Teenage Mutant Hero Turtles Tournament Fighters

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Teenage Mutant Hero Turtles Tournament Fighters
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Teenage Mutant Ninja Turtles: Tournament Fighters
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Teenage Mutant Ninja Turtles: Tournament Fighters (or Teenage Mutant Ninja Turtles: Mutant Warriors in Japan , or Teenage Mutant Hero Turtles: Tournament Fighters in Europe ), is the title given to three significantly different fighting games based on the Teenage Mutant Ninja Turtles franchise , produced by Konami and released during a period between 1993 and 1994. Konami produced a different fighting game based on the franchise for each platform, featuring a differing cast of characters.
The only characters that were present in all three versions were the four turtles , and gameplay differed between each version. The versions available were on the Nintendo Entertainment System, the Super Nintendo Entertainment System, and the Sega MegaDrive/Genesis consoles. The games combine characters and elements from the Mirage , 1987 and Archie versions.
The subsequent Super Famicom version was titled Teenage Mutant Ninja Turtles: Mutant Warriors and features some graphical, audio, and gameplay differences from the Super Nintendo version. [1]
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Teenage Mutant Ninja Turtles: Tournament Fighters, or Teenage Mutant Hero Turtles: Tournament Fighters in Europe, is the title of three different fighting games based on the characters the Teenage Mutant Ninja Turtles, produced by Konami for the Nintendo Entertainment System, Mega Drive/Genesis, and Super NES and released during a period between 1993 and 1994. Konami produced a different fighting game based on the franchise for each platform, featuring a differing cast of characters.
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Main Page
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All Pages
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Mirage continuity
Archie continuity
Image continuity
IDW continuity
The Last Ronin
1987 TV series
The Next Mutation
2003 TV series
2012 TV series
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1990 film
The Secret of the Ooze
TMNT 3
2007 film
2014 film
Out of the Shadows
Rise of the TMNT
Kevin Eastman
Peter Laird
David Wise
Ciro Nieli
Tom Waltz
Turtlepedia Policy
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Teenage Mutant Ninja Turtles: Tournament Fighters (Genesis game)
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Sega Genesis games
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September 4, 1993 JP December 8, 1993 EU December 1993
When four purple doppelgangers of the turtles appear and kidnap Splinter on Krang 's behalf, the Turtles team up with some of their allies and trek across the galaxy searching for their master. During their sojourn, they come across the clones of themselves and their friends, and eventually a Triceraton , Krang himself, and the real mastermind behind the plot, Karai . The control scheme of this version greatly differed from the other incarnations, as it included a Punch button, a Kick button, and a Taunt button. The Taunt button could also be used in conjunction with a specific D-Pad motion when the character's health was low to unleash a mighty Ultra-Desperation Attack. The cover featured Raphael and a Triceraton.
Characters in this version included:
The MegaDrive/Genesis version uses the standard three-button controller, with only two buttons for attacking (punch and kick). To perform stronger punches or kicks, the player must hold the directional pad towards the opponent while pressing either attack buttons. The third button is used for taunting, which restores a small amount of health in Tournament mode. Some of the stages in the game feature destroyable scenery that gives the player and their opponent access to new areas in the stage. As well as their special moves, each character has a 'Desperation' attack which is only accessible when they are close to death and the red part of the characters' life gauge at the top starts flashing. This is done by pressing the Taunt button in conjunction with a specific D-Pad motion. These moves nearly take out the other characters life gauge completely. The inputs for the Ultra-Desperation Attacks for each character were not listed in the game's manual, despite being teased both in the manual and the box of the box. The Genesis manual states "It's such an awesome display of power, that we couldn't even describe it in this manual."
The game has eight playable characters, which includes the four Turtles and Casey Jones, as well as April O'Neil (whose active role differs from the versions of the character featured in other games), Ray Fillet (a character from the Teenage Mutant Ninja Turtles Adventures comics), and Sisyphus (an original character, named Musha Beetle in the Japanese version). The player can adjust their power and speed after selecting their character.
The main single player mode features the turtles and their allies traveling to various planets in Dimension X , fighting against clones of themselves, as they seek to rescue Splinter from Krang. After defeating the eight clones, the player travel to the final three stages to fight against a Triceraton, Krang's Android, and Karai (in that order). The game has a two player mode, as well as a practice mode in which the player faces the computer in a 1-round match, and a "Tournament" where the player must defeat 88 opponents with one life gauge.
The music in this version was tailored for each character's personality and is considered the best soundtrack of the three ports. It was composed by renowned videogame composer Miki Higashino , in collaboration with Masanori Adachi . [1]
This page was last edited on 30 March 2013, at 10:48.
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Teenage Mutant Ninja Turtles: Tournament Fighters is a traditional 2D fighting game similar in style to Super Street Fighter II and various other SNK and Capcom games released around the same period. It was not terribly successful upon release, but over the years, many devout fighting game enthusiasts have come to appreciate it, with some tournaments being held, mostly at the local level.
The SNES version of the game employs a very simple Fatal Fury-style LP, HP, LK, HK button setup, that being Y, X, B, and A resectively (on default control settings). As the players engage in battle, a 'special' meter charges, just below the energy bar. Once the Super meter is filled and begins flashing, holding down HP + HK in unison will release the special technique. Many of these techniques are extremely powerful even when blocked and have the ability to strongly effect the outcome of a match. When evaded, they can often leave the player who initiated them vulnerable, however, so these should be used with caution (on a character by character basis, obviously).
Each character has their own set of unique special moves, executed with various combinations of directional and button input, but only the Ninja
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