Superbe corps 2

Superbe corps 2




🛑 TOUTES LES INFORMATIONS CLIQUEZ ICI 👈🏻👈🏻👈🏻

































Superbe corps 2


(opens in new tab)

(opens in new tab)

(opens in new tab)

(opens in new tab)
(opens in new tab)

(opens in new tab)




Contact me with news and offers from other Future brands





Receive email from us on behalf of our trusted partners or sponsors


HARDWARE BUYING GUIDES LATEST GAME REVIEWS
More stories to check out before you go
PC Gamer is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Here’s why you can trust us .
For better or worse, this is a classic hex wargame with updated graphics.
What is it? A nitty-gritty hex wargame, but pretty this time.
Expect to pay $40
Developer Flashback Games
Publisher Slitherine
Reviewed on AMD FX-8350, Nvidia GeForce GTX 1070 Ti, 32GB RAM
Multiplayer? Yes, and co-op.
Link Official site
Hex wargaming has never looked as good as Panzer Corps 2. This is the latest in the series of historical wargames that have you take a Panzer division through World War 2 in the single player campaign, or as any of the Axis or Allied powers in competitive and cooperative scenarios. Panzer Corps 2 dedicates more time and effort to looking good than nearly any other game like it, with models and skins to depict near any combination of camouflage and time period there was. It also does superbly with customization, letting you build your own style of play with wholly modular armies and unique general traits, then put them through their paces in branching scenarios.
What it doesn't do is innovate. Despite a few key improvements, this is the same kind of game that its predecessor was.
Panzer Corps 2 is a game in a tradition that's nearing 70 years old. It's a classic hex-and-counter wargame. It has units, the units have stats, you take turns, the stats mash up against each other and somebody wins—or, well, okay, it's more complex than that. It's actually very complex. Panzer Corps 2 is a game that knows the difference between PzKpfw IV Ausf. B and E variants, or between combat engineers and grenadiers, and it wants you to both know and care too.
If you do not care to learn your Sturmgeschütz from your Panzerkampfwagen do not panic, but instead turn and move quickly in the opposite direction. This is not really your game, and unlike some other wargames—good games, I must stress—Panzer Corps 2 is not a simple 'bigger number is better' situation.
It can suck the fun out of the game at times. Learning and remembering the difference between all of your tank units can be time-consuming, and it can tax the undo button to its limits. Which tank variant is the anti-infantry one, again? Which of these new tank destroyers should I upgrade my outdated unit to use? Will my bomber wing need anti-naval capability in this mission? It takes time. It can feel like a chore when what you're really playing this game for is interesting, in-depth tactical situations.
It's also that same attention to history that gives the game life. It's not clear that there was any need to reinvent the wheel on this genre. The fantasy of leading an army group is here in detail, from dealing with limited requisition of an upcoming model of tank to balancing your limited resources.
You choose specific traits for your commander, like a focus on blitzkrieg tactics or a dedication to infantry maneuvers. I found the "Industry Connections" trait deeply entertaining: it gives you a limited supply of experimental equipment, letting you field test new tanks or guns before they're generally available. You then take that equipment, and your specialized commander, and put it all through some sixty World War 2 scenarios as the Axis powers, from the invasion of Poland on. There's some ahistorical ones, too. Take Moscow. Land the Panzers on Long Island. Bomb Washington, DC.
Maneuvering your troops in-mission is engaging and dynamic. You want to capture fixed objectives, and you do that best by maneuver warfare. Surrounding enemies to cut them off from supply is a key tool in your arsenal, but not the only one. I found that key elements of historical strategy—like encirclement—translated brilliantly into the game. I often found that while one objective was an easier target, or simpler to assault, I had conflicting priorities. I needed to divert more than once to capture a new airfield so my planes could keep up. Perhaps If I captured a rail depot, I could get reinforcements to the front more quickly.
The game's normal difficulty also has a superb undo button for mid-turn mistakes, and the scenarios are pretty friendly to being interrupted. That's good because some of the longer scenarios are a slog that took me two or three hours to complete, and on harder difficulties a few mistakes can cost you all that work pretty easily. Once, failing to capture Paris after a few hours of painstaking strategy, I just had to get up and walk away for a while.
The infrastructure surrounding the missions is very barebones. Little more than a splash screen separates them. You're lucky to get a vague one-sentence description of the operation you'll be expected to carry out as you choose which of the next branches to go down. It's a fun campaign, but it's hard to plan when you can't see the next mission map or check your army composition while you decide.
Panzer Corps 2 is ultimately a fun, robust, and quite pretty wargame. It has a lot to recommend it, but it truly excels in no particular category. Despite all this work it still falls into the complexity-over-substance trap of so many wargames in the past 20 years. Those looking for a strong multiplayer experience are going to be at the whims of the community to elaborate on the handful of maps in the game. It's dense with rules that can only be explained fully in a manual, though it works very hard at good tooltips, hotkeys, and an accessible user experience. It's still ultimately unclear or underdeveloped in places that matter.
The campaign mechanics are interesting, but there are copious traps for uninformed players to fall into. Panzer Corps 2 brings the classic turn-based wargame into the new decade—at least in appearance. Ultimately, it's still the classic turn-based wargame.
For better or worse, this is a classic hex wargame with updated graphics.
Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Thank you for signing up to PC Gamer. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.
PC Gamer is part of Future plc, an international media group and leading digital publisher. Visit our corporate site (opens in new tab) .
©
Future Publishing Limited Quay House, The Ambury,
Bath
BA1 1UA. All rights reserved. England and Wales company registration number 2008885.



(opens in new tab)

(opens in new tab)

(opens in new tab)

(opens in new tab)
(opens in new tab)

(opens in new tab)




Contact me with news and offers from other Future brands





Receive email from us on behalf of our trusted partners or sponsors


HARDWARE BUYING GUIDES LATEST GAME REVIEWS
More stories to check out before you go
PC Gamer is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Here’s why you can trust us .
For better or worse, this is a classic hex wargame with updated graphics.
What is it? A nitty-gritty hex wargame, but pretty this time.
Expect to pay $40
Developer Flashback Games
Publisher Slitherine
Reviewed on AMD FX-8350, Nvidia GeForce GTX 1070 Ti, 32GB RAM
Multiplayer? Yes, and co-op.
Link Official site
Hex wargaming has never looked as good as Panzer Corps 2. This is the latest in the series of historical wargames that have you take a Panzer division through World War 2 in the single player campaign, or as any of the Axis or Allied powers in competitive and cooperative scenarios. Panzer Corps 2 dedicates more time and effort to looking good than nearly any other game like it, with models and skins to depict near any combination of camouflage and time period there was. It also does superbly with customization, letting you build your own style of play with wholly modular armies and unique general traits, then put them through their paces in branching scenarios.
What it doesn't do is innovate. Despite a few key improvements, this is the same kind of game that its predecessor was.
Panzer Corps 2 is a game in a tradition that's nearing 70 years old. It's a classic hex-and-counter wargame. It has units, the units have stats, you take turns, the stats mash up against each other and somebody wins—or, well, okay, it's more complex than that. It's actually very complex. Panzer Corps 2 is a game that knows the difference between PzKpfw IV Ausf. B and E variants, or between combat engineers and grenadiers, and it wants you to both know and care too.
If you do not care to learn your Sturmgeschütz from your Panzerkampfwagen do not panic, but instead turn and move quickly in the opposite direction. This is not really your game, and unlike some other wargames—good games, I must stress—Panzer Corps 2 is not a simple 'bigger number is better' situation.
It can suck the fun out of the game at times. Learning and remembering the difference between all of your tank units can be time-consuming, and it can tax the undo button to its limits. Which tank variant is the anti-infantry one, again? Which of these new tank destroyers should I upgrade my outdated unit to use? Will my bomber wing need anti-naval capability in this mission? It takes time. It can feel like a chore when what you're really playing this game for is interesting, in-depth tactical situations.
It's also that same attention to history that gives the game life. It's not clear that there was any need to reinvent the wheel on this genre. The fantasy of leading an army group is here in detail, from dealing with limited requisition of an upcoming model of tank to balancing your limited resources.
You choose specific traits for your commander, like a focus on blitzkrieg tactics or a dedication to infantry maneuvers. I found the "Industry Connections" trait deeply entertaining: it gives you a limited supply of experimental equipment, letting you field test new tanks or guns before they're generally available. You then take that equipment, and your specialized commander, and put it all through some sixty World War 2 scenarios as the Axis powers, from the invasion of Poland on. There's some ahistorical ones, too. Take Moscow. Land the Panzers on Long Island. Bomb Washington, DC.
Maneuvering your troops in-mission is engaging and dynamic. You want to capture fixed objectives, and you do that best by maneuver warfare. Surrounding enemies to cut them off from supply is a key tool in your arsenal, but not the only one. I found that key elements of historical strategy—like encirclement—translated brilliantly into the game. I often found that while one objective was an easier target, or simpler to assault, I had conflicting priorities. I needed to divert more than once to capture a new airfield so my planes could keep up. Perhaps If I captured a rail depot, I could get reinforcements to the front more quickly.
The game's normal difficulty also has a superb undo button for mid-turn mistakes, and the scenarios are pretty friendly to being interrupted. That's good because some of the longer scenarios are a slog that took me two or three hours to complete, and on harder difficulties a few mistakes can cost you all that work pretty easily. Once, failing to capture Paris after a few hours of painstaking strategy, I just had to get up and walk away for a while.
The infrastructure surrounding the missions is very barebones. Little more than a splash screen separates them. You're lucky to get a vague one-sentence description of the operation you'll be expected to carry out as you choose which of the next branches to go down. It's a fun campaign, but it's hard to plan when you can't see the next mission map or check your army composition while you decide.
Panzer Corps 2 is ultimately a fun, robust, and quite pretty wargame. It has a lot to recommend it, but it truly excels in no particular category. Despite all this work it still falls into the complexity-over-substance trap of so many wargames in the past 20 years. Those looking for a strong multiplayer experience are going to be at the whims of the community to elaborate on the handful of maps in the game. It's dense with rules that can only be explained fully in a manual, though it works very hard at good tooltips, hotkeys, and an accessible user experience. It's still ultimately unclear or underdeveloped in places that matter.
The campaign mechanics are interesting, but there are copious traps for uninformed players to fall into. Panzer Corps 2 brings the classic turn-based wargame into the new decade—at least in appearance. Ultimately, it's still the classic turn-based wargame.
For better or worse, this is a classic hex wargame with updated graphics.
Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.
Sign up to get the best content of the week, and great gaming deals, as picked by the editors.
Thank you for signing up to PC Gamer. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.
PC Gamer is part of Future plc, an international media group and leading digital publisher. Visit our corporate site (opens in new tab) .
©
Future Publishing Limited Quay House, The Ambury,
Bath
BA1 1UA. All rights reserved. England and Wales company registration number 2008885.


简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español - España (Spanisch - Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português (Portugiesisch – Portugal)
Português - Brasil (Brasil. Portugiesisch)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden




Alle

Diskussionen

Screenshots

Artworks

Übertragungen

Videos

Workshop

Neuigkeiten

Guides

Rezensionen



Panzer Corps 2 >
Allgemeine Diskussionen >
Themendetails


I can't believe what a good job they did with the editor, in about 10 minutes, less probably, I was able to create a complete map, drop three factions, their skins, supplies, seeded the map with choke points, rivers, etc. Stellar job, I normally don't play with them much given the complexity, though this editor is simple, yet extremely effective and offers tremendous depth the more you dig into it. A+!

<
1 2
1 2
>


Also, while it does superficially resemble the original Panzer Corps editor... man oh man is that a mistake to believe. So many improvements. Being able to edit configurations of units in bulk is mind blowing, and that's just one aspect. Launching direct from editor to test is equally amazing... I don't think I've seen that functionality since... hell I guess Starcraft 2. Yup they really knocked it out of the park with the editor.

Zuletzt bearbeitet von Kerensky ;
21. März 2020 um 17:26

This is great to hear about the editor, so I will probably get off the fence soon! I did read a post that said direct-from-editor battles is bugged. But that is not a problem for me personally. Just wondering on that one...
Ursprünglich geschrieben von Sgt. Steiner :

We need a workshop so we can share all of the user-made content.

Thanks for testing the editor thing, JDPUK. I so much agree on Workshop, but know nothing about the difficulty of including it. This game will be around a long time, and Workshop tends to keep the buzz alive. Also, Order of Battle game does not, and probably never will, have Workshop. So that's a hole in my argument right there!

I'd be in favour of something other than Workshop .. or a combination/link somehow. Workshop is Steam only. This game has been released on Steam, GoG, Slitherine and others. I'd rather we have as big a pool of modders as possible.

Zuletzt bearbeitet von the eye has it, the eye has it. ;
21. März 2020 um 19:33

Good point for sure. It just seems the number of mods generated on the Matrix/Slitherine forums does not compare to what's done in the Workshop universe.
Ursprünglich geschrieben von the eye has it, the eye has it. :

Zuletzt bearbeitet von JDPUK ;
21. März 2020 um 19:41

OK. I am game. I have not found it so simple yet. I have read the Editor Manual and have not found what I am looking for and certainly not just been able to "drop things in" and make it work. So, firstly, I am looking for setting victory condition and then having them work when the units take the positions that I have marked on the map (and assigned prestige to....). Then, where do I allow the player to have points to apply to their special characteristics at the beginning of the game? Let´s start there. Thanks.

It may be a hassle if you need to create a Slitherine account and sign in with your issue, but this forum may be worth a look. I haven't created *anything* with the editor, as better games have distracted me of late. A similar Matrix game, Order of Battle, has a much simpler but very effective editor. Anyways... http://www.slitherine.com/forum/viewforum.php?f=597

I never got the ai in the panzer corps 2 editor to buy his units i have to pre set what he has and most of the time i will win as the ai will never buy any new units even thow it has the budget and reputation to do so, That lead's to my bigest grip the ai in panzer corps 2 be it editor or the campaign will never buy any new units other then player or dev's pre set starting units for round one, I hope at a later date the tool's for the ai are fixed and
Baise Maigre
Vieille suce un voisin dans une cave
Pervers black defonce une pute blonde

Report Page