Tcrf Net Teenage Mutant Ninja

Tcrf Net Teenage Mutant Ninja




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Also known as: Teenage Mutant Ninja Turtles: Super Kame Ninja (JP), Teenage Mutant Hero Turtles (EU)
Developer: Konami
Publisher: Konami
Platform: Arcade (custom)
Released in JP: 1990
Released in US: November 15, 1989
Released in EU: 1989

A four-player Teenage Mutant Ninja Turtles beat-'em-up? Come on, kids were all over this.
A short track that according to the album Konami Special Music "Senryoubako" Heisei Sannenban (catalog number KICA-9005~8) seems to have been an early title screen theme from before Konami obtained the rights for the TMNT theme song.[1]
Appears in memory at 0x003436. Note that Stages 9, A, and B are levels that were cut from the game. Interestingly, the Elevator and Rooftop stage concepts were reused in Teenage Mutant Ninja Turtles III: The Manhattan Project. "Tekkotsu", once translated from Japanese, refers to the steel girders laid down during the construction of a building, a concept reused for the first stage of Teenage Mutant Ninja Turtles: Turtles in Time.
All of the dialogue balloons in the game are stored as tiles, making it easy to find unused bits.

The Turtles were supposed to be a lot chattier. Some of this text appears to be related to multiplayer.

Unused boss (and Turtle) dialogue. The first balloon would come from Granitor the Stone Warrior, as he's the only boss that can scorch the Turtles. The second set could be from either Granitor or General Traag.

While this line of dialogue is said by Splinter at the end of Stage 4, it doesn't appear in the standard dialogue balloon.

There are three unused pizza box sub-types that would give different power-ups. There's no code in the game to actually give the player these bonuses, though, so each pizza gives the energy bonus regardless of pizza box type.
To change the first object on-screen to an unused pizza box type, change the following memory addresses:

Dialogue balloons for these bonuses. These are probably placeholders, and would presumably be replaced with dialogue more in line with what the Turtles would actually say.
Zappy seems to be the most complete out of all of the power-ups. The player would be able to pick up a laser gun and fire lasers at enemies. It would have been interesting to have a projectile weapon in this game, but the possibility for that is gone now.
Change memory address 62045 to 01 to set Player 1's weapon to the laser gun. It seems that the coding for this weapon was never finished; it doesn't actually fire a projectile, and the laser gun emits no sound effects.

A frame of the Turtles drop-kicking with the laser gun in hand is in the graphics ROM, but it's not implemented. The developers might have run out of time before finishing this power-up.
A sound clip for Speedy is in the game, but that seems to be the extent of that power-up's presence in the ROM. Whirly doesn't even get that much, though based on the name, it's plausible that the idea was reused in the sequel for the "bomb" pizza that causes your character to whirl around like a top, dealing massive damage.
A superabundance of sequestered scenery.

A smoldering apartment room with what appears to be a model plane, a small table, and a box of toys.

Large windows appear in the game, though they are never in a broken state like this. It's feasible that Foot Soldiers would have appeared out of the windows, breaking them in the process.

This is a bit more curious. These tiles show a broken version of the streets and sidewalks in the Downtown section, which seem to lead down into an abyss.

Some graffiti tiles that were abandoned from an earlier version of the stage.

Two different building designs that should have appeared in the hoverboard portion of the stage.

These graphics would have appeared on Background Layer 2, meaning that these tiles would appear in front of the object graphics. There's a crane, an assembly line machine, and steel supports.

There are a good number of unused tiles in the style of the rust-colored metal walls in the latter part of stage 4.
It's possible that the rusty metal tiles would have been used in their own stage, possibly the cut Elevator stage, and were shuffled into Stage 4 when that level was eliminated.

There are three versions of the Konami logo in the game's data. The smallest version of the logo is not used.

An old font and dialogue balloon are present early in the first Graphics ROM. Note that this is stored in a different place than Splinter's dialogue in Stage 4, which uses a different copy of the dialogue balloon and is not font-based.
Unfortunately, only half of the old font remains in the ROM. The other half was replaced by a small Teenage Mutant Ninja Turtles logo.

Even more unfortunately, that small logo isn't used either! Way to go, jerks.

A sad version of the Turtle player icon with a single tear on his cheek. Presumably replaced by the animated crying Turtle graphic.

Character Designer "Moriyama 25" and Animation Designer "K. Yamashita" put their names in the middle of the downtown tileset.

These filler tiles saying "Down Town 改造" ("Down Town kaizō"), or "Down Town Remodelling", are also found in the downtown tileset.
An exuberance of esoteric entities.
Some of these objects have been coded and have object IDs. Follow these instructions to alter the first on-screen object to the unused object:

An odd animation of the Turtles trying to regain balance.

A frame with the Turtles tied up and sitting on the floor. In the game, the Turtles are always on their feet when they're tied up.

Object ID: 3C
It's a lamp. This would have been used in April's apartment.

Object ID: 3D
A flipped chair that would be placed near April's desk.

No Object ID
Early (and very much off-model) graphics of April O'Neil's appearance in the Downtown level.

Object ID: 24
An alligator (It's not a crocodile; its teeth aren't visible when its mouth is closed) that would have appeared in the sewers. It slowly moves to the left, occasionally opening its mouth. It can't harm the Turtles in any way; like the mice that appear in the sewers, it was most likely designed to liven the place up a bit.
The palette is probably incorrect, but it's the closest matching palette found in the sewer area.

A parking lot ticket machine. CHELONIAN CHALLENGE: Where in the stage would this object appear?

No Object ID
An older, smaller version of the heart graphic used when April kisses one of the Turtles.
No Object ID
The tires that the Foot Soldiers throw in this stage were supposed to either bounce along the ground or just roll. In the actual game, they simply fly through the air.

No Object ID
The back of a trailer truck. Foot Soldiers could have come out of this object during the hoverboard sequence. In the final game, the Foot Soldiers spawn offscreen.

No Object ID
This small angel might have circled around the turtle's head when a life was lost.

Some unknown spinning object. This might be related to the Whirly or Speedy powerups, or it might be something completely unrelated.
These graphics are used, but they're not visible during play.

The Statue of Liberty picture, mirror, vent, and upper bookshelf are obscured by a layer of smoke in the game.

The "CHECKS CASHED" text, orange "Electoric" sign, and skyline are hidden above the top of the screen.

The Max Headroom text at the top of the elevator entrance is out of view in normal play.

Long hexagonal lights and a computer are present in Shredder's room, but are never seen.
Keeping with the standard franchise name change, the European arcade game's title is Teenage Mutant Hero Turtles. The title screen music wasn't changed, nor were the weapons that the Turtles use, making this change rather pointless.
The Japanese version has a subtitle (Super Turtle Ninja) not seen in other versions. The copyright date was also changed from 1989 to 1990 to reflect its later release in the region.
The Japanese versions fix an exploit in the scoring system. In all other versions of the game, the throwing weapons used by the Foot Soldiers give a point when destroyed. The player can rack up a lot of points by standing a short distance away from a Foot Soldier and destroying every projectile that comes their way. In the Japanese versions of the game, projectiles no longer give points.

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https://tcrf.net/Teenage_Mutant_Ninja_Turtles_(NES)
Перевести · 11.06.2018 · The NES Teenage Mutant Ninja Turtles was one of Konami's first games starring everyone's favorite heroes in a half shell, released during the TV show's second season. It …
https://tcrf.net/Teenage_Mutant_Ninja_Turtles_(Arcade)
Unused Music
Level List
Removed Power-Ups
Unused Object Graphics
Regional Differences
A short track that according to the album Konami Special Music "Senryoubako" Heisei Sannenban seems to have been an early title screen theme from before Konami obtained the rights for the TMNTtheme song.
Fun With Cheats episode #25 - Turtle Power (Turtles in time for SNES)
Japanese TMNT Arcade Game & Manhattan Project (NES)
Teenage Mutant Ninja Turtles 2: Battle Nexus (Beta) (PS2) В 2021
Черепашки-ниндзя ► Разбиваем роботов палкой ►Teenage Mutant Ninja Turtles: The Hyperstone Heist
Teenage Mutant Ninja Turtles (Черепашки Ниндзя) 😀🍕 / Ностальгия Sega mega drive 2 🤩
Teenage Mutant Ninja Turtles (2003) (Beta) В 2021
https://tcrf.net/Teenage_Mutant_Ninja_Turtles
Перевести · Teenage Mutant Ninja Turtles may refer to: The DOS version. The Arcade version. The NES version. The Japanese name for Teenage Mutant Ninja Turtles II: The Arcade Game. The Game Boy Advance game. Retrieved from " https://tcrf.net/index.php?title=Teenage_Mutant_Ninja…
https://tcrf.net/Teenage_Mutant_Ninja_Turtles:_The_Hyperstone_Heist
Перевести · 03.04.2017 · Teenage Mutant Ninja Turtles: The Hyperstone Heist; Also known as: Teenage Mutant Ninja Turtles: Return of the Shredder (JP), Teenage Mutant Hero Turtles: The …
https://tcrf.net/Teenage_Mutant_Ninja_Turtles_II:_The_Arcade_Game
Disabled Debug Menus
Copy Protection
Unused Graphics
Unused Text
Regional Differences
Extra Cheat Options
The Game Genie code AIOINPYO enables extra cheat options in the "STAGE SELECT" menu in the US version. Press Left / Right to select a stage. T…
Objects Test
Enter "STAGE SELECT" mode, then enter the Game Genie codes XSUSZOES + TEUSPOVG in the US version to enable CHR test. It seems that only con…
Дополнительно: tcrf.net
What kind of game is Teenage Mutant Ninja Turtles?
What kind of game is Teenage Mutant Ninja Turtles?
The NES Teenage Mutant Ninja Turtles was one of Konami's first games starring everyone's favorite heroes in a half shell, released during the TV show's second season. It is a side-scrolling platform game with overhead hub segments where the player can control any of the four Turtles at any time.
tcrf.net/Teenage_Mutant_Ninja_Turtles_(NE…
How to change CHR objects in Teenage Mutant Ninja Turtles?
How to change CHR objects in Teenage Mutant Ninja Turtles?
You can change CHR objects by pressing the A / B buttons, change "FILE" index by pressing Left / Right or select "BANK" number by pressing Up / Down. There are no proper CHR bank setups left either. As with most of Konami's games after 1990, there's a copy protection mechanism.
tcrf.net/Teenage_Mutant_Ninja_Turtles_II:_…
Is there a CHR bank in Teenage Mutant Ninja Turtles?
Is there a CHR bank in Teenage Mutant Ninja Turtles?
There are no proper CHR bank setups left either. As with most of Konami's games after 1990, there's a copy protection mechanism. At the start of the game, the game calculates the CHR ROM checksum to ensure its consistency, and sets a flag if there's a consistency failure.
tcrf.net/Teenage_Mutant_Ninja_Turtles_II:_…
What does the cartridge say in Teenage Mutant Ninja Turtles 2?
What does the cartridge say in Teenage Mutant Ninja Turtles 2?
Considering that "set" and "cassette" are typical mistranslations of "insert" and "cartridge", this message may be attempting to say something along the lines of "Please insert the cartridge again." This rather large logo is found with the enemy graphics for the dojo level.
tcrf.net/Teenage_Mutant_Ninja_Turtles_II:_…
https://tcrf.net/Teenage_Mutant_Ninja_Turtles_III:_The_Manhattan_Project
Debug Mode
Tilemap Placeholder
Regional Differences
Region Switch
Anti-Piracy
At the very end of PRG ROM (address $FFF0) is the string MSTR911007, where MSTR refers to the "master" or final build status of the ROM, and 911007 is the build date (911008 in the JP version). Changing the letter "M" (use the Game Genie code AENYENIG) to any other value enables a few simple debugging features: 1. Press any button to skip the copyright text. 2. US version only: On the title scre…
https://tcrf.net/Proto:Teenage_Mutant_Ninja_Turtles_(NES)
Перевести · 18.10.2015 · Teenage Mutant Ninja Turtles (1989) SNES: Teenage Mutant Ninja Turtles IV: Turtles in Time: Genesis: Teenage Mutant Ninja Turtles: The Hyperstone Heist: PlayStation 2: Teenage Mutant Ninja Turtles • Teenage Mutant Ninja Turtles 3: Mutant Nightmare: GameCube: Teenage Mutant Ninja Turtles: Xbox: Teenage Mutant Ninja Turtles: Windows: Teenage Mutant Ninja …
https://tcrf.net/Notes:Teenage_Mutant_Ninja_Turtles_(Arcade)
Перевести · This page contains notes for the game Teenage Mutant Ninja Turtles (Arcade).. 600BD: Stage Clear Boolean 60101: Number of Lives (Player 1) 60120: Next Stage ID. 60121: Current Stage ID.
https://link.zhihu.com/?target=https:/tcrf.net/Teenage_Mutant_Ninja_Turtles_II:_The...
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Teenage Mutant Ninja Turtles: The Hyperstone Heist
Teenage Mutant Ninja Turtles: The Hyp…
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