Teenage Mutant Melee

Teenage Mutant Melee




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TMNT: Mutant Melee ( Teenage Mutant Ninja Turtles: Mutant Melee in PAL territories) is a fighting game released by Konami in 2005 for Xbox, GameCube, PC and PlayStation 2. It is based on the 2003 Teenage Mutant Ninja Turtles series .

Most of the characters from the series are playable in this game, including the four Turtles and Splinter , April O'Neil , and Casey Jones . The Shredder and Hun two of the show's main antagonists, are also playable, as well as varying types of Foot Ninja . Other characters, such as Traximus , and Sleeg are also playable.

In the game there are four game modes, Last Man Standing, Knock Out, King of the Hill, and Keep away.

The goal is to be the last living player.

The goal is to KO the most players in a set time or to reach a set amount of KO first.

Based on the old game King of the Hill. The goal is to get to a set amount of points before the other players. To gain points players must stand in the lightbeam that moves to set places on the map.

The goal is to carry a chest to gain points. While carrying the chest, players are unable to attack. The carrier must run away from the other players because being hit will cause the carrier to drop the chest.

This article or section is incomplete . Some information regarding this topic has not been added. Please help TurtlePedia by finishing this article.


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The Good

20 playable characters.


The Bad

Horribly monotonous fighting mechanics.
Tiny, cramped environments, complete with obnoxious obstacles.
Cel-shaded graphics seem pretty archaic.
Barely any modes of play. Adventure mode is utterly pathetic.
No cool unlockables, despite there being a bunch of them.



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Mutant Melee is an incredibly slapdash and barren game that has absolutely nothing to offer you.
By
Alex Navarro
on March 23, 2005 at 4:54PM PST
Based on the current Saturday-morning cartoon series, the Teenage Mutant Ninja Turtles game franchise has gone from merely average to downright lousy in the span of 18 months. Teenage Mutant Ninja Turtles: Mutant Melee is the latest of the crop, coming just six months after the last game's release. Alarming as that timeline is, Mutant Melee is so low-quality that it's hard to believe it took a full six months of development time to put it together. This is an incredibly slapdash and barren game that has absolutely nothing to offer you beyond monotonous, almost-broken fighting mechanics, tiny environments, and a bunch of lame unlockables. If you were holding out hope that Konami would finally right the Turtles franchise, Mutant Melee may be the last sign you'll need to finally abandon any and all faith.
Unlike the last two TMNT games, Mutant Melee aims to be more of a multiplayer-focused arena fighting game, sort of in the vein of Power Stone or Super Smash Bros. Melee. Instead, it ends up closer to something like Stake: Fortune Fighters, in terms of quality. The main problem is that the fighting mechanics feel like they're built entirely off the action from the TMNT beat-'em-up games. Konami's Hawaii studio has gone to the trouble of adding a couple of three-button combos for each character, but the action is still repetitive. Hit, hit, knockdown; hit, hit, knockdown; and so on. The game attempts to break up the monotony of the fighting controls by throwing in a special move you can perform, but that doesn't help. Couple the bad mechanics with some thoroughly bad character balancing--some characters, like Michelangelo, are incredibly easy to abuse, whereas others, like Donatello, are near worthless--and what you have is some downright unpleasant gameplay.
The other way the game tries to break things up is by adding some weapons, power-ups, and occasional obstacles to each fighting arena. Basically, you can run around breaking open crates, and you'll find weapons like big swords, axes, and machine guns to nail your opponents with. It's a nice idea, but it's horribly executed. The special weapons just aren't worth using; despite the fact that they do a little more damage than the average hit, they're impossible to use effectively. The timing of the hits for special melee weapons is beyond insane, and the guns are too hard to aim properly. The power-ups are a little better. You can get attack strength as well as defense and speed bonuses, and each work as advertised, but they don't end up helping matters much.
The arena obstacles, which differ from level to level, are easily the dumbest aspect of fights. If you're fighting in a back alley, sometimes cars will drive through the middle of the arena, hitting people as they go. If you're fighting on a rooftop, sometimes bombs will randomly drop, and you'll have to jump to another rooftop before the whole building collapses. Once again, these aren't bad ideas, but they come across as lazy ways to try to dress up the otherwise lousy fighting and the completely cramped arenas. Every arena in the game feels cardboard-box-size in scale, with no room to move around or maneuver, and they all look pretty weak to boot.
There's also just not a whole lot to do in Mutant Melee. There are two modes of play: a really basic multiplayer mode with variants on king of the hill and survival battles, and the god-awful adventure mode. Imagine if you had to make a Turtles storyline for 10 different characters, but had no time, no writers, and no ability to make cutscenes--whatever would you do? Well, for starters, you would start out with a text intro, set up each stage with a quick thing like, "You've got to get into the lab! Beat down the foot soldiers!" and then repeat throughout each stage of the mode until you got to the end, where you would see another lame text screen. Sounds wonderful, doesn't it? Each stage pretty much consists of beating up all the enemies onscreen, and in the rare instance that it does try to deviate from that blueprint--as is the case in certain stages where you'll have to, say, operate a mechanical arm to pick up larger enemies and dump them in molten metal, all while trying to avoid said enemies--the game becomes almost unplayable. Your reward for braving the adventure mode is a bunch of character art, assorted other fan-service extras, and more playable characters that you'll probably never even want to play with.
In terms of graphics and sound, you're basically looking at the same quality of the last Turtles game, though with no animated cutscenes or much in the way of voice acting. The in-game graphics are the same cel-shaded graphics found in Battle Nexus, though with slightly more polished character models offset by some glitchy animations. The Xbox and GameCube iterations of the game look nearly identical, so you won't find any graphical differences between them. The audio consists largely of the same generic soundtrack as in the last two games and repetitive, annoying voice samples that repeat like crazy. In summary, this game neither sounds nor looks very good.
Mutant Melee simply amounts to an extremely poor effort. It seems to exist solely for the purpose of taking advantage of the fans of the TMNT cartoon. Regardless of your opinion of the show, or past games in the series, be sure to steer clear of Mutant Melee.

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The Evolution of Teenage Mutant Ninja Turtles Video Games









Jan 6, 2016 2:43pm






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TMNT Mutant Melee Gameplay Movie 1









Jan 27, 2005 4:16pm





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The Turtles have had many games come out throughout the years, some really good, others not so much. Here is how the games have changed over time.
TMNT: Mutant Melee sees the pizza-eating terrapins come out of their shell for the Xbox, GameCube, and PC.
Take a look at the first footage of Teenage Mutant Ninja Turtles: Mutant Melee in this movie.
New entries in the Castlevania and Teenage Mutant Ninja Turtle series join a pair of DS titles at the publisher's Gamers' Day in San Francisco.
The Teenage Mutant Ninja Turtles return in their first party game experience. Gather your friends to join you in a variety of minigames and adventures that feature more than 20 playable characters, including all four turtles, Casey Jones, April O'Neil, Master Splinter, and even the evil Shredder.

This entry is part 18 of 30 in the series Teenage Mutant Ninja Turtles
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by Audun Sorlie on December 8, 2011
Milking the revived popularity of the Teenage Mutant Ninja Turtles for all it was worth, Konami quickly rushed into the summer market with a stand alone title which wasn’t to follow any storyline seen on TV or recognizable game style inspirations, but rather offer a fresh take and more relaxed setting. Teenage Mutant Ninja Turtles: Mutant Melee was developed at Konami Hawaii, which mostly served as a support developer or port coder for other Konami games, but on Mutant Melee they got a chance to be solely responsible from start to finish. Even though the game is not technically a sequel, the PC version refers to the game as Teenage Mutant Ninja Turtles 3: Mutant Melee in its manual and in the installation process.
As the name suggest, Mutant Melee is a melee style fighting game, combining the elements of the previous 3D brawlers with the quick paced multiplayer fighter like Smash Bros and Power Stone. The attacks consist of simple dial in combos using the Attack and Alternate Attack buttons in sequence or in combination to trigger different moves. Each character controls largely the same, with different speeds and reach to differentiate between them. Apart from the standard attacks, items are scattered about and can be picked up for a limited amount of strikes.
Being an arena fighter, the game hosts a wide range of stages for players to engage in combat on. The arenas are taken from all over the 2k3 animated show, with nearly every dimension, location and memorable scenery being represented in the game. Each stage feature a large number of interactive elements that can be broken and destroyed for items and other power ups, like pillars, boxes and furniture. Certain pieces of furniture and decorations can also be lifted up and used as a weapon.
There are two main modes of play and three categories of rules to play under. Adv
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