Team Fortress 2 Porn Pyro

Team Fortress 2 Porn Pyro




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Team Fortress 2 Porn Pyro

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The Pyro is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. As shown in Meet the Pyro , the Pyro appears to be insane and delusional, living in a utopian fantasy world known as Pyroland .

The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower . Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower's short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.

Although categorized as an offensive class, the Pyro also brings some utility to the battlefield. The Pyro's compression blast , for example, can deflect enemy projectiles , extinguish burning teammates, and forcibly reposition any enemy, including one under the effects of an invincibility-granting ÜberCharge .

Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking , as even a small puff of flames can nullify the effectiveness of the Spy 's Cloak and disguise . Additionally, the Pyro can use the Homewrecker , the Neon Annihilator , and the Maul to protect an Engineer 's buildings from an enemy Spy's Sapper . The Pyro can also use the Detonator or Scorch Shot to Flare jump , and the Thermal Thruster jetpack to fly to places that are normally unreachable to them.

The Pyro wears an asbestos-lined suit that provides protection from the afterburn of other Pyros and all flame-related weaponry (except for the Dragon's Fury and Gas Passer , which can light even Pyros on fire), although it does not provide any resistance to direct damage from flamethrowers, flare guns, or explosions. The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used.

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

All flamethrowers and flare guns deal no damage when fired underwater and instead produce harmless bubbles. The aforementioned weapons will only deal damage if fired from above water at an enemy that is only partially immersed in water; however, the water will immediately extinguish the ensuing afterburn.

Fire damage is determined by particle range from Flamethrower.

 Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
 Extinguishing allies will heal you +20 HP.
 Afterburn reduces Medi Gun healing and shield resists by 20%.

 Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
 Extinguishing allies will heal you +20 HP.
 Afterburn reduces Medi Gun healing and shield resists by 20%.
 Guarantees Critical hits when attacking from behind.
 Airblasts cost 150% more ammo to fire (50 instead of 20).
 No random critical hits.

 Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
 Extinguishing allies will heal you +20 HP.
 Afterburn reduces Medi Gun healing and shield resists by 20%.
 +60% faster switch-to speed.
 +30% faster switch-from speed.
 Airblasts cost 25% more ammo to fire (25 instead of 20).
 Deals 66% less afterburn damage.

 Afterburn reduces Medi Gun healing and shield resists by 20%.
 Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.
 Cannot fire blasts of compressed air.
 No random critical hits.

 Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
 Extinguishing allies will heal you +20 HP.
 Afterburn reduces Medi Gun healing and shield resists by 20%.
 On Equip: Visit Pyroland.
 Only visible in Pyroland.

Against unignited enemies :
Base : 25
Crit : 75

Against ignited enemies :
Base : 75
Crit : 225

 Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 5 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
 A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.
 Uses a shared pressure tank for Primary Fire and Alt-Fire.
 Extinguishing allies will heal you +20 HP.
 Deals 300% damage to burning players.
 Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox.
 +50% repressurization rate on hit.
 -50% repressurization rate on Alt-Fire.
 No random critical hits.

 This weapon will reload automatically when not active.
 Guarantees Critical damage on burning targets.
 Can be fired into water to damage enemies (no afterburn will be applied).

 Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump .
 Flares detonate on impact, with a greatly reduced explosion radius.
 On detonation flare destroys enemy sticky bombs.
 This weapon will reload automatically when not active.
 Guarantees Mini-Crit damage on burning targets, regardless of distance.
 Can be fired into water to damage enemies (no afterburn will be applied).
 50% explosion self-damage vulnerability on user.
 25% damage penalty.

 15% faster weapon switch-from speed.
 Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

 No extra damage on burning targets.
 Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
 This weapon will reload automatically when not active.
 Extinguishing teammates will heal you +20 HP.
 Does not require ammo.
 +50% projectile speed.
 Can be fired into water to damage enemies (no afterburn will be applied).
 Does not get random Critical hits.

 This weapon will reload automatically when not active.
 Flare knocks back target on hit and ignites enemy in a small radius.
 Guarantees Mini-Crit damage and increased knockback on burning targets.
 Flare can be used to destroy stickybombs.
 Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
 -35% damage penalty.
 -35% self damage force penalty.

 +50% faster weapon deploy time.
 Fires a fixed shot pattern.
 -20% damage penalty.
 Successive shots become less accurate.

 Deals 3x the fall damage to an enemy you land on.
 Extinguish teammates at the beginning of your launch.
 Fall damage is decreased when a charge is used.
 Has a 15 second recharge for each launch.
 0.8 second locked holster penalty.
 30% knockback from all damage sources when a charge is used.

 Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).
 Gas meter builds with damage done and/or time.
 Spawning and resupply do not affect the Gas meter.
 Gas meter starts empty.
 Has a 60 second recharge if no damage is dealt.

 Killed enemies freeze into solid Australium statues (purely cosmetic feature).

 Killed enemies freeze into solid Australium statues (purely cosmetic feature).

 Damage increases based on remaining duration of afterburn.
 Killing blows on burning players grant a speed boost.
 -33% damage penalty.
 No random critical hits.
 -35% switch-from speed.

 Able to remove Electro Sappers (in one hit).
 Deals 25% less damage against players.

 When picking up health packs , 50% extra health is given on wearer.
 When receiving health from other sources, such as a Dispenser or Medi Gun , 75% less health is given on wearer.

 Able to remove Electro Sappers (in two hits).
 -20% damage penalty vs. players.
 No random critical hits.

 Gain a speed boost when you hit an enemy player.
 -20% damage penalty.
 Broadcasts every successful hit on an enemy player over the death-notice area.
 Kills are labelled as " SLAP-KILL " in the death-notice area.

Leave a Calling Card on your victims.

Increased Nostromo Napalmer damage against Isolationist Pack set Increased Melee damage taken from Isolationist Pack set.

Pyro's Appearance in the Main Menu.

Pyro's Appearance as a Zombie in the Main Menu during Halloween.

100% ( See Speed below for further details )

Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man. [1]

When weapon is active:
 On kill: restores 25 health points.
 +15% faster move speed on wearer when active.
 Raises damage vulnerability by 20% when active.

 Damage transfers to all players connected by Medic beams.


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[Team Fortress 2] A famous Pyro main has started (literally) necroposting.
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Comment deleted by user · 4 yr. ago
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Firstly, yes, Team Fortress 2 is still alive. Onto the drama.
TF2 has nine unique classes. Of those, the Pyro stands head and shoulders above everyone else as the easiest class in the game. He's so simple that just holding fire and walking forward (affectionately dubbed "W+M1ing") is an effective strategy.
Then a player named Sketchek started uploading some videos to YouTube. He didn't get much traction until he released "pyrokinesis α" , a compilation of himself playing Pyro, but there was something that set him apart from your typical W+M1er. He utilized the Pyro's sidegrades (namely the Detonator for explosive jumps and Axtinguisher for the 100% crits against burning players) to push the class to it's fullest potential, going so far as to things that are normally impossible, the biggest being lighting other Pyros on fire to get a one-hit kill with the Axtinguisher.
His stuff wasn't particularly flashy or well edited, but the high-skill gameplay with a focus on the intricacies of the games' engine and it's various quirks were enough for the hardcore Team Fortress 2 community to fall in love with Sketchek.
In late 2015 Sketchek released a now private video where he explained that he had a rare condition (which he refused to elaborate on) with an extremely low survival rate, so he would finish and release the last few videos he was working on before quitting YouTube and Team Fortress 2 entirely to enjoy the remaining years of his life.
The community grieved before moving on, but nobody entirely forgot about Sketchek. He inspired a wave of new players to pick up and master this class that was previously seen as terrible and nooby. People showed their respect for the player by naming their favorite weapons after him, making content inspired by him , and in late 2018, Valve reworked his signature weapon, the Axtinguisher, and named a new mechanic "Sketchek's Bequest" to honor the player that breathed so much life into the class.
Since then, rumors have floated around for years that whatever condition he had proved fatal, and our favorite Pyro main passed away, but because he had entirely up and left, nobody could contact him or his family to verify these rumors as true or false.
Until yesterday, when two new videos were uploaded to his channel. The first (now private) was a compilation of some of his old, previously uploaded clips and a picture of a frog with a banana peel on his head, prompting people to question if he was back or if a friend or family member uploaded the video to his account.
The second video was entirely new, with a voiceover from Sketchek himself. He explained that whatever sickness he had was actually a joke. Back in 2014 he took a trip to Japan where he realized that video games were ruining his life, so he quit video games and YouTube entirely.
The TL;DR of the video is that he felt extremely guilty about faking his death and doesn't expect the community to forgive him, but he's ready to come back and make more TF2 videos.
Understandably, the community reaction has been very, very mixed. Half of the community seems to have already forgiven him whereas some are still (understandably) conflicted about the whole situation.
And as for the mechanic that Valve named after him, everyone, Sketchek included, wants to see it named after someone else.
Wouldn’t it have been much easier to say “video games are taking over my life and I want a change” than to fake your own death!?
You would definitely think so. In the video announcing his return, Sketchek explained that, while it was a joke, it helped him stay away from video games and YouTube, because if there was any activity people would know something's up.
I think an example of trying that is DSPStanky from Overwatch. He was a fantastic Lucio player kinda making a whole new way to play the character popular. His stream was huge, but he started to hate playing OW because people complained if he didn't play Lucio. Also the game's community itself was pretty toxic. He said he was going to quit OW and got tons of hate from the community. I think he still streams some other games and has a bit better balance in his life, but he still gets asked tons of he's going to play Lucio.
Gaming is still largely a boy's club and pro gaming especially. He honestly would have been trolled to death if he told gamers he was gaming too much. Maybe even death threats from angry neckbeards and ten year olds insulted anyone would leave their lifestyle behind. I honestly agree with his choice. I don't think it's an especially good idea to be known as the face of an obscure hobby with a childish fanbase and then tell that fanbase that overindulging in that hobby is a bad idea, then leave forever. I bet it's absolutely easier and safer to pretend you're about to die and then just let people forget.
But whats the fun in that? If you can believably fake your death with 0 consequences, why not?
doesnt get u nearly as much attention tho
Yep! Over ten years old but it still manages to get around 50k players a day. It recently broke it's all-time highest player count over this Christmas too.
I loved the game but holy hell did it tank for a while when it was drowning in new players after it became free.
Toward the end of my TF2 years, I was really having fun as Pyro and Spy. But the game taught me the value of cowardice as a medic.
Another thing to note: The apology video feels fairly sincere, right up until the part where he passes off any potential criticism from other youtubers as virtue signaling. That part in particular has sparked some contention, as if the whole situation wasn't bad enough.
Yeah, that was... a weird place to take an apology video. He really should've focused more on what he did to the community and not how people would react.
Oh, jesus, yeah. I've never exactly heard... Anyone use virtue signalling coming from a positive place.
That part alone was the reason why I don't like him now. If he had left it at that, I honestly would've accepted his apology, cause in my eyes, so long as your forgiveness is held up and you don't repeat your errors, you can be forgiven for a lot of stupid shit.
But when he said that, I knew his apology wasn't sincere, and that given the chance, he'd pull similar shit in the future perhaps.
Holy shit, is this just the past few days? Havent even seen this on r/tf2 or anything like that
Yup! r/tf2 has actually fostered a ton of discussion on the subject. If you search 'Sketchek' on the subreddit, there's a ton of posts from the last few days.
Oh wow, drama that I'm actually somewhat aware of! Wild.
While i do agree faking your own death is kinda a shitty move, and trying to come back (almost) like nothing happened is a shit move, i don't think the mechanic should be renamed.
Or if it is to be changed, remove it all-together.
He may not have been the one who invented that move, or posted it first, but he was the one who made it public and popular, inspiring others to try it, and play a class that was formerly delegated to spy checking, rocket tennis, and rushing-and-burning.



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