the Turtles, Casey Jones, April O'Neil, Ray Filet and Sisyphus, plus bosses Triceraton, Krang's Android and Karai. There's flying body presses, knee drops, head butts, rocket punches, elbow smashes, somersault throws, you'll feel and inflict them all. And the settings include Magma Ocean Planet, Jungle Planet, and every other bizarre corner of Dimension X!

Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.


To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.

#52,489 in Video Games ( See Top 100 in Video Games ) #101 in Super Nintendo Games
The strikethrough price is the List Price. Savings represents a discount off the List Price.


The go-to source for comic book and superhero movie fans.


All the latest gaming news, game reviews and trailers.


Movie News, Movie Trailers & upcoming Movie Reviews


The Leading Source for Gaming News, Reviews, and Interviews

Dark Crisis Finally Reveals the Fate of DC's ORIGINAL Green Arrow



Write For Us
Home
Contact Us
Terms
Privacy
Copyright
About Us
Press Kit
Fact Checking Policy
Corrections Policy
Ethics Policy
Ownership Policy




Every one of the Teenage Mutant Ninja Turtles has a different signature weapon - and Raphael's sai makes him the best street fighter of the team.
Raphael is the best street fighter of all the Teenage Mutant Ninja Turtles , and that is largely because of his signature weapon, the sai. While he may have brought them up as brothers, Splinter gave each of the Turtles different weapons . No doubt the Turtles' sensei guessed opponents would find it difficult to adapt to a mismatched group whose combat styles were very different - and he was right. Each one of the Turtles has different specialties.
Raphael, for example, uses the sai. This ancient weapon originated in mainland Asia several thousand years ago, and its precise origin remains a mystery even now. Some believe it began as a farmer's trident, modified to fend off bandits. Others suggest it was designed as a women's self-defense weapon, starting out as a hairpin. Although it's traditionally considered to be a dagger, in reality the sai is better understood as a type of baton. Japanese police began using a version of the sai, called the jutte, as far back as 1669.
Raphael's dagger makes him a skilled street fighter. The thick blade is usually blunt, meaning it can be used offensively to crack an enemy's ribs. The design of the sai means it's best used in close quarters, and it's perfect for blocking knives. Sai flipping isn't just for show, with skilled combatants spinning it round to protect their arms, or using the butt end to augment a punch. All this means Raphael is trained for street battles rather than going head-to-head with Shredder and the Foot Clan.
Even though Raphael is the Turtle with the worst temper, it's amusing to note he has been given a weapon designed to subdue opponents rather than kill them; Splinter may have initially given him the sai to ensure he learned restraint. Ironically, Raphael doesn't really use the sai to their full potential; they're designed to be a concealed weapon, but he wears them openly, so his enemies know full well what to expect from him. No doubt Raphael has modified the traditional sai fighting style, because his three thick fingers would require different holds, and they would certainly complicate sai flipping. He seems to have adapted the sai to use them in a rather more aggressive manner, because he's rarely seen using them in a defensive role.
The sai may well have made Raphael the strongest of the Teenage Mutant Ninja Turtles . The weight of the sai is noted for strengthening the muscles in the arms, likely meaning Raphael can throw a mean punch - especially if he flips his sai and uses the butt. Raphael is most certainly the most dangerous close-quarter combatant among the Teenage Mutant Ninja Turtles , and he's not to be underestimated in a fight.
Tom Bacon is one of Screen Rant's staff writers, as well as a Peer Mentor for new writers and a member of the Care Team, offering support and a listening ear to members of the Comics group. A lifelong fan of major franchises including Star Wars, Doctor Who, and Marvel, Tom is delighted his childhood is back - and this time it's cool. You can find him on Twitter @TomABacon.

A graduate of Edge Hill University, Tom remains strongly connected with his alma mater as a volunteer chaplain. He's heavily involved with his local church, and anyone who checks him out on Twitter will swiftly learn he's into British politics too.

This page was last edited on 30 March 2013, at 10:48.
Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
Teenage Mutant Ninja Turtles: Tournament Fighters is a traditional 2D fighting game similar in style to Super Street Fighter II and various other SNK and Capcom games released around the same period. It was not terribly successful upon release, but over the years, many devout fighting game enthusiasts have come to appreciate it, with some tournaments being held, mostly at the local level.

The SNES version of the game employs a very simple Fatal Fury-style LP, HP, LK, HK button setup, that being Y, X, B, and A resectively (on default control settings). As the players engage in battle, a 'special' meter charges, just below the energy bar. Once the Super meter is filled and begins flashing, holding down HP + HK in unison will release the special technique. Many of these techniques are extremely powerful even when blocked and have the ability to strongly effect the outcome of a match. When evaded, they can often leave the player who initiated them vulnerable, however, so these should be used with caution (on a character by character basis, obviously).

Each character has their own set of unique special moves, executed with various combinations of directional and button input, but only the Ninja Turtles themselves all possess the ability to backflip out of harm's way by tapping <-- twice rapidly. This gives the turtles a solid escape strategy that is good for evading cross-ups and some projectiles.

The SuperCombo Wiki is intended to be a repository for all fighting game strategy knowledge. While our roots are in the Capcom franchises, we invite fans of all fighting game series to augment the site with their strategies and techniques.

SuperCombo Wiki is ad-free & run by volunteers. If you enjoy the service, consider donating via Patreon.

Want to be an editor? Join the SuperCombo Discord and read #server-and-wiki-info for registration.



Scarlet Scandal Porn
Ass Teen Mouth Porn Pics
Latina Maid Porno

Report Page